namine95 Posted July 1, 2010 Share Posted July 1, 2010 I'm making a Summonable/Bound Bow that comes with a couple of arrows that gets automatically equipped, But now there's a problem i can't figure out. scn BoundBowScript Begin GameModeif ( player.GetDead == 0 ) if ( player.getitemcount BoundBow == 1 ) if ( player.isspelltarget BoundBowAbility == 0 ) player.addspell BoundBowAbility player.pme bw10 player.pms effectabsorb player.additem 000cbc55 1000 player.equipitem 000cbc55 0 player.sme bw10 player.sms effectabsorb Endif elseif ( player.getitemcount BoundBow == 0 ) if ( player.isspelltarget BoundBowAbility == 1 ) player.removespell BoundBowAbility player.pme bw10 player.pms effectabsorb player.unequipitem 000cbc55 10000 player.removeitem 000cbc55 10000 player.sme bw10 player.sms effectabsorb Endif EndifEndif End in-game when i use this Scripted spell it works perfectly, but it just equips 1 Arrow out of the 1000 separately (So i have to equip them manually after the first shoot x.x)... It wont equip all 1000 at once, does somebody know how to solve this? o.o i think i've tried everything and im still stuck .-. Link to comment Share on other sites More sharing options...
ub3rman123 Posted July 1, 2010 Share Posted July 1, 2010 Try adding 1000 after the equipitem command. It looks you have it set to 0. Link to comment Share on other sites More sharing options...
namine95 Posted July 2, 2010 Author Share Posted July 2, 2010 Try adding 1000 after the equipitem command. It looks you have it set to 0. Oh.. no, the 0 is for disabling the NoUnequipFlag so you can unequip it manually without having to use the console command: Player.UnEquipItemputting up 1000 wont change anything i think, o.o if i enter anything beside 0 after it, 1 arrow gets bound and the rest are dropable/Not Bound (Dunno how to fix that :ermm: ) Link to comment Share on other sites More sharing options...
ub3rman123 Posted July 2, 2010 Share Posted July 2, 2010 I was thinking it was like with the other bound item spells; you can't drop them or unequip them 'til the timer runs out. Link to comment Share on other sites More sharing options...
namine95 Posted July 3, 2010 Author Share Posted July 3, 2010 It do work like an bound item should, but it lasts like 2000 seconds =oand it disappears when you put the bow down. Its not possible to unequip or drop it though.But the arrows is dropable and i cant fix that because it doesnt seem like it wants to work. xD x.xI had an idea of a script... the bow just equips 1 arrow and whenever you fire that one away, it gets replaced with a new one that gets equipped. The quiver will appear and disappear and appear all the time then though... (I wonder if its possible to get rid of Quivers with the NifSkope). Link to comment Share on other sites More sharing options...
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