PlasmaPower Posted October 9, 2014 Share Posted October 9, 2014 So my mods have been coughing up as of late on a completely fresh install and I'm suspecting it has something to do with my load order, anyone fancy sorting it out with me? GameMode=Fallout3 Fallout3.esm=1Zeta.esm=1Anchorage.esm=1BrokenSteel.esm=1PointLookout.esm=1ThePitt.esm=1Sharing and Caring Companions.esm=1CRAFT.esm=1CALIBR.esm=1FO3 Wanderers Edition - Main File.esm=1FO3 Wanderers Edition - Alternate Travel.esp=1Mart's Mutant Mod.esm=1EVE.esm=1CALIBRxMerchant.esp=1CRAFT - Workbench Replacement.esp=1Stealthboy Recon Armor - CRAFT.esp=1FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp=1FO3 Wanderers Edition - Optional VATS Halftime.esp=1FO3 Wanderers Edition - Optional Restore Tracers.esp=1FO3 Wanderers Edition - DLC Anchorage.esp=1FO3 Wanderers Edition - DLC Broken Steel.esp=1FO3 Wanderers Edition - DLC Mothership Zeta.esp=1FO3 Wanderers Edition - DLC Point Lookout.esp=1FO3 Wanderers Edition - DLC The Pitt.esp=1FO3 Wanderers Edition - Main File.esp=1FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp=1Mart's Mutant Mod.esp=1Mart's Mutant Mod - DLC Anchorage.esp=1Mart's Mutant Mod - DLC Broken Steel.esp=1Mart's Mutant Mod - DLC Point Lookout.esp=1Mart's Mutant Mod - DLC The Pitt.esp=1Mart's Mutant Mod - DLC Zeta.esp=1Mart's Mutant Mod - Master Menu Module.esp=1Mart's Mutant Mod - Natural Selection.esp=1Mart's Mutant Mod - Tougher Traders.esp=1Mart's Mutant Mod - Zones Respawn.esp=0UPP - Pack 1.esp=1UPP - Pack 2.esp=1UPP - Quest Perks.esp=1UPP - Beverage Perks.esp=1UPP - Experience Perks.esp=1UPP - Original Perks.esp=1F3ProjectRealityMkI.esp=1BlackWolf Backpack - Vendor Script Replenish.esp=1BlackWolf Backpack - Blank's Container Patch.esp=1BlackWolf Backpack.esp=1dD - Enhanced Blood Main.esp=1 Link to comment Share on other sites More sharing options...
M48A5 Posted October 9, 2014 Share Posted October 9, 2014 In order to properly mod your game, you need to do research on your own. I am suggesting that you start on the FWE mod page, scroll down to the bottom to find a load order example. Uninstall and delete on the of "Optional Restore Tracers" plugins. Uninstall and delete Mart's Mutant Mod - Natural Selection, Tougher Traders and Zones Respawn. They are part of FWE. You need a compatibility patch for MMM and FWE. Get it here: http://www.nexusmods.com/fallout3/mods/18173/? and uninstall and delete MMM-Master Menu Module. It is part of Blackened. Link to comment Share on other sites More sharing options...
PlasmaPower Posted October 10, 2014 Author Share Posted October 10, 2014 (edited) Thanks for your response, I've sorted my load order as followed and am experiencing more stable game play with less freezes. GameMode=Fallout3 Fallout3.esm=1 Anchorage.esm=1 ThePitt.esm=1 BrokenSteel.esm=1 PointLookout.esm=1 Zeta.esm=1 CRAFT.esm=1 CALIBR.esm=1 Mothership Crew.esm=1 EVE.esm=1 FO3 Wanderers Edition - Main File.esm=1 Mart's Mutant Mod.esm=1 RHKBrisaAlmodovar.esm=1 Sharing and Caring Companions.esm=1 Star Paladin Praetus.esm=1 FO3 Wanderers Edition - Alternate Travel.esp=1 CALIBRxMerchant.esp=1 UPP - Pack 1.esp=1 UPP - Pack 2.esp=1 UPP - Original Perks.esp=1 UPP - Experience Perks.esp=1 UPP - Quest Perks.esp=1 UPP - Beverage Perks.esp=1 BlackWolf Backpack.esp=1 BlackWolf Backpack - Vendor Script Replenish.esp=1 BlackWolf Backpack - Blank's Container Patch.esp=1 FO3 Wanderers Edition - Main File.esp=1 FO3 Wanderers Edition - DLC Anchorage.esp=1 FO3 Wanderers Edition - DLC The Pitt.esp=1 FO3 Wanderers Edition - DLC Broken Steel.esp=1 FO3 Wanderers Edition - DLC Point Lookout.esp=1 FO3 Wanderers Edition - DLC Mothership Zeta.esp=1 FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp=1 FO3 Wanderers Edition - Optional VATS Halftime.esp=1 DIM TYPE3clothesRETAIL.esp=1 Stealthboy Recon Armor - CRAFT.esp=1 Mart's Mutant Mod.esp=1 Mart's Mutant Mod - DLC Anchorage.esp=1 Mart's Mutant Mod - DLC The Pitt.esp=1 Mart's Mutant Mod - DLC Broken Steel.esp=1 Mart's Mutant Mod - DLC Point Lookout.esp=1 Mart's Mutant Mod - DLC Zeta.esp=1 Mart's Mutant Mod - Master Menu Module.esp=1 dD - Enhanced Blood Main.esp=1 F3ProjectRealityMkI.esp=1 CRAFT - Workbench Replacement.esp=1 RHKBrisaAlmodovar - DLC.esp=1 RHKBrisaAlmodovar - FWE.esp=1 Blackened FWE + MMM + EVE.esp=1 Edited October 10, 2014 by PlasmaPower Link to comment Share on other sites More sharing options...
M48A5 Posted October 10, 2014 Share Posted October 10, 2014 (edited) With the Blackened FWE+MMM+EVE.esp, you do not need Mart's Mutant Mod - Master Menu Module.esp. It is included in the Blackened patch. Also, there is a Paragon Ignition Mart's Mutant Mod merged mod. It has all the plugins in one mod. However, you would need the Blackened patch for that version. If you game is running to your satisfaction, I would leave it alone. Edited October 10, 2014 by M48A5 Link to comment Share on other sites More sharing options...
PlasmaPower Posted October 10, 2014 Author Share Posted October 10, 2014 Alright, I'll keep it on my PC if I need it. Thanks. Link to comment Share on other sites More sharing options...
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