Germandeathkittiez Posted July 2, 2010 Share Posted July 2, 2010 I just installed Francesco's with MMM and already at Vilverin I noticed a big issue: half the bandits are carrying "WTF Ima missing mesh" for weapons. I don't see how this could have happened, because I followed the directions of install as exactly as possible. I installed Francesco's first then MMM with the Francesco's compatibility. Did I install them in the wrong order? I am using Fran's 4.5b and MMM 3.7b so I really assumed it would work. I am using OBMM, Omod install of MMM and exe install of Francesco's, and I'm using Wrye Bash and BOSS to correct the load order. Here is my load order: Oblivion.esmFrancesco's Leveled Creatures-Items Mod.esmFrancesco's Optional New Items Add-On.esmMart's Monster Mod.esmHorseCombatMaster.esmHrmnsOblivionScriptOptimizationv1.0.espUnofficial Oblivion Patch.espUOP Vampire Aging & Face Fix.espOblivion Citadel Door Fix.espDLCShiveringIsles.espDLCHorseArmor.espDLCHorseArmor - Unofficial Patch.espDLCOrrery.espDLCOrrery - Unofficial Patch.espDLCVileLair.espDLCVileLair - Unofficial Patch.espDLCMehrunesRazor.espDLCMehrunesRazor - Unofficial Patch.espDLCSpellTomes.espDLCSpellTomes - Unofficial Patch.espDLCThievesDen.espDLCThievesDen - Unofficial Patch.espDLCThievesDen - Unofficial Patch - SSSB.espFrancesco's Optional Leveled Quests.espFrancesco's Optional Leveled Arena.espFrancesco's Optional Files 2.espMart's Monster Mod for Fran.espMart's Monster Mod - Shivering Isles.espMart's Monster Mod - Additional Enemy NPC Vars.espMart's Monster Mod - Diverse Imperial Armor.espMart's Monster Mod - Gems & Gem Dust.espMart's Monster Mod - Hunting & Crafting.espMart's Monster Mod - Looting NPCs & Creatures.espMart's Monster Mod - Durability & Damage.espMart's Monster Mod - Fran's leveled quests.espMart's Monster Mod - Spawn Rates - Moderate Increased.espMart's Monster Mod - Dungeons of MMM.espMart's Monster Mod - More Wilderness Life.espMart's Monster Mod - More Passive Wildlife.espMart's Monster Mod - City Defences.espMart's Monster Mod - Extra Wounding.espMart's Monster Mod - Farm Animals.espMart's Monster Mod - Diverse WaterLife.espMart's Monster Mod - Slof Horses Complete.espMart's Monster Mod - Diverse Runeskulls Loot G&GD.espDLCFrostcrag.espDLCFrostcrag - Unofficial Patch.espKnights.espKnights - Unofficial Patch.espMart's Monster Mod - Knights.espBirthsigns Expanded.espBirthsign Zero.espMart's Monster Mod - Resized Races.espFrancesco's day lenght rescale 1-16.espDeadly Reflex 5 - Timed Block and 250% damage.espDeadlyReflex 5 - Combat Moves.espMounted_Spellcasting Deadly Reflex Compatible.espAkatosh Mount By Saiden Storm.esp Any help on this would be wonderful. Thanks in advance for your help. Link to comment Share on other sites More sharing options...
Fiuzo Posted July 3, 2010 Share Posted July 3, 2010 Hi, you have read the MMM readme?!? If you use Fran+MMM you must rename MMM.bsa in Mart's Monster Mod for Fran.bsa and wtf problem is resolved! (sorry for my bad english..) Hi and good play! :biggrin: Link to comment Share on other sites More sharing options...
Tomlong54210 Posted July 3, 2010 Share Posted July 3, 2010 HrmnsOblivionScriptOptimizationv1.0.esp <-- Remove this. It is not doing anything and it is buggy. Regenerate your Oblivion.ini, and rename the Fran BSAs to "DLCShiveringIsles - <BSA name>.bsa" Loading BSAs - http://tesivpositive.animolious.com/index.php?page=bsas_and_archive_invalidation#loading_bsas Link to comment Share on other sites More sharing options...
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