LexusTG Posted June 29, 2010 Share Posted June 29, 2010 So, I've searched the forum but couldn't find anything so here it goes. I ve created a costum armor (modeled in 3dsmax) and tried to put it in oblivion but when I do it deforms like crazy! (except for the shoulder pads, which I think is odd to)... So here are the steps I took: Modeled in 3dsmax 2010exported objimported a cuirass in 3dsmax8 (the imperialwatch male)imported my own modelskinned my own model using the exact same bones as the original cuirassexported the .nif filechecked in NIFskope (looked wsm!)created new armor in TESCSloaded .nifs (created a world .nif using the boundingbox of another item)placed it in the imperial citys first edition (so I could find it)and behold the (f'ed up) end result (I didn't attach a texture) http://1.bp.blogspot.com/_RdOVOvCRNnU/TCnxqLD9hcI/AAAAAAAAAUs/NvO-yZVmqxQ/s1600/Oblivion+2010-06-29+15-06-28-02.bmp anyone? any idea what went wrong? Link to comment Share on other sites More sharing options...
SavageArtistry Posted June 29, 2010 Share Posted June 29, 2010 I can't claim to know much about making models for Oblivion, but I have encountered this problem when a mod's author missed attaching a texture in Nifskope. Link to comment Share on other sites More sharing options...
LexusTG Posted June 29, 2010 Author Share Posted June 29, 2010 I can't claim to know much about making models for Oblivion, but I have encountered this problem when a mod's author missed attaching a texture in Nifskope. that didn't fix my problem I'm afraid.... Link to comment Share on other sites More sharing options...
LexusTG Posted June 29, 2010 Author Share Posted June 29, 2010 ok now I have a new problem, I don't know what I've changed, I only reexported the mesh. And now I see only one part of the mesh the arms....???? I just lost it. Maybe anyone has a good 3ds max tutorial (I've done alot already but none seems to help me get an insight in what my problem could be)? EDIT: hahahaha I again looked at my "only arms" try and I looked around and saw a HUGE!! mesh float in the air, the rest of the mesh clearly isn't invisible it just floats a 100 feet stretched and deformed in the air... So I basically am searching for the solutions to disapearing meshes and deforming meshes.... Link to comment Share on other sites More sharing options...
LexusTG Posted June 29, 2010 Author Share Posted June 29, 2010 So I think I figured out what happened. For all to remember. When you import an OBJ from max 2010 (or maybe from any other max version) max 2008 imports an "default" group as well by, well...default :P. So I only selected the mesh group and didn't import the "default" group and did everything the same and it worked out....stupid flaw took me an entire day... Link to comment Share on other sites More sharing options...
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