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Posted (edited)

My game is fairly stable, but I've noticed that lately I've been having an occasional Frostfall warning saying that "the script processing is running too slow therefore frostfall won't calculate your exposure for a while" (not literal quote) .

 

I have mostly taken care of the issue through Chesko's Troubleshooting section (which is really well written, if a internet pages had an Endorse button, I would press it there hahah). But still... I'm noticing at least once every (real life) day I play skyrim I end up getting this message (even after the .ini tweaks suggested at the troubleshooting).

 

I wonder if it's possible to strainer down the culprit.

 

 

Can anybody offer me suggestions? How can one find out which mods are being script heavy? Thanks in advance.

 

 

PS:

 

Even though this isn't really the main point of the thread, here's my load order in case someone might be able to guess which mod is filling my processing.

 

 

  Reveal hidden contents

Edited by CookieDynamics
Posted

Could be Hunterborn. I get the same message occasionally in my current game..since i installed the mod. (prior to that i didn't get any script warning messages)

 

Don't intend to deactivate it though,think it's a great mod.

Posted

Hey! Good catch!

 

I only started getting these messages after Hunterborn as well... Interesting.

 

I'm also with you on that, Hunterborn is too good to let it go. It's definitely worth the sacrifice.

 

Though one thing that doesn't make sense to me is that I already got the "script processing running slowly" when I was inside the college of Winterhold using an alchemy table. (Literally not a single animal in miles, definitely not a single one in the entire cell)... which would make me think hunterborn isn't responsible for this.

Posted

Hmmm, don't get any script warnings using alchemy tables. It's going to be a matter of you may think is the cause. Deactivate the mod and see if the error warning has gone away.

 

Bit of a pain i know,and it would be helpful if there was a way of knowing which mods cause script errors.

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