ZSigma85 Posted September 30, 2014 Share Posted September 30, 2014 Not having much experience or knowledge with making Merged Patches with FNVEdit, I loaded up my full modlist and just made a big blanket patch, I knew there would be problems, but maybe someone can give me some idea for one of my main ones. Im not certain which mod, but I have some suspects off the top of my head (CaliberX + Reload,Rearm,ReBalance; AWOP/AWOP/CalX patch; FOOK; Project Nevada + the various patches made for them and all my other mods) adds more powerful weapons to some enemies. This is great for a challenge, but once they're dead, I find some pretty good weapons where previously I hadn't seen anything better than a Cowboy Repeater in the vanilla game. On top of that fact, because IDK WTF I am doing, (I assume) my merged patch is giving alot of these enemies multiple weapons, for instance a "Caravan Shotgun" and "Assault Rifle FN/FAL" (?) AND an "American - 180 LMG" all on the same body. Speaking of which, the FAL hits hard, and despite there being like 10 powder gangers in the 1st floor of the Bison Steve, even on Hardcore mode with Project Nevada Rebalance, once I had it and the R91, I chewed through them in seconds. I'm okay with quick and deadly gunfights, but only if they are at least CAPABLE of being deadly for ME too. The main problem I think is I have overlapped many lists with my merged patch, causing enemies to have alot of loot, as they can only USE one gun, the rest are pretty much free caps for me. However I also am not totally sure how I feel about finding the "Assault Rifle - 7.64 NATO" (Replaced Assault Carbine ?), an R91, an AK-47 and a FAL before even rescuing Beagle. Like I said, in the vanilla game, I recalled finding a Cowboy Repeater (in the Sherriffs Office at that) and it being the best weapon I had at that point. How can I counter this ? I want weapon variety and I want tougher enemies, but I want it to be balanced as well. And sure I can make the barter systems tougher, but it isnt just about caps, like I said, the FAL killed everything that got in my way, sure the bullets were 7 caps a piece and I had to sell some Flamers and a Fiend Roaster to buy them, but who cares ? This was my first deadly encounter my first playthrough, and now it was a slaughter, I have mods to make it more challenging I thought. Which begs another question for me... When I played vanilla, I recall being ecstatic the first time I found the Assault Carbine, and I was like level 20 almost I think. As well as not seeing any Light Machine Guns until level 30-ish (?) and only at the Gun Runner's stand then. It was so exciting to see new guns the further I got into the game. Am I a moron for assuming that it would be the same with mods ? Can I have variety but still balanced in this style ? Anyhow, sorry this is so long and I hope I don't sound like an idiot, any suggestions are very welcome Link to comment Share on other sites More sharing options...
malhomsi Posted October 1, 2014 Share Posted October 1, 2014 that the problem when u have a lot of mod the modify the loot list !u did a good thing with the merge patch !personnaly i keep it that way and try to rebalance thing diffrently :with project nevada i slowdown my leveling up !i use monster mod + monster war i use iws ( increas wasteland spawn )and i recommende u realistic weapon damage mod ( it will change ur experiance )wish that help u Link to comment Share on other sites More sharing options...
ZSigma85 Posted October 3, 2014 Author Share Posted October 3, 2014 that the problem when u have a lot of mod the modify the loot list !u did a good thing with the merge patch !personnaly i keep it that way and try to rebalance thing diffrently :with project nevada i slowdown my leveling up !i use monster mod + monster war i use iws ( increas wasteland spawn )and i recommende u realistic weapon damage mod ( it will change ur experiance )wish that help uI use Project Nevada Rebalance and all of its' options to make combat more deadly, slowdown levelling and make barter much harder and intentionally never put many points into barter. I was considering trying usage based skill levelling of some sort, but I'm not sure how that would effect my modpack. And I'm not sure if I myself could handle it, lol. Some things like repair could get annoying to "level up" if you didn't want to make a bunch of useless crap in order to be able to make less useless crap later on a'la Skyrim-esque "power levelling" techniques. I find those less immersive than spending skill points. Anyways, I'm just curious why some enemies have 3 or 4 guns, In fact I ran into a Ghoul Gun-Nut, I assume they're supposed to have several guns, but this guy had 3 different UMPs, all different calibers, a 9mm Machine Pistol, 2 different "SMG 45 something-er-anothers"...and possibly one more I can't remember. Thats SIX or SEVEN guns on ONE easy to kill Ghoul by Novac ! And the 9mm UMP is powerful compared to where I was in vanilla with cheap and plentiful 9mm ammo. NOT that that FAL and AK-47 I mentioned earlier didnt already slaughter everything, but now I have a cheaper ammo using gun with high DPS... Link to comment Share on other sites More sharing options...
drithius Posted October 3, 2014 Share Posted October 3, 2014 Because your running a lot of mods and your merge patch makes a mess of things. FNVEdit's merge patch feature is not "set it and forget it". You should always look over its changes. Link to comment Share on other sites More sharing options...
ZSigma85 Posted October 7, 2014 Author Share Posted October 7, 2014 Because your running a lot of mods and your merge patch makes a mess of things. FNVEdit's merge patch feature is not "set it and forget it". You should always look over its changes.I assumed as much, how do I review the conflicts/overwrites etc with FNVEdit ? I assume picking through all the levelled lists etc and choosing which ones I want to override what and which ones I actually do want to merge will be quite tedious...I want variety in the gear but still maintain a good pace and balance, maybe better guns like assault rifles aren't available until 12+ or something ? idk...I DO know that making the blanket patch the way I did wasn't a great idea and I KNEW it would have some problems, but it is at least running atm... Link to comment Share on other sites More sharing options...
Ethreon Posted October 10, 2014 Share Posted October 10, 2014 Load plugins in FNVEdit. Create merged patch. In the left list, navigate to your merged patch and expand it. Find Non Player Characters, then go through each of them at a time and see their inventory (I think Leveled lists are the records you wanna check).See which mods modify, what they add, and, in your merged plugin, override their respective entries with the one you find to be on your liking. You can do the same check with all other records in your merged patch. AS to what values you decide to keep, that's up to you. Just remember there is a lot of work, so better make sure your plugin list is final before creating a merged patch. Link to comment Share on other sites More sharing options...
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