Jump to content

Make attacking the player legal?


boates

Recommended Posts

I'm trying to make it so a certain NPC can attack the player without causing a reaction from any other NPCs, including guards. I've tried a few ways of using stopcombatalarm and evil/special combat factions but everything either makes my NPC not attack or get in trouble with the guards. Anybody know a way to do this?
Link to comment
Share on other sites

What if you were to repeatedly remove the bounty on the NPC? (With each blow he or she landed on you, there would be a new bounty)

 

AAMyMeanNPCref.SetCrimeGold 0

Link to comment
Share on other sites

What if you were to repeatedly remove the bounty on the NPC? (With each blow he or she landed on you, there would be a new bounty)

 

AAMyMeanNPCref.SetCrimeGold 0

This would probably work best as an Ability type spell with a GameMode block, i.e.:

 

Begin GameMode
AAMyMeanNPCref.SetCrimeGold 0
End

 

You may also want to put StopCombatAlarm in there, too.

Link to comment
Share on other sites

Or, probably not the best idea, you can place him in the guards faction, and the rest may or may not attack you as well when he does... So long as he doesn't hit the guards, they shouldn't attack him. Set him into every single guard faction to avoid possible dilemmas between say anvil guards, and the imperial legion
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...