kieranfoy Posted July 9, 2010 Share Posted July 9, 2010 Right, I'm working on a mod that, in part, allows one to mine a resource called Raw Warpstone. I'm hoping to allow the player to refine the warpstone but for that I need... This: A script that, when a switch is flipped, will bring up the following menu: What would you like to make? Powdered Warpstone? Refined Warpstone? And the scritp would detect how many of the item 1warpstoneraw was in the container, remove them, and replace them with the selected item at the following rate: Powdered warpstone: 10 of 1warpstoneraw The item's code is 1warpstonepowder Refined warpstone: 20: the code of the item is 1warpstone refined If there weren't enough, a message would pop up saying "You need more warpstone!" Is this do-able? Can you offer me some help, keeping in mind that I need things spelled out, being a n00b? I'll gladly offer kudos and credit! Link to comment Share on other sites More sharing options...
ub3rman123 Posted July 9, 2010 Share Posted July 9, 2010 I'm not sure.. Is division possible for scripts? Otherwise, one could just use if ().getitemcount () == 10, additem () 1, etc. Up to about 150 or so, assuming there's an upper limit to how many stones you can have or can produce at a time. Link to comment Share on other sites More sharing options...
kieranfoy Posted July 9, 2010 Author Share Posted July 9, 2010 I'm afraid the question and answe are both far too technical for me. Remember, n00bier than n00by. I'll need to wait for someone willing to hld my hand. Link to comment Share on other sites More sharing options...
ub3rman123 Posted July 9, 2010 Share Posted July 9, 2010 Okay, in that case I'll write out a script that'll be able to produce up to 5 at a time (50 ingots) scn (Scriptname) ref self short button short button2 short button3 short itemcount begin OnActivate set self to getself player.messagebox "What would you like to make?", "Powdered Warpstone", "Refined Warpstone" set button to getbuttonpressed end begin gamemode if button == 0 player.messagebox "How many would you like to make?", "1 (10 Raw Warpstone)", "2 (20 Raw Warpstone)", "3 (30 Raw Warpstone)", "4 (40 Raw Warpstone)", "5 (50 Raw Warpstone)", "Nevermind" set button2 to getbuttonpressed if button2 == 0 && self.getitemcount 1warpstoneraw >= 10 self.removeitem 1warpstoneraw 10 self.additem 1warpstonepowder 1 elseif button2 == 0 && self.getitemcount 1warpstoneraw < 10 player.message "There's not enough raw warpstone to create that." return if button2 == 1 && self.getitemcount 1warpstoneraw >= 20 self.removeitem 1warpstoneraw 20 self.additem 1warpstonepowder 2 elseif button2 == 1 && self.getitemcount 1warpstoneraw < 20 player.message "There's not enough raw warpstone to create that." return if button2 == 2 && self.getitemcount 1warpstoneraw >= 30 self.removeitem 1warpstoneraw 30 self.additem 1warpstonepowder 3 elseif button2 == 2 && self.getitemcount 1warpstoneraw < 30 player.message "There's not enough raw warpstone to create that." return if button2 == 3 && self.getitemcount 1warpstoneraw >= 40 self.removeitem 1warpstoneraw 40 self.additem 1warpstonepowder 4 elseif button2 == 3 && self.getitemcount 1warpstoneraw < 40 player.message "There's not enough raw warpstone to create that." return if button2 == 4 && self.getitemcount 1warpstoneraw >= 50 self.removeitem 1warpstoneraw 50 self.additem 1warpstonepowder 5 elseif button2 == 4 && self.getitemcount 1warpstoneraw < 50 player.message "There's not enough raw warpstone to create that." return if button2 == 5 return if button == 1 player.messagebox "How many would you like to make?", "1 (20 Raw Warpstone)", "2 (40 Raw Warpstone)", "3 (60 Raw Warpstone)", "4 (80 Raw Warpstone)", "5 (100 Raw Warpstone)", "Nevermind" set button2 to getbuttonpressed if button3 == 0 && self.getitemcount 1warpstoneraw >= 20 self.removeitem 1warpstoneraw 20 self.additem 1warpstonerefined 1 elseif button3 == 0 && self.getitemcount 1warpstoneraw < 20 player.message "There's not enough raw warpstone to create that." return elseif button3 == 1 && self.getitemcount 1warpstoneraw >= 40 self.removeitem 1warpstoneraw 40 self.additem 1warpstonerefined 2 elseif button3 == 1 && self.getitemcount 1warpstoneraw < 40 player.message "There's not enough raw warpstone to create that." return if button3 == 2 && self.getitemcount 1warpstoneraw >= 60 self.removeitem 1warpstoneraw 60 self.additem 1warpstonerefined 3 elseif button3 == 2 && self.getitemcount 1warpstoneraw < 60 player.message "There's not enough raw warpstone to create that." return if button3 == 3 && self.getitemcount 1warpstoneraw >= 80 self.removeitem 1warpstoneraw 80 self.additem 1warpstonerefined 4 elseif button3 == 3 && self.getitemcount 1warpstoneraw < 80 player.message "There's not enough raw warpstone to create that." return if button3 == 4 && self.getitemcount 1warpstoneraw >= 100 self.removeitem 1warpstoneraw 100 self.additem 1warpstonepowder 5 elseif button3 == 4 && self.getitemcount 1warpstoneraw < 100 player.message "There's not enough raw warpstone to create that." return if button3 == 5 return endif endif endif endif endif endif endif endif endif endif endif endif endif end My brains hurts and so do my fingers. Anyways, that code most likely won't work, and I assume I screwed up several times in it somewhere. Can we get a coder who knows what they're talking about to check this over? Link to comment Share on other sites More sharing options...
kieranfoy Posted July 9, 2010 Author Share Posted July 9, 2010 Wow... now that is some fancy scripting. Thank you so much, man. When I input it, it whinges about there being too many nesting, but I'll be able to work out the kinks. Thank you! Link to comment Share on other sites More sharing options...
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