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FCOM woes


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I just got done installing FCOM the second time, previous one failed because UOP wasn't installed and the guide (http://devnull.sweetdanger.net/fcominstall.html) didn't mention it. Anyways I think it's good this time, installation order was vanilla oblivion-patch-SI-SI patch-UOP-USIP + the file mentioned in the guide-DLC-DLC unofficial patch. Then I proceeded by the guide, with runeskulls the only optional mod. Sometimes when I kill a monster the game crashes. I haven't tested it in many places but it happens in slightly NE of Imperial City at least. This happened before too, when I had only OOO and some others installed and I messed around with Oblivion XP. It's really annoying, I hope someone could shed some light on this.

 

BOSS log:

 

 

 

-----------------------------------------------------------

Better Oblivion Sorting Software Load Order Utility

 

© Random007 & the BOSS development team, 2009-2010

Some rights reserved.

CC Attribution-Noncommercial-No Derivative Works 3.0

http://creativecommons.org/licenses/by-nc-nd/3.0/

v1.51 (2 April 2010)

-----------------------------------------------------------

 

Master .ESM date: Fri Dec 08 12:47:50 2006

FCOM detected.

OOO detected.

Better Cities not detected.

 

 

------------------------------------

Recognised and re-ordered mod files:

------------------------------------

 

Oblivion.esm

. Note: Masterlist Information: $Revision: 788 $, $Date: 2010-04-02 12:04:08 -0700 (Fri, 02 Apr 2010) $, $LastChangedBy: pacificmorrowind $

 

Francesco's Leveled Creatures-Items Mod.esm

. Bashed Patch tag suggestion: {{BASH:Invent, Delev, Relev, Actors.AIData,Actors.Stats, Stats}}

 

Francesco's Optional New Items Add-On.esm

 

Oscuro's_Oblivion_Overhaul.esm

. Bashed Patch tag suggestion: {{BASH:Invent,Scripts,Stats,Relations}}

 

Mart's Monster Mod.esm

. Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}}

 

FCOM_Convergence.esm

. Bashed Patch tag suggestion: {{BASH:Delev,Factions,Relations,Relev}}

 

Unofficial Oblivion Patch.esp

. Note: Recommend installing UOP hotfix for additional fixes: http://www.tesnexus.com/downloads/file.php?id=27710

. Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.CombatStyle,Actors.DeathItem,Actors.Stats,C.Climate,C.Light,C.Name,C.Owner,Creatures.Blood,Delev,Factions,Invent,Names,Relations,Relev,Scripts,Stats}} and remove the C.Water tag (only exist in older version).

. Note: Remember to use the 'MOBS' version when using Francesco's or FCOM.

. Note: Newest MOBS and non-MOBS versions have the same name.

 

DLCShiveringIsles.esp

 

Unofficial Shivering Isles Patch.esp

. Note: Remember to use the 'MOBS' version when using Francesco's and FCOM.

. Note: Newest MOBS and non-MOBS versions have the same name.

. Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.DeathItem,Actors.Stats,C.Climate,C.Light,C.Name,C.Owner,Delev,Factions,Invent,Names,Relev,Scripts,Stats,Relations}}

 

Francesco's Optional Chance of Stronger Bosses.esp

 

Francesco's Optional Chance of Stronger Enemies.esp

 

Francesco's Optional Chance of More Enemies.esp

 

Francesco's Optional Leveled Guards.esp

. Requires: Shivering Isles expansion.

 

FCOM_Francescos.esp

. Requires: Francesco's Leveled Creatures-Items 4.5b.

 

FCOM_FrancescosItemsAddOn.esp

. Requires: Francesco's Leveled Creatures-Items 4.5b.

. Requires: Francesco's supplementary addon package.

 

FCOM_FrancescosNamedBosses.esp

. Requires: Francesco's Leveled Creatures-Items 4.5b.

 

DLCHorseArmor.esp

 

DLCHorseArmor - Unofficial Patch.esp

 

DLCOrrery.esp

 

DLCOrrery - Unofficial Patch.esp

 

DLCVileLair.esp

 

DLCVileLair - Unofficial Patch.esp

 

DLCMehrunesRazor.esp

 

DLCMehrunesRazor - Unofficial Patch.esp

 

DLCSpellTomes.esp

. Bashed Patch tag suggestion: {{BASH:Relev}}

 

DLCSpellTomes - Unofficial Patch.esp

. Note: Not compatible with 'CDM-CGO Compatibility plugins'.

 

DLCThievesDen.esp

. Bashed Patch tag suggestion: {{BASH:C.Name,C.Light}}

 

ExnemRuneskulls.esp

. Requires: 'FCOM_ExnemRuneskulls.esp'.

. Note: Not need if use Mart's Monster Mod - Diverse Runeskulls*.esp

 

FCOM_ExnemRuneskulls.esp

. Requires: 'ExnemRuneskulls.esp'.

. Note: Not need if use Mart's Monster Mod - Diverse Runeskulls*.esp

 

Bob's Armory Oblivion.esp

. Requires: 'FCOM_BobsArmory.esp'.

 

FCOM_BobsArmory.esp

. Requires: 'Bob's Armory Oblivion.esp'.

 

Oblivion WarCry EV.esp

. Bashed Patch tag suggestion: {{BASH:Actors.ACBS,Actors.DeathItem,Actors.Stats,Delev,Graphics,Invent,Relev,Stats}}

. Requires: either 'FCOM_WarCry.esp' or 'FCOM_WarCryNoSpawn.esp'.

 

FCOM_WarCry.esp

. Note: Use either 'FCOM_WarCry.esp' or 'FCOM_WarCryNoSpawn.esp', not both.

 

Oscuro's_Oblivion_Overhaul.esp

. Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}}

 

FCOM_Convergence.esp

. Bashed Patch tag suggestion: {{BASH:Actors.ACBS,Actors.AIData,Actors.AIPackages,Actors.CombatStyle,Actors.DeathItem,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}}

 

FCOM_RealSwords.esp

 

DLCBattlehornCastle.esp

 

DLCBattlehornCastle - Unofficial Patch.esp

 

DLCFrostcrag.esp

. Bashed Patch tag suggestion: {{BASH:C.Name,C.Owner}}

 

DLCFrostcrag - Unofficial Patch.esp

. Note: Possible conflict with Frostcrag Reborn. Do not use both or land tearing will occur.

. Bashed Patch tag suggestion: {{BASH:C.Name,C.Owner}} and remove the C.Climate tag

 

Knights.esp

 

Knights - Unofficial Patch.esp

. Bashed Patch tag suggestion: {{BASH:C.Light,Invent,Names,Relev,Stats}}

 

All+5AttributeModifiers.esp

 

Bashed Patch, 0.esp

 

-----------------------------------------------------------------

Unrecognised mod files:

Reorder these by hand using your favourite mod ordering utility.

-----------------------------------------------------------------

 

 

 

-----------------------------------------------------------

Done.

 

Also the esp files FCOM_BobsArmory, FCOM_Francescos, FCOM FrancescosItemsAddOn, FCOM_FrancescosNamedBossed.esp, FCOM_RealSwords and FCOM_WarCry show up with pink background in Wrye Bash. Is this something to take into consideration, even though the masters aren't in pink?

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Please, post your load order through Wrye Bash. It is easier to read and gives more information. Also, Exnem's Runeskulls mod is fully incorporated into MMM 3.7. Remove that mod and use MMM Diverse Runeskulls Loot OOO instead.

 

 

Edit: I cannot say much more without your load order.

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I mean through one of Bash's mod listing methods. Those lists give more information. However, that shows that the OP needs to turn off 'Lock Times' and re-run BOSS. There are plugin with the same timestamp, and that will not work, not at all.

 

 

Edit: OP, your load order is completely wrong for FCOM. Please, follow these directions so we can at least look at your setup with the correct LO. Aside from Exnem's mod, all of the plugin's you have installed are correct. Correcting your load order should fix quite a bit.

 

1) Download and install BOSS - http://tesivpositive.animolious.com/index.php?page=bomm

2) Turn off 'Lock Times' in Wrye Bash (right-click on the File tab)

3) Run BOSS (see the BOSS page, linked earlier, for instructions)

4) Turn 'Lock Times' back on (which will help prevent your load order from being accidentally botched)

5) Rebuild the Bashed Patch (and rebuild it every time you change your load order/update a plugin.)

 

After doing all this, before launching check that your MMM BSA and Fran BSA have been renamed.

 

If your MMM BSA is not "MMM.bsa" you should be fine, otherwise rename it to "FCOM_Convergence_Mart's Monster Mod.bsa". Rename the Fran BSA to "DLCShiveringIsles - FraNewItems.bsa", and regenerate your Oblivion.ini.

 

That should take care your problem. If problems persist, please post an updated load order, via the instructions I linked earlier.

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