Angelvengen Posted October 3, 2014 Share Posted October 3, 2014 Ok so I am currently running into an issue with my FO3 GOTY steam edition, which is that it is CTD during the please stand buy slide as the game starts up. sometimes I get one tone, sometimes it goes to two or three, but I can not pass that screen any longer. I tried disabling all the mods i have installed, I even re-installed the game. the weird thing is that I had it running a few months ago just fine, and havent changed anything at all since then, apart from not playing it for a little while. I'm going to attach my boss log and everything and am really hoping someone here knows what I need to fix to get this to work. Steps I have taken so far Installed FOSEEdited my .ini checked the screen resolutiondisabled my second monitordeleted and re-installed the gameran through all my audio codecs as I saw one person mention on a different site the only thing I can think of that might have done it is I am currently using SLI linked cards, where as previously I was only using a single card. I am hoping that this isnt the case as I don't feel like pulling that second card out just to play fallout3 System Specs are Windows 7 64 bitAMD FX 8350 8 core at 4.0 GHz16gb RamDX 11Dual GeForce GTX 760ASUS Crosshair V Formula-z AM3+ mobo Boss Logplease note that the mods that BOSS says not to run are currently disabled in my NMM. FOSE Version: 0.1.2.2These plugins are recognised by BOSS and have been sorted according to its masterlist. Please read any attached messages and act on any that require action.Fallout3.esm ActiveAnchorage.esm ActiveThePitt.esm ActiveBrokenSteel.esm ActiveBash Tag suggestion(s): {{BASH: Actors.ACBS, Actors.AIPackages, Relev}}PointLookout.esm ActiveZeta.esm ActiveUnofficial Fallout 3 Patch.esm Version 1.7 ActiveBash Tag suggestion(s): {{BASH: C.Music, Deflst, Delev, Relev, Factions, Invent, Names, Relations, Stats}}CALIBR.esm Version 1.4 ActiveTheInstitute.esm ActiveFOOK2 - Main.ESM Version 20140427 ActiveBash Tag suggestion(s): {{BASH: Invent, Stats, Relations, Factions}}Requires: CALIBR.esmFOOK2 - [DIK] DLC Improvement Kit.ESM Version 20140427 ActiveRequires: Anchorage.esmRequires: ThePitt.esmRequires: BrokenSteel.esmRequires: PointLookout.esmRequires: CALIBR.esmRequires: FOOK2 - Main.ESMEnhanced Weather - Rain and Snow.esm ActiveDarNifiedUIF3.esp Version 1.1b5 ActiveMannequin.esp Version 3.3 ActiveBash Tag suggestion(s): {{BASH: Actors.AIData}}UndergroundHideout.esp ActiveFOOK2 - Main.esp Version 20140427 ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Requires: CALIBR.ESM and FOOK2 - Main.ESMFOOK2 - [DIK] DLC Improvement Kit.esp Version 20140427 ActiveRequires: Anchorage.ESMRequires: ThePitt.ESMRequires: BrokenSteel.ESMRequires: PointLookout.esmRequires: CALIBR.ESMRequires: and FOOK2 - Main.ESMFOOK2 - Main [Hotfix].esp Version 20140427 ActiveError: Please update to FOOK2 1.1 Open Beta 2FOOK2 - DIK [Hotfix].esp Version 20140427 ActiveError: Please update to FOOK2 1.1 Open Beta 2DIM TYPE3clothesRETAIL.esp Version 3 ActiveDragonskin Tactical Outfit.esp Version 3. ActiveDragonskinBonusPack.esp ActiveWHSpaceMarineArmor.esp ActiveFellout-pipboylight.esp Version 60 ActiveEnhanced Weather - Rain and Snow in Fallout.esp ActiveEnhanced Weather - Radioactive Rain and Snow Plugin.esp ActiveEnhanced Weather - Weather Sounds in Interiors.esp ActiveEnhanced Weather - Sneak Bonus during Storms.esp ActiveEnhanced Weather - REBOOT.esp ActiveFellout-Full.esp Version 2672Incompatible with: Fellout-SOTD.espNote: Do not use with latest FOOK2, it is already integrated.Fellout-Anchorage.esp Version 1.0.Requires: Anchorage.esmNote: Do not use with latest FOOK2, it is already integrated.Fellout-BrokenSteel.esp Version 1.1Requires: BrokenSteel.esmNote: Do not use with latest FOOK2, it is already integrated.Fellout-PointLookout.espRequires: PointLookout.esmNote: Do not use with latest FOOK2, it is already integrated.Fellout-Zeta.esp Version 1.0Note: Do not use with latest FOOK2, it is already integrated.The following plugins were not found in the masterlist, and must be positioned manually, using your favourite mod manager or by using BOSS's user rules functionality. You can submit unrecognised plugins for addition to the masterlist directly from this log by clicking on a plugin and supplying a link and/or description of its contents in the panel that is displayed.TiesThatBind.esp ActiveCompReilly.esp ActiveModBetterBigGuns.esp Active any help would be super appreciated! Link to comment Share on other sites More sharing options...
M48A5 Posted October 3, 2014 Share Posted October 3, 2014 (edited) "the only thing I can think of that might have done it is I am currently using SLI linked cards" It seems you know what is causing the problem. It worked before, you linked your cards and now it doesn't work. Fallout 3 has a problem working with cards in SLI. Don't you have an option to use only one card for the game? You should also take care of the errors shown on the BOSS log. Edited October 3, 2014 by M48A5 Link to comment Share on other sites More sharing options...
Purr4me Posted October 3, 2014 Share Posted October 3, 2014 Ok so I am currently running into an issue with my FO3 GOTY steam edition, which is that it is CTD during the please stand buy slide as the game starts up. sometimes I get one tone, sometimes it goes to two or three, but I can not pass that screen any longer. I tried disabling all the mods i have installed, I even re-installed the game. the weird thing is that I had it running a few months ago just fine, and havent changed anything at all since then, apart from not playing it for a little while. I'm going to attach my boss log and everything and am really hoping someone here knows what I need to fix to get this to work. Steps I have taken so far Installed FOSEEdited my .ini checked the screen resolutiondisabled my second monitordeleted and re-installed the gameran through all my audio codecs as I saw one person mention on a different site the only thing I can think of that might have done it is I am currently using SLI linked cards, where as previously I was only using a single card. I am hoping that this isnt the case as I don't feel like pulling that second card out just to play fallout3 System Specs are Windows 7 64 bitAMD FX 8350 8 core at 4.0 GHz16gb RamDX 11Dual GeForce GTX 760ASUS Crosshair V Formula-z AM3+ mobo Boss Logplease note that the mods that BOSS says not to run are currently disabled in my NMM. FOSE Version: 0.1.2.2These plugins are recognised by BOSS and have been sorted according to its masterlist. Please read any attached messages and act on any that require action. Fallout3.esm ActiveAnchorage.esm ActiveThePitt.esm ActiveBrokenSteel.esm ActiveBash Tag suggestion(s): {{BASH: Actors.ACBS, Actors.AIPackages, Relev}}PointLookout.esm ActiveZeta.esm ActiveUnofficial Fallout 3 Patch.esm Version 1.7 ActiveBash Tag suggestion(s): {{BASH: C.Music, Deflst, Delev, Relev, Factions, Invent, Names, Relations, Stats}}CALIBR.esm Version 1.4 ActiveTheInstitute.esm ActiveFOOK2 - Main.ESM Version 20140427 ActiveBash Tag suggestion(s): {{BASH: Invent, Stats, Relations, Factions}}Requires: CALIBR.esmFOOK2 - [DIK] DLC Improvement Kit.ESM Version 20140427 ActiveRequires: Anchorage.esmRequires: ThePitt.esmRequires: BrokenSteel.esmRequires: PointLookout.esmRequires: CALIBR.esmRequires: FOOK2 - Main.ESMEnhanced Weather - Rain and Snow.esm ActiveDarNifiedUIF3.esp Version 1.1b5 ActiveMannequin.esp Version 3.3 ActiveBash Tag suggestion(s): {{BASH: Actors.AIData}}UndergroundHideout.esp ActiveFOOK2 - Main.esp Version 20140427 ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Requires: CALIBR.ESM and FOOK2 - Main.ESMFOOK2 - [DIK] DLC Improvement Kit.esp Version 20140427 ActiveRequires: Anchorage.ESMRequires: ThePitt.ESMRequires: BrokenSteel.ESMRequires: PointLookout.esmRequires: CALIBR.ESMRequires: and FOOK2 - Main.ESMFOOK2 - Main [Hotfix].esp Version 20140427 ActiveError: Please update to FOOK2 1.1 Open Beta 2FOOK2 - DIK [Hotfix].esp Version 20140427 ActiveError: Please update to FOOK2 1.1 Open Beta 2DIM TYPE3clothesRETAIL.esp Version 3 ActiveDragonskin Tactical Outfit.esp Version 3. ActiveDragonskinBonusPack.esp ActiveWHSpaceMarineArmor.esp ActiveFellout-pipboylight.esp Version 60 ActiveEnhanced Weather - Rain and Snow in Fallout.esp ActiveEnhanced Weather - Radioactive Rain and Snow Plugin.esp ActiveEnhanced Weather - Weather Sounds in Interiors.esp ActiveEnhanced Weather - Sneak Bonus during Storms.esp ActiveEnhanced Weather - REBOOT.esp ActiveFellout-Full.esp Version 2672Incompatible with: Fellout-SOTD.espNote: Do not use with latest FOOK2, it is already integrated.Fellout-Anchorage.esp Version 1.0.Requires: Anchorage.esmNote: Do not use with latest FOOK2, it is already integrated.Fellout-BrokenSteel.esp Version 1.1Requires: BrokenSteel.esmNote: Do not use with latest FOOK2, it is already integrated.Fellout-PointLookout.espRequires: PointLookout.esmNote: Do not use with latest FOOK2, it is already integrated.Fellout-Zeta.esp Version 1.0Note: Do not use with latest FOOK2, it is already integrated. The following plugins were not found in the masterlist, and must be positioned manually, using your favourite mod manager or by using BOSS's user rules functionality. You can submit unrecognised plugins for addition to the masterlist directly from this log by clicking on a plugin and supplying a link and/or description of its contents in the panel that is displayed.TiesThatBind.esp ActiveCompReilly.esp ActiveModBetterBigGuns.esp Active any help would be super appreciated!So I see this in this way:Fallout3.esm ActiveAnchorage.esm Active < slot #1ThePitt.esm Active < slot #2BrokenSteel.esm Active < slot #3PointLookout.esm Active < slot #4Zeta.esm Active < slot #5Unofficial Fallout 3 Patch.esm Version 1.7 ActiveCALIBR.esm Version 1.4 ActiveTheInstitute.esm ActiveFOOK2 - Main.ESM Version 20140427 Active-------------------------------------------------------------------------------FOOK2 - [DIK] DLC Improvement Kit.ESM Version 20140427 Active (?) Requires: Anchorage.esm < slot #1Requires: ThePitt.esm < slot #2Requires: BrokenSteel.esm < slot #3Requires: PointLookout.esm < slot #4Requires: CALIBR.esmRequires: FOOK2 - Main.ESM---------------------------------------------------------------------------------------------Enhanced Weather - Rain and Snow.esm ActiveDarNifiedUIF3.esp Version 1.1b5 ActiveMannequin.esp Version 3.3 ActiveUndergroundHideout.esp ActiveFOOK2 - Main.esp Version 20140427 ActiveFOOK2 - [DIK] DLC Improvement Kit.esp Version 20140427 Active (?) Requires: Anchorage.ESM < slot #1 Requires: ThePitt.ESM < slot #2 Requires: BrokenSteel.ESM < slot #3 Requires: PointLookout.esm < slot #4 Requires: CALIBR.ESM Requires: and FOOK2 - Main.ESMFOOK2 - Main [Hotfix].esp Version 20140427 ActiveFOOK2 - DIK [Hotfix].esp Version 20140427 ActiveDIM TYPE3clothesRETAIL.esp Version 3 ActiveDragonskin Tactical Outfit.esp Version 3. ActiveDragonskinBonusPack.esp ActiveWHSpaceMarineArmor.esp ActiveFellout-pipboylight.esp Version 60 ActiveEnhanced Weather - Rain and Snow in Fallout.esp ActiveEnhanced Weather - Radioactive Rain and Snow Plugin.esp ActiveEnhanced Weather - Weather Sounds in Interiors.esp ActiveEnhanced Weather - Sneak Bonus during Storms.esp ActiveEnhanced Weather - REBOOT.esp Active==========================================================Fellout-Full.esp Version 2672 Incompatible with: Fellout-SOTD.espNote: Do not use with latest FOOK2, it is already integrated. Fellout-Anchorage.esp Version 1.0. Requires: Anchorage.esmNote: Do not use with latest FOOK2, it is already integrated. Fellout-BrokenSteel.esp Version 1.1 Requires: BrokenSteel.esmNote: Do not use with latest FOOK2, it is already integrated. Fellout-PointLookout.esp Requires: PointLookout.esmNote: Do not use with latest FOOK2, it is already integrated. Fellout-Zeta.esp Version 1.0 Note: Do not use with latest FOOK2, it is already integrated.TiesThatBind.esp ActiveCompReilly.esp ActiveModBetterBigGuns.esp Active =============================================================Correct load out should be like this:Fallout3.esm ActiveAnchorage.esm ActiveThePitt.esm ActiveBrokenSteel.esm ActivePointLookout.esm ActiveZeta.esm ActiveEnhanced Weather - Rain and Snow.esm ActiveUnofficial Fallout 3 Patch.esm Version 1.7 ActiveCALIBR.esm Version 1.4 ActiveTheInstitute.esm ActiveDarNifiedUIF3.esp Version 1.1b5 ActiveFOOK2 - Main.ESM Version 20140427 Active This is Detected (DarNifiedUIF3.esp Version 1.1b5) During install.FOOK2 - Main.esp Version 20140427 ActiveFOOK2 - [DIK] DLC Improvement Kit.ESM Version 20140427 Active ( ? )FOOK2 - [DIK] DLC Improvement Kit.esp Version 20140427 Active ( ? )FOOK2 - Main [Hotfix].esp Version 20140427 ActiveFOOK2 - DIK [Hotfix].esp Version 20140427 ActiveDIM TYPE3clothesRETAIL.esp Version 3 ActiveDragonskin Tactical Outfit.esp Version 3. ActiveDragonskinBonusPack.esp ActiveWHSpaceMarineArmor.esp ActiveMannequin.esp Version 3.3 ActiveUndergroundHideout.esp ActiveTiesThatBind.esp ActiveCompReilly.esp ActiveModBetterBigGuns.esp ActiveFellout-pipboylight.esp Version 60 Active Patch this for Fook "you do that"Enhanced Weather - Rain and Snow in Fallout.esp ActiveEnhanced Weather - Radioactive Rain and Snow Plugin.esp ActiveEnhanced Weather - Weather Sounds in Interiors.esp ActiveEnhanced Weather - Sneak Bonus during Storms.esp ActiveEnhanced Weather - REBOOT.esp Activethat shoul get you a lot closer to better things.Kitty Link to comment Share on other sites More sharing options...
Angelvengen Posted October 4, 2014 Author Share Posted October 4, 2014 "Fallout 3 has a problem working with cards in SLI. Don't you have an option to use only one card for the game? You should also take care of the errors shown on the BOSS log." I don't know how to drop it to one card for only one specific program, I'm still learning how to work with the SLI stuff "better mod order" I atrtempted to follow your order, any the only issue I ran into was that NMM wouldn't allow Darnified to go above FOOK2-[DIK] DLC so I put it as high as it would allow me. It is still crashing, but I will try and figure out how to make the system run fallout with only the one video card Thanks Link to comment Share on other sites More sharing options...
Purr4me Posted October 4, 2014 Share Posted October 4, 2014 DarNifiedUIF3.esp Version 1.1b5 ActiveIs the order of install "prior to installing any other mods, that list I made is the order in which I installed the data By mod name. That is NOT a load order for the game running, it is an install order.to point out: FOOK2 - Main.ESM Version 20140427 Active This is Detected (DarNifiedUIF3.esp Version 1.1b5) During install.No, it is an esp, it can not go above any esm unless you have tripped the flag to be a master? but still the game will not load the files in that order unless other things are done to circumvent the games Engine. understand? in is the games mods install order that is what I posted, it does resemble a load order though, ans it will place them correctly.The bug's comes from Loot and the data it reads. If the data is corrupted from say a bad download, then your mods will not end up in the right order nor will they work.I installed, and modded the heck out of every mod listed here, I have now 1 single instance of Fook. 1 single instance of weather. and the others were combined into several packed up data packages into a single mod to clear slots, sorted, Debugged, tested, and debugged some more until I was satisfied the data would work correctly. I produced a perfect set of mods for the game "fallout3" from this list. If you wish ,I can provide proof, screen shots, task manager read outs Wile running, Heck, even a clean saved game with the above data internalized in it. you do the main game first. load and test.exit ,load the DLC's run and test. exit. load ne mod at a time, load / test. ...exit if ok. step by step until you find which mod caused the game to crash.set it aside and move on to the next mod..load, run test, exit. when your done, you have bad apples sitting set aside that are Either corrupted, broken , or just plain bad. It can be the support data and NOT the plugin it's self, you can have bad mesh files, bad textures, bad xml's. Understand? The only thing found with in Fook2 was scripted in data out of sync , Mods are made in an esp format using the geck, some authors roll into them more data with other 3rd party tools and do NOT rerun them in the geck ,I even do that, but when you need to clean the data up, you need to mess it up with the geck first, The geck will place encumbrance in NPC records but pascal and VB can not render that data when you try to edit it, ...it is listed and read as an error by the games engine....from which it sprang from. All of this is way over your head, but it all means I have been there and done a lot of things to know this. xml'x control Opt coding alignments in Nmm and fomm. that's is used to read the plugins. Xedit needs the Engine and a master file to load any data. it needs an ini file too.....sorting tools require data it can read and use as well. when you load the data and it is not correct, unknown corruption by load order or other, it will fail too, it's might tell you something is wrong, most of the time, it will not. Dragonskin Tactical Outfit.esp Version 3. ActiveDragonskinBonusPack.esp ActiveWHSpaceMarineArmor.esp ActiveBuilt into tactics which his built into my mod so that data is obsolete. Mannequin.esp Version 3.3 ActiveUndergroundHideout.esp ActiveThat is just a simple tweak done in the actual mod and not needing this one.I'll just get the data and post it.# This file was automatically generated by Mod Organizer.Fallout3.esmAnchorage.esmBrokenSteel.esmPointLookout.esmThePitt.esmZeta.esmTest-Fook 4.esm <----- umbrella-ed, ambrosia ,that you can sink your teeth into. removed all of WANK data.TheInstituteFixed.esm Standard.Vault2lol022.esm Wild ride weapons mod...Um all of them...............TiesThatBind.esp FixedFaster PipBoy Light.espMiniHideout.esp <--used the gained slot from tweaking UGH.UndergroundHideout.esp <- this was tweaked to match the other plugin...directly. gained a slot.KittenExperimentalDynamicViewWeather.esp <--- This has 6 weather mods combined + Visual mods.Got it ? that's all the data + a lot more here that you have posted about. Zero Fose ,and I have right-hand iron sights working as intended. the only item broken from all of this is the animated *.kf files, those were made wrong, and I will probably find some day to tinker with those but not really interested in doing so. I can not share my data so don't ask..ok? you can learn to mod the games data use the resources and find out how things work....the fun in modding is just that. learning to create things......after you have do a bit, you might find it rewarding, or boring. coffee cups are filled with tasters choice. how many lumps to you want?Bugg's bunny cartoons and a crazy wabbit Coyote combo. Kitty Black. Link to comment Share on other sites More sharing options...
Purr4me Posted October 4, 2014 Share Posted October 4, 2014 http://postimg.org/gallery/a3ibujt2/ Link to comment Share on other sites More sharing options...
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