Jump to content

Help! Texture replacement in G.E.C.K. appearing as a ground texture?


Usamiru

Recommended Posts

So, I'm working on my first mod - a texture replacement for Buffout. I thought it'd be pretty simple, but I've hit some snags along the way. Here's everything I've done so far - maybe there's something I've missed.

 

http://i.imgur.com/qojRYxj.png

 

As you can see, I have both the Diffuse and Normal maps in my own textures folder. I tried to set it to C:\Program Files (x86)\Steam\steamapps\common\fallout new vegas\Data\textures\Game Effects\Ingestible\Clutter, but that didn't work like I thought it would, even though Buffout is located in that directory in the GECK.

 

http://i.imgur.com/zJHIQlU.png

 

This is how I saved the file. I copied the settings from someone who was working on a Civ mod, because it's the only information I could find online about how to save .DDS files.

 

http://i.imgur.com/qf2PcF0.png

 

I even created the appropriate Texture Set in the G.E.C.K, so I'm not totally useless. I of course, don't know how most of the options work, but that's on me, I suppose.

 

http://i.imgur.com/im8DVdg.png

 

Finally, we come to this. The ground texture. I haven't been able to successfully change it into the correct texture, despite many instances of moving the files around in the game folder, resaving, and recreating all the files in the G.E.C.K. There was a point in time where I saved it in C:\Program Files (x86)\Steam\steamapps\common\fallout new vegas\Data\textures\clutter\chems, but the only effect was slightly tinting the Buffout texture to the color I had set the new texture to.

 

I hope this is enough information, and I hope I'm not leaving something important out that should be completely obvious. Thank you for your time.

Link to comment
Share on other sites

Indeed, I was gonna say what Ladez said. Unless your texture has transparency, save it as DX1 with "generate mipmaps" enabled and it should work.

 

Thank you, this worked! I appreciate the help, everyone. I apologize for being a newb. :blush:

Link to comment
Share on other sites

  • 4 months later...

I am having the same problem as the one above, attempting to make a new weapon. I have made new weapons before, always saving the .dds as A4R4G4B4 with mipmaps enabled, and up until now it has always worked. At this point I believe it is something within the .nif file itself, as one part of the weapon looks to be textured properly in the G.E.C.K while the other parts take ground textures. I have tried all of the above suggestions, saving as the different DXT types, and to no avail. I will upload images with this post so that someone may be able to help me figure this out:

 

http://i.imgur.com/piKPxWU.png

 

http://i.imgur.com/ZoPBB9L.png

 

http://i.imgur.com/HUa5kzC.png

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...