Deleted1848331User Posted July 13, 2010 Share Posted July 13, 2010 Well, I don't know much about texturing or modeling so I can't really help ya there. If you have two computers, maybe test it on the other to see if its just yours? Link to comment Share on other sites More sharing options...
Deleted1848331User Posted July 14, 2010 Share Posted July 14, 2010 mmm have the mod about 41% done total. This tells you I have too much free time. Link to comment Share on other sites More sharing options...
ub3rman123 Posted July 14, 2010 Share Posted July 14, 2010 Construction for me is about 66% done (Caves and ______ done, _____ not built.) Speaking of which, I need some design input. I trust the lot of you enough not to copy me, so if I see anyone else with a ruined city in a cave, I'll hunt you down. Now, I need to light this place. http://i1023.photobucket.com/albums/af356/ub3rman123/WItherstone.jpg?t=1279079678 I'm trying to get an otherworldly feel to it, and the main enemies are ethereal shadows. I dunno about what color lighting to use, nor what to base it out of. Fire's out, this place has been underground and desolate for a while. I'm thinking either purple or red, but still no clues on what to base the lights out of. Also, if there's anyone with a knowledge of texturing, I'm still having troubles with making a weapon transparent. Link to comment Share on other sites More sharing options...
Ranokoa Posted July 14, 2010 Author Share Posted July 14, 2010 I haven't started on mine. But I can tell you it's going to be the opposite of my other idea. Instead of working against until the eventual demise of a hunting games, you will work for until the eventual joining of a faction you can rank up in. Link to comment Share on other sites More sharing options...
Deleted1848331User Posted July 14, 2010 Share Posted July 14, 2010 that doesnt count against a slaver village, does it? If you say yes I will murder you because i have all the interiors and crap done. *insert evil monkey from family guy here* Link to comment Share on other sites More sharing options...
Deleted1848331User Posted July 14, 2010 Share Posted July 14, 2010 also, ub3rman, you could make it look like the ceiling is crumbling and put little sky circles and then put light in from those. Link to comment Share on other sites More sharing options...
ub3rman123 Posted July 14, 2010 Share Posted July 14, 2010 Nope, that won'twork. This city is deep, deep under the Niben Bay. Link to comment Share on other sites More sharing options...
Deleted1848331User Posted July 15, 2010 Share Posted July 15, 2010 could make water leak in :P aaanyways why dont you just use those daedric-like AMBs? (the creepy intense ones are cool lol) Link to comment Share on other sites More sharing options...
Deleted1848331User Posted July 15, 2010 Share Posted July 15, 2010 also, i decided to restart making the whole mod, so its at 23% now. lol Link to comment Share on other sites More sharing options...
David Brasher Posted July 15, 2010 Share Posted July 15, 2010 My dungeon is going to be a new Oblivion worldspace, very much like the vanilla ones in style and difficulty. The most creative part will be the exterior layout and the new Oblivion caves. Not much you can do to the floor-plan of Oblivion towers. The tricky part is the scripting. There are like five interacting scripts when you grab the sigil stone. I need to just reverse engineer carefully. I am thinking I will add one new Oblivion gate to Tamriel which automatically takes you to my custom Oblivion worldspace, and then I will also add my worldspace to the random door list so that each Oblivion gate has a chance of taking you there. EDIT: Because of how the 10 Dungeons in 10 Days project went, I have decided to withdraw from the 30 day Dungeon Contest. Link to comment Share on other sites More sharing options...
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