Captainscar Posted July 4, 2010 Share Posted July 4, 2010 Hi Guys I am On the Request forums yet again With an idea. My Idea is to Make a Piwafwi Means Cloak of Pockets.What I would like it to do is have a Container that Is in a cloak that you wear and when you wear it you get a spell that you can put "Items into the Cloak"Optional Ideas: Custom Cloak. (Otherwise just use one the excellent cloaks from the Capes and Cloak mod Cloak Animation Quest to get it. Must Have: Well Of course the Cloak Of Pockets Enchantments that Increase Stealth and Shield the wearer. Cloak. If You would like to see this mod Please Post! :tongue: Link to comment Share on other sites More sharing options...
ub3rman123 Posted July 4, 2010 Share Posted July 4, 2010 Should also give you some slight camouflage and make enemies a tiny bit friendlier.Shield effects too? I saw a spider cloak on the slaver's outfit in the Northdark mod, it'd work excellently for the model.http://www.tesnexus.com/downloads/images/thumbs/20498-4-1224568348.jpg Link to comment Share on other sites More sharing options...
Captainscar Posted July 4, 2010 Author Share Posted July 4, 2010 Yeah!. That Cloak Looks good now all that needs to happen is for someone to find a Container Script. Link to comment Share on other sites More sharing options...
ub3rman123 Posted July 5, 2010 Share Posted July 5, 2010 I suppose you could use the Bag of Holding style script. It went something like this (Running off my imagination here, I've never looked at the script myself) SCN "CloakScript" Short ButtonPress short ButtonPress2 Begin OnEquip if player.getequipped "CloakID" == 0 player.messagebox "What would you like to do?" "Equip the cloak", "Open the bags", "Never mind" set buttonpress to getbuttonpressed elseif player.getequipped "CloakID" == 1 player.messagebox "What would you like to do?" "Unequip the cloak", "Open the bags", "Never mind" set buttonpress2 to getbuttonpressed endif end begin gamemode if buttonpress == 0 player.equipitem "CloakID" 1 set buttonpress to -4 return elseif buttonpress == 1 player.activate "Dummy Container Somewhere Else" set buttonpress to -4 return elseif buttonpress == 2 set buttonpress to -4 return endif if buttonpress2 == 0 player.unequipitem "CloakID" 1 set buttonpress2 to -3 return elseif buttonpress2 == 1 player.activate "Dummy Container Somewhere Else" set buttonpress2 to -3 return elseif buttonpress2 == 2 set buttonpress2 to -3 return endif end That's about as much as I can think of. There's probably more, and I doubt this script will compile in its current status. I'll have to see the scripting on the bag. Except for the messagebox, stuff in quoteswould have to be replaced with something else. Link to comment Share on other sites More sharing options...
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