cdo947214 Posted October 10, 2014 Share Posted October 10, 2014 I'm working on a quest mod, and there is a character who is initially hostile, but once you defeat her, she becomes a recruitable companion. I was wondering if there is a script I can write that will decrease her stats once you recruit her. I want to keep the game challenging. Link to comment Share on other sites More sharing options...
AxlDave Posted October 10, 2014 Share Posted October 10, 2014 (edited) Yes, there is. Assuming you have already made the script etc for her to become a companion, all you should need to use are a few commands. YourCompanionRef.SetAV Strength 4YourCompanionRef.SetAV Perception 5 etc... Edited October 10, 2014 by AxlDave Link to comment Share on other sites More sharing options...
Recommended Posts