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How do you seperate an esm from an esp?


Jenova23

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In TES4Gecko, go to "Edit Master List" Select the mod you are working on. When the master list comes up on the screen, select one of the masters and click "Remove."
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In TES4Gecko, go to "Edit Master List" Select the mod you are working on. When the master list comes up on the screen, select one of the masters and click "Remove."

Can TES4Gecko do that if the mod actually depends on the master?

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In TES4Gecko, go to "Edit Master List" Select the mod you are working on. When the master list comes up on the screen, select one of the masters and click "Remove."

 

As soon as I click remove I get this problem

 

http://i272.photobucket.com/albums/jj166/Jenova23x/Problem2.jpg

 

then this

 

http://i272.photobucket.com/albums/jj166/Jenova23x/Problem1.jpg

 

and it fails to load again in construction set without the esm... :sad:

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If the mod is truly depends on its master, deleting master will cause problems. If you don't want to make a mod to be dependent on its master, you may need to merge it to master first.(then change it to .esp.....)
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If the mod is truly depends on its master, deleting master will cause problems. If you don't want to make a mod to be dependent on its master, you may need to merge it to master first.(then change it to .esp.....)

I tried merging the plugins like you said with TES4Gecko but I'm having nothing but problems with it everything is access denied I tired It runs but I'm not sure if Its installed right...

 

Nvm I didn't know I had to run it as an administrator finally got it.

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Dunno if you fixed it yet, but I use TES4Edit to get rid of master dependencies, though it involves going through and deleting all of the things that the master file adds so it could be somewhat time consuming depending on the mod.
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It is dangerous to remove masters from a mod. You need to know exactly what you are doing and do any other necessary work to make it so the mod no longer depends on those masters before taking this step.
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You can use this as a guide: http://tesivpositive.animolious.com/index.php?page=tutorial_adding_hairs_to_drow_races <-- I walked someone through making a dependent plugin, and then changing it to an independent plugin. It seems that I did not finish that, so you can ask me any questions about the process, if necessary.
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