boates Posted July 2, 2010 Share Posted July 2, 2010 I'm trying to make it so a certain NPC can attack the player without causing a reaction from any other NPCs, including guards. I've tried a few ways of using stopcombatalarm and evil/special combat factions but everything either makes my NPC not attack or get in trouble with the guards. Anybody know a way to do this? Link to comment Share on other sites More sharing options...
David Brasher Posted July 2, 2010 Share Posted July 2, 2010 What if you were to repeatedly remove the bounty on the NPC? (With each blow he or she landed on you, there would be a new bounty) AAMyMeanNPCref.SetCrimeGold 0 Link to comment Share on other sites More sharing options...
The_Vyper Posted July 2, 2010 Share Posted July 2, 2010 What if you were to repeatedly remove the bounty on the NPC? (With each blow he or she landed on you, there would be a new bounty) AAMyMeanNPCref.SetCrimeGold 0This would probably work best as an Ability type spell with a GameMode block, i.e.: Begin GameMode AAMyMeanNPCref.SetCrimeGold 0 End You may also want to put StopCombatAlarm in there, too. Link to comment Share on other sites More sharing options...
GODSBANE123456 Posted July 2, 2010 Share Posted July 2, 2010 Or, probably not the best idea, you can place him in the guards faction, and the rest may or may not attack you as well when he does... So long as he doesn't hit the guards, they shouldn't attack him. Set him into every single guard faction to avoid possible dilemmas between say anvil guards, and the imperial legion Link to comment Share on other sites More sharing options...
ub3rman123 Posted July 2, 2010 Share Posted July 2, 2010 What'd that one Dark Brotherhood quest do, the one where you kill the boxer khajiit? It was legal to fight outside then as well. Link to comment Share on other sites More sharing options...
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