toxsickcity Posted October 9, 2014 Share Posted October 9, 2014 Hi guys. I am STUCK! please help me.. I have little 3ds Max experience but years and years ago..its not helping me 1 bit hehehe I am trying to join the sexlab laying down female masturbate animations.. there are about 5 of them for the life of me I cannot workout what THE F........... IS GOING ON! BOOHOO seriourly... frustrated!P.S. I know I can download asx mod which has all 5 motions combined.. but I wanna learn this!!! I know how to merge them... but I cannot even recreate 1 animation section ..ok, I have tried the following, please comment what I might be doing wrong.. 1. Using hkxcmd I convert each of the 5 sexlab animations into KFI was given 2 types of errors.. (1st, non-unifrom scaleing found whiloe processing/ 2nd would even work)the errors came when tried to convert with different skeleton HKX files... So I used the XP32 skeleron resource packstill recieveing the nonuniform error I continue to use those files! 2. I used the skeleton_female.nif imported to 3dSmax 2012 (xp32 skeleton resource pack)2b. Imported the 1st masturbate animation. (.KF) (Tried with a few different skeletons) All looks fine in 3dmax! (select all and it looks smooth and works fine.) IN 3D S MAX! 3. I select first frame and add a Key, and add a Key for last frame.. as thats what is said in tutorials for skyrim anim moddings.. 4. Save Animation, 4b. Load animation... NOW I have keyframes for each frame. (adding keyframe seems to have added more detail to the animation!?!?!?!?!?!?!) 5. Look at the Graph, dope sheet and dont make changes tho... dunno if suppose to! (if joining I know to make only 1 start/end) 6. Export using Havoc Content Tools..using a rig file from xp32 resource files.. Standard rig.. (as I used a skeleton from that xp32...)followed settings in PRO Animation tutorial I have not tried to join anything.. just want to import.. then export the same file to make sure its working..I notice the new HKX is around 43kb where as the original HKX was 22KB!!! so its twice as large.. something is wrong.. tring to load my animation into CK crashes CK (opening any actor then goto animations... (I copy the files to a folder character)........................ I have also tried export as a NIF/KFthen convert to hkx.. but the file turns out to be around 8KBand when played in ck... it has the character squashed and all broken looking but with the motion seems happening.. Am I having problems due to the wrong skeleton used or simply cannot mod these SEXLAB files this way? ---------------------------------------------whats this all for you may ask?! I plan to make a mod using replacement animations (But custom race & using a secondary animation folder) not to disturb the vanilla game..That works tested it fine.. but merging animations are harder then I thought it would be.. I have only about 8 animations to replace as doing too many worries me that I will pick an animation that has an object assigned to it.. or something else.. so my MOD, will be adding NPC's to key locations (Pubs) and will make them be drunk and dance randomly... and replacing the following animations laugh, maybe keep.. it's kind of cute!lookfarsalutestudywaveprayeatsoup (not sure but think a spoon object is involved with this anim)sniffingpoint far 1point far 2 I will be learning this for dance animations merging... It would be good to have a few dance moves merged into a single file so it goes for minutes! the sexlab's masturbation animations are around 200frames each and is easier to work with i imagine.. a good learning platform.. plus learning this allows me to have a naughty addon to my mod!!! hahaha dancing & MORE!!!!!!!!!!!!!!! hahaha please please please help me with this.. It's a good idea for a mod... --------------- Lastly.. because I am using replacement animations for a custom race I will make.. that makes the NPCs I create not a good follower as animations will be replaced for standard game animations... so I will leave that note when this MOD is released. any comments and more ideas for helping me with this mod will be great the last thing I might need to do is increase the replacement animations.. to fit, scene 1,2,3,4,5 of 1 animation set http://www.loverslab.com/public/style_emoticons/default/sad.png:( http://www.loverslab.com/public/style_emoticons/default/sad.png http://www.loverslab.com/public/style_emoticons/default/sad.png!!!!!!!!!!!!!!!!!!! sad! if someone can guide me slightly, or even help produce a few merged animations for my mod. that would be great I am after some cool dance moves merged into 3-4 files.. so in total maybe 10 dances into 3-4 files.. maybe 3 dances per file.. makes 12 dances totalthen I will add some sexy standing idle anims if anyone can give me some stuff that be GREAT!!!!!!!!!!!!!!!!!!! THX so much Link to comment Share on other sites More sharing options...
AlberichMX Posted October 10, 2014 Share Posted October 10, 2014 Don't know if you already go there, but probably you could get more help in lovers lab forums. Link to comment Share on other sites More sharing options...
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