mybad Posted October 3, 2014 Share Posted October 3, 2014 (edited) hi everybody, i've completed many new models in blender and correctly exported them to nif format..now i was trying to convert the files into the skyrim nif compatible files but when using the NifUtils converter and chunkmerger i always get 2 problems: if the template file is a skyrim nif (ver numbers 12 83) then the converter crushes because "no nitrishape data found in template file", that is quiet strange because obviously the nitrishape date exists in the file and i can clearly see it!! if the template file is a blender nif (ver numbers 11 34) then it converts the file but there will be no bslighshader branches and obviously importing the nif into skyrim will generate a invisible object (no exlamation point - no purple meshes)!!is there a way to sort out this problem?thanks to all! Edited October 3, 2014 by mybad Link to comment Share on other sites More sharing options...
mybad Posted October 10, 2014 Author Share Posted October 10, 2014 no one knows? Link to comment Share on other sites More sharing options...
mybad Posted December 15, 2014 Author Share Posted December 15, 2014 (edited) problem solved but another one was found!! i've reinstalled all clean versions and got a working nif..when trying to generate the collision (no matters if with 3dsmax from scratch or using NifUtils) the collision wont work at all so ingame i get a ghostly mesh which from view seems working nice but approaching it will result in passing by walls and stairs :| anyone wants to give a hint or help directly?here is a sample of the structure:http://i61.tinypic.com/2nlmo0.jpg Edited December 15, 2014 by mybad Link to comment Share on other sites More sharing options...
joey61401 Posted January 29, 2015 Share Posted January 29, 2015 you may want to try the niftools form. Link to comment Share on other sites More sharing options...
LeanWolf Posted January 29, 2015 Share Posted January 29, 2015 Nice structure! I'd love to see that in my game. This is the tutorial I used to learn to make collision: chunkmergeBut as I recall there was an obscure bug that had to be fixed after by using this tool - I don't know if it's still necessary but I run it just in case. Link to comment Share on other sites More sharing options...
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