cdo947214 Posted October 4, 2014 Share Posted October 4, 2014 I'm creating a quest mod that's nearing completion, and I'm stuck. There's a character who, when I walk in the door he is supposed to say something to me, I respond with a taunt, then the fight ensues. Problem is, he is immediately hostile.I have a quest form with quest stages, a dialogue quest form for him, a dialogue trigger script for him, and dialogue quest forms for everyone else involved in the quest. How do I make this work? Link to comment Share on other sites More sharing options...
cdo947214 Posted October 5, 2014 Author Share Posted October 5, 2014 Here's what I got. Main Quest: Quest objectives and stages but No scriptdialogue quest script for above mentioned npc: none his script:scn editorID int TalkedToPlayer begin OnActivate StartConversation player GreetingActivateend dialogue trigger references the following script: Scn aaahisnameDialogueTriggerSCRIPT short bDoOnce; begin onTriggerEnter player if(bDoOnce == 0)hiseditorIDREF.StartConversation player, GREETING;set bDoOnce to 1endif; end ; onTriggerEnter player Topics tab GREETING What he's supposed to say when I walk in getisid == 1 under choices: my response next topic: info: his final response prompt: my taunt goodbye checked getisid Link to comment Share on other sites More sharing options...
cdo947214 Posted October 5, 2014 Author Share Posted October 5, 2014 Nevermind. I got it. Link to comment Share on other sites More sharing options...
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