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A Few Minor Mod Bugs


Marius42

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I recently got Oblivion from my friend and started playing it, then the next day decided if I was going to play it I was going to do it right! So, I hit up tesnexus.com. After downloading a bunch of mods, deciding which ones work with the others and which ones don't, then installing and BOSS/OBMM/Wyre checking, it showed as all clear.

 

So I began my adventure.

 

When I started I had the "green corpse" bug, from MMM.bsa and so I renamed to Mart's Monster Mod.bsa and that fixed it.

 

Everything has been great except for a few things.

 

1) Monks, or priests, sometimes have invisible bodies. Here is a screenshot showing the problem. It is a rare occurance, because there are not many NPC's in cities with this mesh/texture (not sure which is the problem). I first encountered it at the Weynan Priory (right after you start). Once I saw a band of NPC's outside in the wilderness, who all had this bug, but because they were enemies I ran away D:

 

Picture of the problem:

 

 

http://i395.photobucket.com/albums/pp36/Vexarana/ScreenShot0.jpg

 

 

2) The AI is wonky, somehow. Like, usually everything works great. But sometimes, more often with MMM monsters (I believe they are, but not sure they might be normal), the enemy just runs up to me and "party boys" all up on me, without attacking. This has happened with the weird cow-things added by MMM, and wolves, and the skeletons with all the armor. It's really weird. They either run up to me and just face-hug me, or they run circles around me really fast and just don't attack. One time, I was killing them one by one because of this glitch and then all of a sudden something happened and they all turned on me and attacked me and slaughtered me.

 

I did an .ini edit to change the number of AI threads concurrently running, or some such thing. And I know that MMM raises the number of AI that can act at the same time. But this doesn't seem to be an inaction because they are running towards me or around me. They just.... don't attack! I'm all for easy kills but.... >.< it's kinda annoying now.

 

Load Order:

 

Active Mod Files:

00 Oblivion.esm

01 Jog_X_Mod.esm

02 All Natural Base.esm [Version 0.9.9.5]

03 Mart's Monster Mod.esm [Version 3.7b3p3]

04 Kvatch Rebuilt.esm

05 Better Cities Resources.esm

06 Unofficial Oblivion Patch.esp [Version 3.2.0]

07 UOP Vampire Aging & Face Fix.esp [Version 1.0.0]

08 DLCShiveringIsles.esp

09 Unofficial Shivering Isles Patch.esp [Version 1.4.0]

0A Better Cities .esp

0B Natural_Habitat_by_Max_Tael.esp

0C All Natural - Real Lights.esp [Version 0.9.9.5]

0D All Natural.esp [Version 0.9.9.5]

0E All Natural - SI.esp [Version 0.9.9.5]

0F Natural_Water_by_Max_Tael.esp

10 Symphony of Violence.esp

11 PCSoundIndarion.esp [Version 2.6]

12 WindowLightingSystem.esp

13 Book Jackets Oblivion.esp

14 Display Stats.esp [Version 1.2]

15 Enhanced Key Functionality [shivering Isles].esp

16 Happyhannah's Wines.esp [Version 1.1]

17 ImprovedSigns.esp

18 P1DseeYouSleep.esp

19 Quest Log Manager.esp [Version 1.2]

1A RAEVWD Cities.esp [Version 1.7]

1B RAEVWD New Sheoth.esp [Version 1.5]

1C RAEVWD Imperial City.esp [Version 1.7]

1D Enhanced Economy.esp [Version 4.2]

1E DLCHorseArmor.esp

1F DLCHorseArmor - Unofficial Patch.esp [Version 1.0.5]

20 DLCOrrery.esp

21 DLCOrrery - Unofficial Patch.esp [Version 1.0.3]

22 DLCVileLair.esp

23 DLCVileLair - Unofficial Patch.esp [Version 1.0.5]

24 P1DseeYouSleep - DLCVileLair.esp

25 DLCMehrunesRazor.esp

26 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4]

27 MaleBodyReplacerV4.esp

28 CapesandCloaks.esp

29 Darkgreen Glass Armour.esp

2A SilverwareWeapons.esp

2B Thieves Arsenal.esp

2C DLCThievesDen.esp

2D DLCThievesDen - Unofficial Patch.esp [Version 1.0.5]

2E DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4]

2F Mart's Monster Mod.esp [Version 3.7b3p3]

30 Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3]

31 Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b3p3]

32 Mart's Monster Mod - Diverse Imperial Armor.esp [Version 3.7b3p]

33 Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3]

34 Mart's Monster Mod - Zombies for Body Meshes.esp [Version 3.7b3p3]

35 Mart's Monster Mod - Durability & Damage.esp [Version 3.7b3p3]

36 Mart's Monster Mod - Spawn Rates - Moderate Increased.esp [Version 3.7b3p3]

37 Mart's Monster Mod - Safer Quest Locations.esp [Version 3.7b3p3]

38 Mart's Monster Mod - More Wilderness Life No Gates.esp [Version 3.7b3p3]

39 Mart's Monster Mod - More Passive Wildlife.esp [Version 3.7b3p3]

3A Mart's Monster Mod - City Defences.esp [Version 3.7b3p3]

3B Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3]

3C Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3]

3D Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3]

3E Mart's Monster Mod - Diverse Runeskulls Loot.esp [Version 3.7b3p3]

3F Lock Bash Omega.esp [Version 1.5]

40 Kvatch Rebuilt.esp

41 Kvatch Rebuilt Weather Patch.esp

42 thievery.esp

43 thievery - EE patch.esp [Version 4.2]

44 za_bankmod.esp

45 DLCBattlehornCastle.esp

46 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.4]

47 DLCFrostcrag.esp

48 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.4]

49 Knights.esp

4A Knights - Unofficial Patch.esp [Version 1.0.9]

4B Mart's Monster Mod - Knights.esp [Version 3.7b3p3]

4C Better Cities - House price patch.esp [Version 1.0]

4D Natural_Vegetation_by_Max_Tael.esp

4E Cliff_BetterLetters.esp [Version 1.1]

4F Finite Ammo.esp

50 ImmersiveWait.esp

51 Enhanced Economy - House prices.esp [Version 1.0]

52 ReducedBackwardsRunningSpeed.esp

53 MidasSpells.esp

54 Disease Immunity (Oblivion + Shivering Isles).esp

55 No psychic guards v1.2.esp

56 kuerteeClothingMatters.esp

57 RealisticLeveling.esp

58 Toaster's Legendary Skills & Stats.esp [Version 3.44]

59 Toaster's Legendary Mastery.esp [Version 3.44]

5A Mart's Monster Mod - Resized Races.esp [Version 3.7b3p3]

5B Better Cities - Full City Defences.esp

5C Better Cities SKINGRAD.esp

5D Better Cities BRAVIL.esp

5E Better Cities ANVIL.esp

5F Better Cities CHORROL.esp

60 Better Cities CHEYDINHAL.esp

61 Better Cities LEYAWIIN.esp

62 Better Cities BRUMA.esp

63 Better Cities - Thievery.esp

64 Better Cities Skingrad FPS Patch.esp

65 Better Cities Leyawiin FPS Patch.esp

66 Better Cities Chorrol FPS Patch.esp

67 Better Cities Cheydinhal FPS Patch.esp

68 Better Cities Bruma FPS Patch.esp

69 Better Cities Bravil FPS Patch.esp

6A Better Cities Anvil FPS Patch.esp

6B Better Cities - No LEYAWIIN Flooding.esp

6C MM_NoMoreAnnoyingMessages-Lite.esp

6D Get Wet v0.92.esp

6E Visually Enchanted 2.1.esp

6F Visually Realistic Lava.esp

70 Enhanced Economy - Soulgems.esp [Version 4.2]

71 Bashed Patch, 0.esp

72 Oblivion Graphics Extender Support.esp [Version 0.2]

73 CTEFastSaver.esp

74 Drinks Effects.esp

75 Oblivi-Loot.esp

76 Madhs working training dolls.esp

 

 

 

P.S. I did a conflict detector in OBMM and I'm looking through all the red stuff (there is kinda a lot) but I don't really know what to look for. I hope I described the problems well enough so that someone else can help me out here.

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Did you move all of the associated .bsas to the right location?

 

Yeah. All my texture mods I either double-checked or OMOD'ed them.

 

I just realized those aren't in the load order so I'll list OMOD's...

 

Better Meat

Color Map

Female Eyecandy (underwear)

MEAT

QTP

QTP UO32 patch

RAEVWD 1.7 norm+SI

Roberts Male v5 beta 1.0

 

EDIT : There are a few mods that I installed but don't use. They had meshes and textures, but they should have affected different things. I can always go through and re-install all mesh/texture mods again. But I'm not sure which order I should do it in.

 

EDIT2: Does anyone know what order meshes and textures need to be installed?

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The missing textures are on all mages, conjurers, and even the battlemages in the Oblivion realm. Usually it isn't a problem, but when you're trying to fight against a bunch of Daedric guys and you can only see their head and arms and feet... makes it hard to judge how many there are.
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I narrowed the problem down to "Black Robe" being equipped. But I still don't know how to figure out what is modifying it, etc.

 

Here is a picture of a dead NPC with the problem, along with their inventory showing the black robe.

 

The sepia makes it hard to see, but the feet are right in the center between the edge of the inventory and the end of the picture. The sword is supposed to be below, and hidden, behind the body. And right on the edge of my inventory is the head, which is floating in mid-air.

 

http://i395.photobucket.com/albums/pp36/Vexarana/ScreenShot0-1.jpg

 

 

I re-installed my textures and meshes and it fixed some of the problems, so it appears that only the Black Robe is still affected.

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What OS are you running, and where is Oblivion installed? Set BSA Redirection in OBMM > Settings > Archive Invalidation. Is your game the latest version, 1.2.0416 (the number displayed at the bottom of the screen as the game starts.) You need to rename the MMM BSA, but you are really better off installing it with a script.

 

MMM OMOD Installer - http://www.tesnexus.com/downloads/file.php?id=24646 <-- Please, follow the instructions. It will take care of renaming the MMM BSA for you.

 

Have you used mods before? It sounds like this was done kind of blindly.

 

BSAs and Archive Invalidation - http://tesivpositive.animolious.com/index.php?page=installing_mods <-- If you want to know what is going on with the BSA and textures...

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What OS are you running, and where is Oblivion installed? Set BSA Redirection in OBMM > Settings > Archive Invalidation. Is your game the latest version, 1.2.0416 (the number displayed at the bottom of the screen as the game starts.) You need to rename the MMM BSA, but you are really better off installing it with a script.

 

Have you used mods before? It sounds like this was done kind of blindly.

 

XP x64, and Oblivion is installed in the default directory under Bethesda Softworks in Program Files (x86). It's GOTY so game is all patched up. And I didn't know about the MMM script until after I had it all copied, so I just left it >.<

 

Yeah, I've used mods before. I dropped so many hours into FO3. And for the BSA's I installed Archive Invalidation Invalidated. That's what I used for FO3 and it worked perfectly. Should I go back to using OBMM instead for Oblivion?

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ArchiveInvalidaiton Invalidated! just does BSA Redirection. OBMM can already do that, so why install an extra tool. Just set BSA Redirection in OBMM > Settings > Archive Invalidation. It is more reliable too because it will automatically re-register the redirection BSA, in the even that you regenerate the Oblivion.ini.
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I changed that but the black robe is still glitching out on me. Not sure what to do at this point. I don't have any mods that specifically change the textures for Black Robe except MEAT and I've already double checked that.

 

EDIT : And MEAT doesn't even change anything to do with robes...

 

EDIT2: Also, I installed a new texture for the Black Robe and it made the hood part easier to see that it was there, and black, but the body was still invisible. So I guess this is the "normal map" part? Can anybody send me the relevant files? Or maybe is there a mod that I can use to replace the whole robe?

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I changed that but the black robe is still glitching out on me. Not sure what to do at this point. I don't have any mods that specifically change the textures for Black Robe except MEAT and I've already double checked that.

 

EDIT : And MEAT doesn't even change anything to do with robes...

 

EDIT2: Also, I installed a new texture for the Black Robe and it made the hood part easier to see that it was there, and black, but the body was still invisible. So I guess this is the "normal map" part? Can anybody send me the relevant files? Or maybe is there a mod that I can use to replace the whole robe?

Missing normal maps results in black textures/meshes. Invisible is a different problem related to meshes' textures. Try using OBMM's Reset BSA Timestamps function. It is found under Utilities > Archive Invalidation.

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