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De-crippeling Mehrunes Dagon


dutch666

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Hey guys,

 

 

The Mehrunes Dagon Creature is a biped character and can only rotate around its own axis. When I make it possible to kill him by Mod he will not die normally, but 'sinks' into himself and to the ground (like as if he was made from some kind of jelly pudding) .....

 

 

Is it possible to make Mehrunes Dagon:

 

 

1. walk around like any other Creature?

 

and

 

2. not let him sink into himself when killed? :cool:

 

 

(how) can this be done? :happy:

 

 

dutch666

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Sadly enough it doesn't work, make a Mod and see for yourself.... :mellow:
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  • 2 months later...

I wonder if you could give ol' Dagon the skeleton used for Minotaurs? Just resize it and add his two extra arms?

 

I've never messed with any meshes, much less worked with bone structure, it just sounded like a good idea... If I'm totally wrong, I'll eat that burning pudding..

 

But it's so funny to watch a Daedric lord turn into pudding!

I bet the pudding tastes like burning. :yucky:

That means it's WORKING!

:biggrin:
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I wonder if you could give ol' Dagon the skeleton used for Minotaurs? Just resize it and add his two extra arms? (...)

 

Great idea! And a lot of Modders could use a de-crippled Dagon for their Mods...

 

-> 8)

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