leron9999 Posted October 13, 2014 Share Posted October 13, 2014 Hi guys! I'm trying to make some custom gear, essentially a suit of armor that goes on top of whatever the player has equipped (ex: full Dwemer set over roughspun tunic). What I did was have one armor, and 5 armoraddons (gloves, boots, etc). I changed the biped objects to the free ones, but so far I've only gotten the shield to appear (yes, it's attached to the arm but isn't recognized as a shield). All the other armor pieces aren't showing up (I used vanilla items for testing). Is this sort of thing even possible to begin with? Link to comment Share on other sites More sharing options...
IsharaMeradin Posted October 13, 2014 Share Posted October 13, 2014 There are three places to change the biped slot information. All three must be adjusted or the items will not display. The armor formThe armor addon formThe nif file Do keep in mind that when you have objects equipping over top of existing worn gear that there could be clipping. Link to comment Share on other sites More sharing options...
leron9999 Posted October 13, 2014 Author Share Posted October 13, 2014 Thanks for the quick reply! So I was missing the nif aspect. I managed to align the armor and armoraddons in terms of biped info, but what I don't understand is the shield showing up even without changing its nif information. I'm guessing this is inherent to shields? Link to comment Share on other sites More sharing options...
Recommended Posts