mezlo Posted June 26, 2006 Author Share Posted June 26, 2006 I have a question for everyone. In the initial release all one-hit weapons were available to the player but starting with v1.1 the player has to choose only one (although they can switch later). How do you guys feel about that? Should I leave it like it is now or make all weapons available? My original thought behind the weapon selection menu was to attempt to limit how powerful the player became. But as I thought more about it, I realized having multiple weapons really did not make much difference at all. The only reason I haven't already switched it back is because I hate undoing something I spent time setting up. That's why I asked the question. If users want it switched back I will do so. Mez Link to comment Share on other sites More sharing options...
WarKirby3333 Posted June 27, 2006 Share Posted June 27, 2006 Seeing as this is a cheat mod, theres no reason why the player should be in any way restricted except maybe that too much power ruins the fun in certain cases. Another cheat mod i recently played, cwars chest of fun, suffered from exactly that problem. It gave several spells which killed everthing in a radius of 10000 and nothing less. Not only did it get boring fast, it caused massive slowdown, and crashed my game when i cast it in the Market District Thanx Warkirby Link to comment Share on other sites More sharing options...
dylandvillian Posted June 27, 2006 Share Posted June 27, 2006 cheaters mod is good idea but ithink that it would be alot harder than putting some stuff together it would entail all of the open cities and expanded cities compatibility and then levitation increase the amount of acobatics in the game so you jump like morrowind an awesome alter of the c.s. where you can alter the game through the cs. expand the ingredience list and increase the potion value's and effects customize the creatures so they are many different sizes make all rats smaller except db rat, make all bears, and lions bigger. make an new animal called the land dragon comoto dragon with bears scripting and a.i. add respawn 24 hrs to everything. custom spells call lightning (phantom Blade) but beefed up. make the crabby mudlings a tid bit stronger. confident deer mod so you can really slaughter a bunch of inocent deer(fawn) [sick] custom create an ability to make every attribute and skill on your race 100 from fortification. beef up the pheonix longsword so its like 50 pts damage and custome enchant it command creature max for max duration. make a mod that replaces texture of the spot on the suface of water that you jump off to show an imprint of your boots. do a large underwater mod that adds content and detail to the oceans on the coast and put a lot of islands to jump to from eachother (I miss MORROWIND) but obivion can still be better. with a lot of good cheaters modding and awesome mod. Link to comment Share on other sites More sharing options...
mezlo Posted June 28, 2006 Author Share Posted June 28, 2006 cheaters mod is good idea but ithink that it would be alot harder than putting some stuff together it would entail all of the open cities and expanded cities compatibility and then levitation increase the amount of acobatics in the game so you jump like morrowind an awesome alter of the c.s. where you can alter the game through the cs. expand the ingredience list and increase the potion value's and effects customize the creatures so they are many different sizes make all rats smaller except db rat, make all bears, and lions bigger. make an new animal called the land dragon comoto dragon with bears scripting and a.i. add respawn 24 hrs to everything. custom spells call lightning (phantom Blade) but beefed up. make the crabby mudlings a tid bit stronger. confident deer mod so you can really slaughter a bunch of inocent deer(fawn) [sick] custom create an ability to make every attribute and skill on your race 100 from fortification. beef up the pheonix longsword so its like 50 pts damage and custome enchant it command creature max for max duration. make a mod that replaces texture of the spot on the suface of water that you jump off to show an imprint of your boots. do a large underwater mod that adds content and detail to the oceans on the coast and put a lot of islands to jump to from eachother (I miss MORROWIND) but obivion can still be better. with a lot of good cheaters modding and awesome mod. While you have a lot of ideas in there, most of them aren't really "cheat" mods but rather game play changes. Mez Link to comment Share on other sites More sharing options...
Stampede Posted June 28, 2006 Share Posted June 28, 2006 Quite so. This is not a mod for gameplay immersion/improvements, this is to blatantly unbalance the game (in your favour) for some fun and laughs. Please help Mezlo by providing cheat ideas. Link to comment Share on other sites More sharing options...
GBHis Posted June 28, 2006 Share Posted June 28, 2006 Quite so. This is not a mod for gameplay immersion/improvements, this is to blatantly unbalance the game (in your favour) for some fun and laughs. Please help Mezlo by providing cheat ideas. Few more: 1. Spell for making all people run around in circels. 2. Spell for making random people jump. 3. Spell for starting fights (NPC vs NPC) 4. James Bond style "Detect Life" (No clothes + see through walls :rolleyes: ) Link to comment Share on other sites More sharing options...
mezlo Posted June 28, 2006 Author Share Posted June 28, 2006 Few more: 1. Spell for making all people run around in circels. 2. Spell for making random people jump. 3. Spell for starting fights (NPC vs NPC) 4. James Bond style "Detect Life" (No clothes + see through walls :rolleyes: ) Numbers 1 and 2 might be kinda funny. Number 3 is already implemented in STREET BRAWL. Number 4 I don't think is even possible. Mez Link to comment Share on other sites More sharing options...
dylandvillian Posted June 29, 2006 Share Posted June 29, 2006 i think that if you are able to immerse the aduience in the game then they can cheat. makes sence to me. when i'm bored i don't play hence forth not cheating. Link to comment Share on other sites More sharing options...
m2pt5 Posted July 1, 2006 Share Posted July 1, 2006 Suggestion: Put the cheat arrows back in. That way we can get the one-hit kill effect and combine it with some other bow's effect. (One of the more useful combinations would be Soul Trap, since there doesn't seem tobe a cheaty way to recharge your magic items, outside of the Varla Stone of Unlimited Power mod.) Another suggestion, if it's possible: Add a spell to levitate bodies, either living or dead. That would be an amusing way to kill people, as well as an easy way to move around corpses. Link to comment Share on other sites More sharing options...
GBHis Posted July 3, 2006 Share Posted July 3, 2006 @Mez3. Thought so, but wasn't sure if NPCs attacked you, or each other. (Haven't tried it yet) @EveryoneMy Rain Of Spoons project is started :) Now the spoon spawns, gets high in the air, falls down, and gets up high again :)I use the OnTrigger event. How do I "read" who/what my spoon fell on? My quick sample here, this is only "pseudocode": scriptname rainofspoonsref TheSpoonref PoorSoul Begin OnTriggerset TheSpoon = GetSelfset PoorSoul = ??? if (PoorSoul.IsCreature) || (PoorSoul.IsNPC) then PoorSoul.damage 5end if end Link to comment Share on other sites More sharing options...
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