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Fixing load order.


PlasmaPower

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So my mods have been coughing up as of late on a completely fresh install and I'm suspecting it has something to do with my load order, anyone fancy sorting it out with me?

 

GameMode=Fallout3
Fallout3.esm=1
Zeta.esm=1
Anchorage.esm=1
BrokenSteel.esm=1
PointLookout.esm=1
ThePitt.esm=1
Sharing and Caring Companions.esm=1
CRAFT.esm=1
CALIBR.esm=1
FO3 Wanderers Edition - Main File.esm=1
FO3 Wanderers Edition - Alternate Travel.esp=1
Mart's Mutant Mod.esm=1
EVE.esm=1
CALIBRxMerchant.esp=1
CRAFT - Workbench Replacement.esp=1
Stealthboy Recon Armor - CRAFT.esp=1
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp=1
FO3 Wanderers Edition - Optional VATS Halftime.esp=1
FO3 Wanderers Edition - Optional Restore Tracers.esp=1
FO3 Wanderers Edition - DLC Anchorage.esp=1
FO3 Wanderers Edition - DLC Broken Steel.esp=1
FO3 Wanderers Edition - DLC Mothership Zeta.esp=1
FO3 Wanderers Edition - DLC Point Lookout.esp=1
FO3 Wanderers Edition - DLC The Pitt.esp=1
FO3 Wanderers Edition - Main File.esp=1
FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp=1
Mart's Mutant Mod.esp=1
Mart's Mutant Mod - DLC Anchorage.esp=1
Mart's Mutant Mod - DLC Broken Steel.esp=1
Mart's Mutant Mod - DLC Point Lookout.esp=1
Mart's Mutant Mod - DLC The Pitt.esp=1
Mart's Mutant Mod - DLC Zeta.esp=1
Mart's Mutant Mod - Master Menu Module.esp=1
Mart's Mutant Mod - Natural Selection.esp=1
Mart's Mutant Mod - Tougher Traders.esp=1
Mart's Mutant Mod - Zones Respawn.esp=0
UPP - Pack 1.esp=1
UPP - Pack 2.esp=1
UPP - Quest Perks.esp=1
UPP - Beverage Perks.esp=1
UPP - Experience Perks.esp=1
UPP - Original Perks.esp=1
F3ProjectRealityMkI.esp=1
BlackWolf Backpack - Vendor Script Replenish.esp=1
BlackWolf Backpack - Blank's Container Patch.esp=1
BlackWolf Backpack.esp=1
dD - Enhanced Blood Main.esp=1
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In order to properly mod your game, you need to do research on your own. I am suggesting that you start on the FWE mod page, scroll down to the bottom to find a load order example.

 

Uninstall and delete on the of "Optional Restore Tracers" plugins.

 

Uninstall and delete Mart's Mutant Mod - Natural Selection, Tougher Traders and Zones Respawn. They are part of FWE.

 

You need a compatibility patch for MMM and FWE. Get it here: http://www.nexusmods.com/fallout3/mods/18173/? and uninstall and delete MMM-Master Menu Module. It is part of Blackened.

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Thanks for your response, I've sorted my load order as followed and am experiencing more stable game play with less freezes.



GameMode=Fallout3


Fallout3.esm=1

Anchorage.esm=1

ThePitt.esm=1

BrokenSteel.esm=1

PointLookout.esm=1

Zeta.esm=1

CRAFT.esm=1

CALIBR.esm=1

Mothership Crew.esm=1

EVE.esm=1

FO3 Wanderers Edition - Main File.esm=1

Mart's Mutant Mod.esm=1

RHKBrisaAlmodovar.esm=1

Sharing and Caring Companions.esm=1

Star Paladin Praetus.esm=1

FO3 Wanderers Edition - Alternate Travel.esp=1

CALIBRxMerchant.esp=1

UPP - Pack 1.esp=1

UPP - Pack 2.esp=1

UPP - Original Perks.esp=1

UPP - Experience Perks.esp=1

UPP - Quest Perks.esp=1

UPP - Beverage Perks.esp=1

BlackWolf Backpack.esp=1

BlackWolf Backpack - Vendor Script Replenish.esp=1

BlackWolf Backpack - Blank's Container Patch.esp=1

FO3 Wanderers Edition - Main File.esp=1

FO3 Wanderers Edition - DLC Anchorage.esp=1

FO3 Wanderers Edition - DLC The Pitt.esp=1

FO3 Wanderers Edition - DLC Broken Steel.esp=1

FO3 Wanderers Edition - DLC Point Lookout.esp=1

FO3 Wanderers Edition - DLC Mothership Zeta.esp=1

FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp=1

FO3 Wanderers Edition - Optional VATS Halftime.esp=1

DIM TYPE3clothesRETAIL.esp=1

Stealthboy Recon Armor - CRAFT.esp=1

Mart's Mutant Mod.esp=1

Mart's Mutant Mod - DLC Anchorage.esp=1

Mart's Mutant Mod - DLC The Pitt.esp=1

Mart's Mutant Mod - DLC Broken Steel.esp=1

Mart's Mutant Mod - DLC Point Lookout.esp=1

Mart's Mutant Mod - DLC Zeta.esp=1

Mart's Mutant Mod - Master Menu Module.esp=1

dD - Enhanced Blood Main.esp=1

F3ProjectRealityMkI.esp=1

CRAFT - Workbench Replacement.esp=1

RHKBrisaAlmodovar - DLC.esp=1

RHKBrisaAlmodovar - FWE.esp=1

Blackened FWE + MMM + EVE.esp=1

Edited by PlasmaPower
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With the Blackened FWE+MMM+EVE.esp, you do not need Mart's Mutant Mod - Master Menu Module.esp. It is included in the Blackened patch. Also, there is a Paragon Ignition Mart's Mutant Mod merged mod. It has all the plugins in one mod. However, you would need the Blackened patch for that version. If you game is running to your satisfaction, I would leave it alone.

Edited by M48A5
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