SGTbayk47 Posted October 4, 2014 Share Posted October 4, 2014 Hi all, I am planning on making a mod that includes a new worldspace, however I am having trouble making one. It is on the New Vegas GECK and I can't find any good tutorials for creating one. As of now I know how to make a new one, and can probably cope with default settings, there is just one problem. There is a black layer above the ground level in my worldspace that I cant see through which makes landscaping/building a real pain. If anyone knows what causes this it will be greatly appreciated.Thanks Link to comment Share on other sites More sharing options...
MartinPurvis Posted October 4, 2014 Share Posted October 4, 2014 Here, http://www.truancyfactory.com/tutorials/fallout3/fallout_lod.html Link to comment Share on other sites More sharing options...
madmongo Posted October 5, 2014 Share Posted October 5, 2014 (edited) Creating world spaces is one of the things that makes me think the GECK is really a Vault-Tec experiment designed to subject modders to the maximum amount of frustration possible. If you just go into the GECK and do what seems intuitive, not only will it not work but it will crash the GECK. There are a few tutorials online, where you learn that your worldspace has to be at a certain minimum height to avoid crashing the GECK and other tips for dealing with the GECK's numerous bugs. I never found a single good tutorial though. There's a reason that very few mods have world spaces in them, and the few that do have flat, featureless landscape. The GECK just makes creating a decent world space miserable. As for the layer that is over your ground, that's probably the water level. You can set that in your world space properties. Another GECK bug is that if you change to your world space and there's no objects in the cell you are in, the GECK will often render the water level above the landscape regardless of where you actually have the water level. Moving around with the arrow keys until you switch cells will sometimes fix it. Placing an object in the cell then switching to another world space and back again to your new world space (with the object now) also works. Trying to do large scale landscaping on the main screen is going to be extremely slow and painful. You need to use the height map editor first to get a rough cut of your landscape, then use the main screen to just tweak it when you add your objects. The height map editor is very difficult to use because very large differences in height show up as very small differences in color. Once you play around with it for a bit you'll learn how to set the various tools so that one click doesn't make a spike the size of Mt. Everest in your landscape. Which, by the way, brings on another bug in the GECK. If there's too dramatic of a change in your landscape height, you'll end up with tears in your landscape. The GECK will automatically try to repair some of these but it's repairs usually don't work. One more thing. Save often. These parts of the GECK tend to crash often. Edited October 5, 2014 by madmongo Link to comment Share on other sites More sharing options...
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