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Help with Quest Scripting


GODSBANE123456

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I have created a quest with a new NPC where if you click yes, then it runs a result script so that it setstage "questid" 5. That all works, but i then have a script that says:

 

 

begin scripteffectstart

if getstage "questid" == 5

player.moveto TargetRatid

setstage "questid" 10

endif

end

 

That is the part that doesn't work, where it should load me to the targetrat, it jmust instead ends the conversation... I thought about using a spell, but that would kinda defeat the purpose of me creating this script in the firstplace... I know very little about scripting, so any help would be greatly appreciated.

 

Thanks in advance.

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Sorry it is a double post, i had figured that it did not really belong in the mod troubleshooting section for it seemed to me that that section was mainly for problems within oblivion mods, rather than with a mod not yet out...
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