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Daedric Helmet - Has Anyone Created This Version?


LHammonds

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The wallpaper image of the Daedric Helmet looks spectacular...but the version we get in the game is a watered-down version of it.

 

Has anyone created a helmet to match the wallpaper version? I'm not looking to create this...just curious if anyone has already done so.

 

 

 

LHammonds

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I've never seen anything like that... But you did wake up my inner texture addict - that is waay to busy to do this...

Must...

Resist..

Retexture...

Of...

Daedric...

Helmet...

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It looks like the high poly model model used to create the normal maps in a better engine render. I agree that all of the Deadric everything in Oblivion is poorly done. None of it reads well, it is all too busy and lacks depth. I think a simple render of AO applied to the defuse map would fix most of the Deadric items. I might think of doing it.

 

Edit: Here is the vanilla Helmet rendered with Ambient Occlusion.

 

Pic

 

And here is a new texture created from the Ambient Occlusion data.

 

Pic 2

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The one in the game is just far less complex..especially the lava-coloured parts, they removed the teeth for iron ones..I was quiet amazed how ugly the daedric armor was.

Especially its orange/fire glow would be a minor annoyance (especially at the cheeks) so would be any other color changes...but it seems fairly possible.

This is with just a few parts changed:

 

 

http://img203.imageshack.us/img203/6677/darhelmet2.png

 

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The wallpaper version shows an all black-skinned creature under the helmet with bloody-white teeth...and the helmet looks like it was painted black but it is so old and abused that most of the paint was rubbed / scratched off revealing the metal underneath. However, the in-game version simply looks like a blotchy redish splatter job...so much so that all the detail is washed away making it look like a mess.

 

I have mis-represented the image though. I should have taken a screenshot inside the game which would apply various texture effects that is not visible in the NifSkope screenshot I used such as shading, light reflects, etc. However, the diffuse texture is still way off from the wallpaper version and no amount of in-game trickery is going to fix it...but I really do need to update my comparison image to show the wallpaper version, Nifskope version and in-game version to be fair.

 

LHammonds

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@ kieranfoy: They are supposed to look the same.

 

What I was trying to show was that the inside of the mouth bit (where the teeth are) needs to be darker in order to show depth. By darkening this bit it brings out the mandible things and creates more lines to follow thus reducing the cluttered, mushy look of the helmet.

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