Jump to content

Frans+MMM issue


Recommended Posts

I just installed Francesco's with MMM and already at Vilverin I noticed a big issue: half the bandits are carrying "WTF Ima missing mesh" for weapons. I don't see how this could have happened, because I followed the directions of install as exactly as possible. I installed Francesco's first then MMM with the Francesco's compatibility. Did I install them in the wrong order? I am using Fran's 4.5b and MMM 3.7b so I really assumed it would work. I am using OBMM, Omod install of MMM and exe install of Francesco's, and I'm using Wrye Bash and BOSS to correct the load order. Here is my load order:

 

Oblivion.esm

Francesco's Leveled Creatures-Items Mod.esm

Francesco's Optional New Items Add-On.esm

Mart's Monster Mod.esm

HorseCombatMaster.esm

HrmnsOblivionScriptOptimizationv1.0.esp

Unofficial Oblivion Patch.esp

UOP Vampire Aging & Face Fix.esp

Oblivion Citadel Door Fix.esp

DLCShiveringIsles.esp

DLCHorseArmor.esp

DLCHorseArmor - Unofficial Patch.esp

DLCOrrery.esp

DLCOrrery - Unofficial Patch.esp

DLCVileLair.esp

DLCVileLair - Unofficial Patch.esp

DLCMehrunesRazor.esp

DLCMehrunesRazor - Unofficial Patch.esp

DLCSpellTomes.esp

DLCSpellTomes - Unofficial Patch.esp

DLCThievesDen.esp

DLCThievesDen - Unofficial Patch.esp

DLCThievesDen - Unofficial Patch - SSSB.esp

Francesco's Optional Leveled Quests.esp

Francesco's Optional Leveled Arena.esp

Francesco's Optional Files 2.esp

Mart's Monster Mod for Fran.esp

Mart's Monster Mod - Shivering Isles.esp

Mart's Monster Mod - Additional Enemy NPC Vars.esp

Mart's Monster Mod - Diverse Imperial Armor.esp

Mart's Monster Mod - Gems & Gem Dust.esp

Mart's Monster Mod - Hunting & Crafting.esp

Mart's Monster Mod - Looting NPCs & Creatures.esp

Mart's Monster Mod - Durability & Damage.esp

Mart's Monster Mod - Fran's leveled quests.esp

Mart's Monster Mod - Spawn Rates - Moderate Increased.esp

Mart's Monster Mod - Dungeons of MMM.esp

Mart's Monster Mod - More Wilderness Life.esp

Mart's Monster Mod - More Passive Wildlife.esp

Mart's Monster Mod - City Defences.esp

Mart's Monster Mod - Extra Wounding.esp

Mart's Monster Mod - Farm Animals.esp

Mart's Monster Mod - Diverse WaterLife.esp

Mart's Monster Mod - Slof Horses Complete.esp

Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp

DLCFrostcrag.esp

DLCFrostcrag - Unofficial Patch.esp

Knights.esp

Knights - Unofficial Patch.esp

Mart's Monster Mod - Knights.esp

Birthsigns Expanded.esp

Birthsign Zero.esp

Mart's Monster Mod - Resized Races.esp

Francesco's day lenght rescale 1-16.esp

Deadly Reflex 5 - Timed Block and 250% damage.esp

DeadlyReflex 5 - Combat Moves.esp

Mounted_Spellcasting Deadly Reflex Compatible.esp

Akatosh Mount By Saiden Storm.esp

 

Any help on this would be wonderful. Thanks in advance for your help.

Link to comment
Share on other sites

Hi, you have read the MMM readme?!?

 

If you use Fran+MMM you must rename MMM.bsa in Mart's Monster Mod for Fran.bsa

 

and wtf problem is resolved!

 

(sorry for my bad english..)

 

Hi and good play! :biggrin:

Link to comment
Share on other sites

HrmnsOblivionScriptOptimizationv1.0.esp <-- Remove this. It is not doing anything and it is buggy.

 

Regenerate your Oblivion.ini, and rename the Fran BSAs to "DLCShiveringIsles - <BSA name>.bsa"

 

Loading BSAs - http://tesivpositive.animolious.com/index.php?page=bsas_and_archive_invalidation#loading_bsas

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...