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Cloak Of Pockets


Captainscar

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Hi Guys I am On the Request forums yet again With an idea.

My Idea is to Make a Piwafwi Means Cloak of Pockets.

What I would like it to do is have a Container that Is in a cloak that you wear and when you wear it you get a spell that you can put "Items into the Cloak"

Optional Ideas: Custom Cloak. (Otherwise just use one the excellent cloaks from the Capes and Cloak mod

Cloak Animation

Quest to get it.

 

Must Have: Well Of course the Cloak Of Pockets

Enchantments that Increase Stealth and Shield the wearer.

Cloak.

 

If You would like to see this mod Please Post!

:tongue:

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Should also give you some slight camouflage and make enemies a tiny bit friendlier.Shield effects too?

 

I saw a spider cloak on the slaver's outfit in the Northdark mod, it'd work excellently for the model.

http://www.tesnexus.com/downloads/images/thumbs/20498-4-1224568348.jpg

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I suppose you could use the Bag of Holding style script.

 

It went something like this (Running off my imagination here, I've never looked at the script myself)

 

SCN "CloakScript"

Short ButtonPress
short ButtonPress2

Begin OnEquip
if player.getequipped "CloakID" == 0
player.messagebox "What would you like to do?" "Equip the cloak", "Open the bags", "Never mind"
set buttonpress to getbuttonpressed

elseif player.getequipped "CloakID" == 1
player.messagebox "What would you like to do?" "Unequip the cloak", "Open the bags", "Never mind"
set buttonpress2 to getbuttonpressed
endif

end

begin gamemode
if buttonpress == 0
player.equipitem "CloakID" 1
set buttonpress to -4
return

elseif buttonpress == 1
player.activate "Dummy Container Somewhere Else"
set buttonpress to -4
return

elseif buttonpress == 2
set buttonpress to -4
return
endif

if buttonpress2 == 0
player.unequipitem "CloakID" 1
set buttonpress2 to -3
return

elseif buttonpress2 == 1
player.activate "Dummy Container Somewhere Else"
set buttonpress2 to -3
return

elseif buttonpress2 == 2
set buttonpress2 to -3
return
endif
end

 

That's about as much as I can think of. There's probably more, and I doubt this script will compile in its current status. I'll have to see the scripting on the bag.

 

Except for the messagebox, stuff in quoteswould have to be replaced with something else.

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