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My Dremora have sore throats.


DisturbiaWolf13

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I'll start by saying that I'm extremely new to modding, I downloaded the CS ages ago but have only just got round to experimenting with it. About a week ago I made my first very simple little plugin, I made Dremora, Golden Saints and Dark Seducers playable aswell as some hair styles and eye colours that aren't playable by default. I noticed fairly quickly that while this gave my Dremora character all the proper voice clips (power attacks, damage etc.) and the NPC ones still have them, they no longer have the normal dremora greeting ("be quick about it mortal!") but instead have an un-voiced "hello there" or other generic greeting and entering conversation shows another un-voiced generic greeting. My question is, is there any way I can reunite my poor hell spawned abominations with their voice actors while keeping them playable? Thanks to anyone who posts a suggestion or even a dare-I-say-it definitive answer.

 

- Note: that the Dremora NPCs that my character needs to talk to to get through the game (Kathutet) are far less affected, only their proximity greeting is non voiced but their actual conversation is in order.

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I don't know a terribly large amount about modding either but when they give their greeting and conversation is it still voiced in Dremora? Or is it voiced as an imperial or some such? My guess would be that it has something to do with factions and they aren't greeting you in a hostile manner anymore because you are one of them. Check dispositions among other things.
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I don't know a terribly large amount about modding either but when they give their greeting and conversation is it still voiced in Dremora? Or is it voiced as an imperial or some such? My guess would be that it has something to do with factions and they aren't greeting you in a hostile manner anymore because you are one of them. Check dispositions among other things.

 

That's just the thing, none of it is voiced, it's all just subtitles. But I hadn't even considered that it may be the faction that's causing it, thanks for the suggestion I'll check it out...Ok I checked it out and it's not that :( thanks for the suggestion anyway, anyone have any other ideas?

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Some dialogues are determined by 'if the race is playable or not'. I think the condition of Dremora's usual greeting line is 'this race is not playable'. And for Golden Saints and Dark Seducers, their lines(and maybe even battle grunts) are determined by faction, I heard.

 

**I'd rather duplicate the race, then make duplicated race playable. That is one way to go around such problem. Actually if you search through TESNexus, you can find dozens of playable Daedric race mods.

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  • 2 weeks later...

Some dialogues are determined by 'if the race is playable or not'. I think the condition of Dremora's usual greeting line is 'this race is not playable'. And for Golden Saints and Dark Seducers, their lines(and maybe even battle grunts) are determined by faction, I heard.

 

**I'd rather duplicate the race, then make duplicated race playable. That is one way to go around such problem. Actually if you search through TESNexus, you can find dozens of playable Daedric race mods.

 

Ok, i've duplicated the Dremora race and made that playable, now the original Dremora have their usual greeting/voice etc...but my new Dremora now have no voice at all, no power attack shout or damage grunt. I've tried selecting the original Dremora voice and the Dremora copy voice in the dropdown menu and neither have had a discernable affect...or is that effect. *sigh*

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