Marius42 Posted July 1, 2010 Share Posted July 1, 2010 I recently got Oblivion from my friend and started playing it, then the next day decided if I was going to play it I was going to do it right! So, I hit up tesnexus.com. After downloading a bunch of mods, deciding which ones work with the others and which ones don't, then installing and BOSS/OBMM/Wyre checking, it showed as all clear. So I began my adventure. When I started I had the "green corpse" bug, from MMM.bsa and so I renamed to Mart's Monster Mod.bsa and that fixed it. Everything has been great except for a few things. 1) Monks, or priests, sometimes have invisible bodies. Here is a screenshot showing the problem. It is a rare occurance, because there are not many NPC's in cities with this mesh/texture (not sure which is the problem). I first encountered it at the Weynan Priory (right after you start). Once I saw a band of NPC's outside in the wilderness, who all had this bug, but because they were enemies I ran away D: Picture of the problem: http://i395.photobucket.com/albums/pp36/Vexarana/ScreenShot0.jpg 2) The AI is wonky, somehow. Like, usually everything works great. But sometimes, more often with MMM monsters (I believe they are, but not sure they might be normal), the enemy just runs up to me and "party boys" all up on me, without attacking. This has happened with the weird cow-things added by MMM, and wolves, and the skeletons with all the armor. It's really weird. They either run up to me and just face-hug me, or they run circles around me really fast and just don't attack. One time, I was killing them one by one because of this glitch and then all of a sudden something happened and they all turned on me and attacked me and slaughtered me. I did an .ini edit to change the number of AI threads concurrently running, or some such thing. And I know that MMM raises the number of AI that can act at the same time. But this doesn't seem to be an inaction because they are running towards me or around me. They just.... don't attack! I'm all for easy kills but.... >.< it's kinda annoying now. Load Order: Active Mod Files:00 Oblivion.esm01 Jog_X_Mod.esm02 All Natural Base.esm [Version 0.9.9.5]03 Mart's Monster Mod.esm [Version 3.7b3p3]04 Kvatch Rebuilt.esm05 Better Cities Resources.esm06 Unofficial Oblivion Patch.esp [Version 3.2.0]07 UOP Vampire Aging & Face Fix.esp [Version 1.0.0]08 DLCShiveringIsles.esp09 Unofficial Shivering Isles Patch.esp [Version 1.4.0]0A Better Cities .esp0B Natural_Habitat_by_Max_Tael.esp0C All Natural - Real Lights.esp [Version 0.9.9.5]0D All Natural.esp [Version 0.9.9.5]0E All Natural - SI.esp [Version 0.9.9.5]0F Natural_Water_by_Max_Tael.esp10 Symphony of Violence.esp11 PCSoundIndarion.esp [Version 2.6]12 WindowLightingSystem.esp13 Book Jackets Oblivion.esp14 Display Stats.esp [Version 1.2]15 Enhanced Key Functionality [shivering Isles].esp16 Happyhannah's Wines.esp [Version 1.1]17 ImprovedSigns.esp18 P1DseeYouSleep.esp19 Quest Log Manager.esp [Version 1.2]1A RAEVWD Cities.esp [Version 1.7]1B RAEVWD New Sheoth.esp [Version 1.5]1C RAEVWD Imperial City.esp [Version 1.7]1D Enhanced Economy.esp [Version 4.2]1E DLCHorseArmor.esp1F DLCHorseArmor - Unofficial Patch.esp [Version 1.0.5]20 DLCOrrery.esp21 DLCOrrery - Unofficial Patch.esp [Version 1.0.3]22 DLCVileLair.esp23 DLCVileLair - Unofficial Patch.esp [Version 1.0.5]24 P1DseeYouSleep - DLCVileLair.esp25 DLCMehrunesRazor.esp26 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4]27 MaleBodyReplacerV4.esp28 CapesandCloaks.esp29 Darkgreen Glass Armour.esp2A SilverwareWeapons.esp2B Thieves Arsenal.esp2C DLCThievesDen.esp2D DLCThievesDen - Unofficial Patch.esp [Version 1.0.5]2E DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4]2F Mart's Monster Mod.esp [Version 3.7b3p3]30 Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3]31 Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b3p3]32 Mart's Monster Mod - Diverse Imperial Armor.esp [Version 3.7b3p]33 Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3]34 Mart's Monster Mod - Zombies for Body Meshes.esp [Version 3.7b3p3]35 Mart's Monster Mod - Durability & Damage.esp [Version 3.7b3p3]36 Mart's Monster Mod - Spawn Rates - Moderate Increased.esp [Version 3.7b3p3]37 Mart's Monster Mod - Safer Quest Locations.esp [Version 3.7b3p3]38 Mart's Monster Mod - More Wilderness Life No Gates.esp [Version 3.7b3p3]39 Mart's Monster Mod - More Passive Wildlife.esp [Version 3.7b3p3]3A Mart's Monster Mod - City Defences.esp [Version 3.7b3p3]3B Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3]3C Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3]3D Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3]3E Mart's Monster Mod - Diverse Runeskulls Loot.esp [Version 3.7b3p3]3F Lock Bash Omega.esp [Version 1.5]40 Kvatch Rebuilt.esp41 Kvatch Rebuilt Weather Patch.esp42 thievery.esp43 thievery - EE patch.esp [Version 4.2]44 za_bankmod.esp45 DLCBattlehornCastle.esp46 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.4]47 DLCFrostcrag.esp48 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.4]49 Knights.esp4A Knights - Unofficial Patch.esp [Version 1.0.9]4B Mart's Monster Mod - Knights.esp [Version 3.7b3p3]4C Better Cities - House price patch.esp [Version 1.0]4D Natural_Vegetation_by_Max_Tael.esp4E Cliff_BetterLetters.esp [Version 1.1]4F Finite Ammo.esp50 ImmersiveWait.esp51 Enhanced Economy - House prices.esp [Version 1.0]52 ReducedBackwardsRunningSpeed.esp53 MidasSpells.esp54 Disease Immunity (Oblivion + Shivering Isles).esp55 No psychic guards v1.2.esp56 kuerteeClothingMatters.esp57 RealisticLeveling.esp58 Toaster's Legendary Skills & Stats.esp [Version 3.44]59 Toaster's Legendary Mastery.esp [Version 3.44]5A Mart's Monster Mod - Resized Races.esp [Version 3.7b3p3]5B Better Cities - Full City Defences.esp5C Better Cities SKINGRAD.esp5D Better Cities BRAVIL.esp5E Better Cities ANVIL.esp5F Better Cities CHORROL.esp60 Better Cities CHEYDINHAL.esp61 Better Cities LEYAWIIN.esp62 Better Cities BRUMA.esp63 Better Cities - Thievery.esp64 Better Cities Skingrad FPS Patch.esp65 Better Cities Leyawiin FPS Patch.esp66 Better Cities Chorrol FPS Patch.esp67 Better Cities Cheydinhal FPS Patch.esp68 Better Cities Bruma FPS Patch.esp69 Better Cities Bravil FPS Patch.esp6A Better Cities Anvil FPS Patch.esp6B Better Cities - No LEYAWIIN Flooding.esp6C MM_NoMoreAnnoyingMessages-Lite.esp6D Get Wet v0.92.esp6E Visually Enchanted 2.1.esp6F Visually Realistic Lava.esp70 Enhanced Economy - Soulgems.esp [Version 4.2]71 Bashed Patch, 0.esp72 Oblivion Graphics Extender Support.esp [Version 0.2]73 CTEFastSaver.esp74 Drinks Effects.esp75 Oblivi-Loot.esp76 Madhs working training dolls.esp P.S. I did a conflict detector in OBMM and I'm looking through all the red stuff (there is kinda a lot) but I don't really know what to look for. I hope I described the problems well enough so that someone else can help me out here. Link to comment Share on other sites More sharing options...
ub3rman123 Posted July 1, 2010 Share Posted July 1, 2010 It looks like the invisible bodies are caused by a missing texture and normal map. Did you move all of the associated .bsas to the right location? Link to comment Share on other sites More sharing options...
Marius42 Posted July 1, 2010 Author Share Posted July 1, 2010 Did you move all of the associated .bsas to the right location? Yeah. All my texture mods I either double-checked or OMOD'ed them. I just realized those aren't in the load order so I'll list OMOD's... Better MeatColor MapFemale Eyecandy (underwear)MEATQTPQTP UO32 patchRAEVWD 1.7 norm+SIRoberts Male v5 beta 1.0 EDIT : There are a few mods that I installed but don't use. They had meshes and textures, but they should have affected different things. I can always go through and re-install all mesh/texture mods again. But I'm not sure which order I should do it in. EDIT2: Does anyone know what order meshes and textures need to be installed? Link to comment Share on other sites More sharing options...
Marius42 Posted July 2, 2010 Author Share Posted July 2, 2010 The missing textures are on all mages, conjurers, and even the battlemages in the Oblivion realm. Usually it isn't a problem, but when you're trying to fight against a bunch of Daedric guys and you can only see their head and arms and feet... makes it hard to judge how many there are. Link to comment Share on other sites More sharing options...
Marius42 Posted July 4, 2010 Author Share Posted July 4, 2010 I narrowed the problem down to "Black Robe" being equipped. But I still don't know how to figure out what is modifying it, etc. Here is a picture of a dead NPC with the problem, along with their inventory showing the black robe. The sepia makes it hard to see, but the feet are right in the center between the edge of the inventory and the end of the picture. The sword is supposed to be below, and hidden, behind the body. And right on the edge of my inventory is the head, which is floating in mid-air. http://i395.photobucket.com/albums/pp36/Vexarana/ScreenShot0-1.jpg I re-installed my textures and meshes and it fixed some of the problems, so it appears that only the Black Robe is still affected. Link to comment Share on other sites More sharing options...
Tomlong54210 Posted July 4, 2010 Share Posted July 4, 2010 What OS are you running, and where is Oblivion installed? Set BSA Redirection in OBMM > Settings > Archive Invalidation. Is your game the latest version, 1.2.0416 (the number displayed at the bottom of the screen as the game starts.) You need to rename the MMM BSA, but you are really better off installing it with a script. MMM OMOD Installer - http://www.tesnexus.com/downloads/file.php?id=24646 <-- Please, follow the instructions. It will take care of renaming the MMM BSA for you. Have you used mods before? It sounds like this was done kind of blindly. BSAs and Archive Invalidation - http://tesivpositive.animolious.com/index.php?page=installing_mods <-- If you want to know what is going on with the BSA and textures... Link to comment Share on other sites More sharing options...
Marius42 Posted July 4, 2010 Author Share Posted July 4, 2010 What OS are you running, and where is Oblivion installed? Set BSA Redirection in OBMM > Settings > Archive Invalidation. Is your game the latest version, 1.2.0416 (the number displayed at the bottom of the screen as the game starts.) You need to rename the MMM BSA, but you are really better off installing it with a script. Have you used mods before? It sounds like this was done kind of blindly. XP x64, and Oblivion is installed in the default directory under Bethesda Softworks in Program Files (x86). It's GOTY so game is all patched up. And I didn't know about the MMM script until after I had it all copied, so I just left it >.< Yeah, I've used mods before. I dropped so many hours into FO3. And for the BSA's I installed Archive Invalidation Invalidated. That's what I used for FO3 and it worked perfectly. Should I go back to using OBMM instead for Oblivion? Link to comment Share on other sites More sharing options...
Tomlong54210 Posted July 5, 2010 Share Posted July 5, 2010 ArchiveInvalidaiton Invalidated! just does BSA Redirection. OBMM can already do that, so why install an extra tool. Just set BSA Redirection in OBMM > Settings > Archive Invalidation. It is more reliable too because it will automatically re-register the redirection BSA, in the even that you regenerate the Oblivion.ini. Link to comment Share on other sites More sharing options...
Marius42 Posted July 5, 2010 Author Share Posted July 5, 2010 I changed that but the black robe is still glitching out on me. Not sure what to do at this point. I don't have any mods that specifically change the textures for Black Robe except MEAT and I've already double checked that. EDIT : And MEAT doesn't even change anything to do with robes... EDIT2: Also, I installed a new texture for the Black Robe and it made the hood part easier to see that it was there, and black, but the body was still invisible. So I guess this is the "normal map" part? Can anybody send me the relevant files? Or maybe is there a mod that I can use to replace the whole robe? Link to comment Share on other sites More sharing options...
Tomlong54210 Posted July 6, 2010 Share Posted July 6, 2010 I changed that but the black robe is still glitching out on me. Not sure what to do at this point. I don't have any mods that specifically change the textures for Black Robe except MEAT and I've already double checked that. EDIT : And MEAT doesn't even change anything to do with robes... EDIT2: Also, I installed a new texture for the Black Robe and it made the hood part easier to see that it was there, and black, but the body was still invisible. So I guess this is the "normal map" part? Can anybody send me the relevant files? Or maybe is there a mod that I can use to replace the whole robe?Missing normal maps results in black textures/meshes. Invisible is a different problem related to meshes' textures. Try using OBMM's Reset BSA Timestamps function. It is found under Utilities > Archive Invalidation. Link to comment Share on other sites More sharing options...
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