rtol321 Posted July 11, 2010 Share Posted July 11, 2010 I am creating a custom world space. I have created my heightmap, and when I go to test it out in game I can't see past a few cells, it looks like I'm just standing in a big square surrounded in white. Do I need to manualy generate distant land? I tried generating LOD, but it only took a few seconds to finish, does this mean it isn't generating properly? It is a very large worldspace, larger than the vanila one. So I would have thought LOD would take longer to generate. Ps. I haven't tested it out now that I generated LOD. Link to comment Share on other sites More sharing options...
rtol321 Posted July 11, 2010 Author Share Posted July 11, 2010 Anyone? Link to comment Share on other sites More sharing options...
SupermassiveBlackHole Posted July 11, 2010 Share Posted July 11, 2010 I am creating a custom world space. I have created my heightmap, and when I go to test it out in game I can't see past a few cells, it looks like I'm just standing in a big square surrounded in white. Do I need to manualy generate distant land? I tried generating LOD, but it only took a few seconds to finish, does this mean it isn't generating properly? It is a very large worldspace, larger than the vanila one. So I would have thought LOD would take longer to generate. Ps. I haven't tested it out now that I generated LOD. Hello, This might not be much help but have you tried adding weather/climates that have fog in them? I made a desert worldspace and I had the same problem but once I added climates it seemed to fix the problem. Good luck! Link to comment Share on other sites More sharing options...
Clexor Posted July 11, 2010 Share Posted July 11, 2010 Anyone? I don't know if you did since your other post, but you might want to test it, I personally don't mess with LODs so idk how long they take to generate. Link to comment Share on other sites More sharing options...
HugePinball Posted July 13, 2010 Share Posted July 13, 2010 If you're looking for information about LOD Data, there's a good topic on the BGS forums here. Link to comment Share on other sites More sharing options...
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