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Deadly Capture?


NeroBlack00001

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Hello everyone, I've got a mod idea.

 

In the vanilla game, even if you murder an entire town you can just surrender to the law, spand some time in prison and get out relatively unpunished. I find it to be quite immersion breaking.

With this (hypothetical) mod instead, if you commit some really heavy crimes (mainly revolving around murder) you run the risk of being executed if captured, like Roggvir. I think it would make things a lot more exciting, like if you're REALLY fleeing from the law and for your life. That single lockpick you have in your cell as you attempt to escape would really make the difference between life and death!

IF somebody were to ever choose to work on it, could this work by using Prison Overhaul's framework? For those who don't know, if you're captured with that mod on the guards will take you and bring you to prison, the difference being that there you'll get punished, either through whipping, or by pillory. In case of outrageous crimes, the framework could be modified so that you'll be brought to the execution log rather than the pillory.

Anyway, this is just a suggestion, ain't no modder myself so...

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Useless

 

Why? Because after you die.. then.. what else would you do? Play another game? What?

And about the lockpicking life death thingy you're talking about, what I'd do is I'd just press F5 at the door, try out the lockpick numerous times until I get out with my head intact.

 

 

 

Moderation Note:

 

I would like to point of a section from our Terms of Service ( http://forums.nexusmods.com/index.php?app=forums&module=extras&section=boardrules ) regarding posting on the forums.

 

No trolling
Trolling is deliberately attempting to goad people into a "flame war" by posting disparaging remarks or comments that you know will incite a negative or nasty response. See the definition at the bottom of these terms of service for a more detailed description of trolling

Do not flame or flame-bait others
Do not post personally or generally insulting remarks towards someone else, or a group of people (examples include calling someone an "idiot" for having views different to your own or being particularly demeaning to someone who is younger than yourself).

 

If you aren't interested in something or don't like it..the Golden Rule of the Nexus is pass without commenting. All I see are opinions and calling an idea useless. Unless you have some specific information on how to make this work or specific reason to what issues one would encounter then simply move on. Attacking other members of this site by calling a mod request idea useless and offering no help otherwise is unacceptable. I suggest you read the Terms of Service of the site before posting again.~Lisnpuppy

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Well I can think of one way this would change gameplay. Unless you're a member of the Thieves Guild with a fence unlocked in the right hold, there would be no way to pay off your bounty once you got a death sentence. Among other things, that would make you permanently hunted in Solitude after completing the Dark Brotherhood questline and make it impossible to complete the Companions questline if you get a death warrant in Whiterun (since Vilkas and Farkas are part of the Whiterun Guard faction).
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Useless

 

Why? Because after you die.. then.. what else would you do? Play another game? What?

And about the lockpicking life death thingy you're talking about, what I'd do is I'd just press F5 at the door, try out the lockpick numerous times until I get out with my head intact.

 

 

 

Moderation Note:

 

I would like to point of a section from our Terms of Service ( http://forums.nexusmods.com/index.php?app=forums&module=extras&section=boardrules ) regarding posting on the forums.

 

No trolling

Trolling is deliberately attempting to goad people into a "flame war" by posting disparaging remarks or comments that you know will incite a negative or nasty response. See the definition at the bottom of these terms of service for a more detailed description of trolling

 

Do not flame or flame-bait others

Do not post personally or generally insulting remarks towards someone else, or a group of people (examples include calling someone an "idiot" for having views different to your own or being particularly demeaning to someone who is younger than yourself).

 

If you aren't interested in something or don't like it..the Golden Rule of the Nexus is pass without commenting. All I see are opinions and calling an idea useless. Unless you have some specific information on how to make this work or specific reason to what issues one would encounter then simply move on. Attacking other members of this site by calling a mod request idea useless and offering no help otherwise is unacceptable. I suggest you read the Terms of Service of the site before posting again.~Lisnpuppy

For someone who is not into realism mods it would be useless, but not for me. Immersion is what this mod is about: I like the idea of having to watch my actions carefully as I would do if Skyrim were like real life. And yes: since I play with permadeath I do play another game if I die

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Well I can think of one way this would change gameplay. Unless you're a member of the Thieves Guild with a fence unlocked in the right hold, there would be no way to pay off your bounty once you got a death sentence. Among other things, that would make you permanently hunted in Solitude after completing the Dark Brotherhood questline and make it impossible to complete the Companions questline if you get a death warrant in Whiterun (since Vilkas and Farkas are part of the Whiterun Guard faction).

I understand your concern, but that's just what this mod is about. Like I said to Dohkaviin, I like the idea of having to watch my actions carefully as I would do if Skyrim were like real life. It would make things a lot more exciting for a dude like me who's in love with immersion mods

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Well I can think of one way this would change gameplay. Unless you're a member of the Thieves Guild with a fence unlocked in the right hold, there would be no way to pay off your bounty once you got a death sentence. Among other things, that would make you permanently hunted in Solitude after completing the Dark Brotherhood questline and make it impossible to complete the Companions questline if you get a death warrant in Whiterun (since Vilkas and Farkas are part of the Whiterun Guard faction).

About the bounty removal option, an idea just popped in my head. Basically I thought of adding certain NPCs to the game... These NPCs are corrupt state functionaries, one in Solitude and one in Windhelm (because of the civil war), and they will clean or modify (it depends on how much you're paying) your criminal record or, if you're in deeeeep s#*!, they can change your identity (which is the most expensive service). To do that, you'll also re-enter the character creation menu but only with the option to change hair, facial hair and/or face paint.

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Actually it wasn't a concern at all. It was a counterpoint to Dohkaviin's claim that the mod would be useless.

 

The Thieves' Guild already offers a service to remove bounties, but currently it is not very useful because you might as well just pay the bounty or spend the time in jail. This mod would make that service much more valuable.

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Actually it wasn't a concern at all. It was a counterpoint to Dohkaviin's claim that the mod would be useless.

 

The Thieves' Guild already offers a service to remove bounties, but currently it is not very useful because you might as well just pay the bounty or spend the time in jail. This mod would make that service much more valuable.

Oh, whoops, guess I've gotten a bit defensive there haha!

 

And yeah, a sort of crime overhaul mod would be pretty awesome and perfect for those players who roleplay as criminals. Plus it would make being caught by the law a real danger and not something you can simply get rid of by spending some coin (regardless of the amount), but I guess I've already stressed this out enough

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