GODSBANE123456 Posted July 2, 2010 Share Posted July 2, 2010 I have created a quest with a new NPC where if you click yes, then it runs a result script so that it setstage "questid" 5. That all works, but i then have a script that says: begin scripteffectstart if getstage "questid" == 5 player.moveto TargetRatid setstage "questid" 10 endifend That is the part that doesn't work, where it should load me to the targetrat, it jmust instead ends the conversation... I thought about using a spell, but that would kinda defeat the purpose of me creating this script in the firstplace... I know very little about scripting, so any help would be greatly appreciated. Thanks in advance. Link to comment Share on other sites More sharing options...
ub3rman123 Posted July 2, 2010 Share Posted July 2, 2010 I could've sworn I just answered this. Either I'm nuts or this is a double post. Odds are about even for either one. Link to comment Share on other sites More sharing options...
GODSBANE123456 Posted July 2, 2010 Author Share Posted July 2, 2010 Sorry it is a double post, i had figured that it did not really belong in the mod troubleshooting section for it seemed to me that that section was mainly for problems within oblivion mods, rather than with a mod not yet out... Link to comment Share on other sites More sharing options...
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