superfootbal Posted October 13, 2014 Share Posted October 13, 2014 Ok so, I am trying to create a nif file to import into skyrim. However I can not do it. I have the texture map and normal map (in dds format) and the model is a 3ds. I need help. lol. Anyways I created a mask and am having trouble creatingg the nif file. Here is a link to dropbox with the 3ds, textures and nif I have. Any help is appreciated. Link:https://www.dropbox.com/s/d2v6al12utny92a/Amon_Mask_Dropbox.zip?dl=0 Link to comment Share on other sites More sharing options...
simsim899 Posted October 13, 2014 Share Posted October 13, 2014 is the mask going to be wearable, or just a static object? Link to comment Share on other sites More sharing options...
simsim899 Posted October 13, 2014 Share Posted October 13, 2014 I've taken a look at it, but can't get the textures to show up :s I tried to look at the UV map for it but it says: "Could not load texture data for UV editor." Did you create a UV map for the mesh? Link to comment Share on other sites More sharing options...
superfootbal Posted October 14, 2014 Author Share Posted October 14, 2014 I am trying to make it wearable and yes I created a uv map. It is frustrating, I could not get the textures to show up using nifscope either, however I open them in lets say gimp or blender, they show up. Anyways, what would you recommend me doing to make it more "friendly" for nifscope? Link to comment Share on other sites More sharing options...
simsim899 Posted October 16, 2014 Share Posted October 16, 2014 Okay, well I've managed to get the textures to show up by importing the nif into blender, exporting it as a .3ds and then importing it back into a vanilla static mesh. However, to get the mask to work as armor is much more difficult. And I don't really know how to do it.. I believe the mesh has to be 'rigged' first in blender. I tried importing it into a vanilla dragon priest mask and swapping the meshes around, but that didn't work, as I don't think it's been rigged. (don't ask me what rigging is though, I'm still getting my head round that). But, Here's a link to a tutorial you could look at. It goes through all the steps of creating an armor for skyrim. Might be helpful.http://www.birrabrothers.com/drac/index.php?dsps=206But, as I said, it is VERY complex, so might take a lot of trying to get it to work. Good luck, and I hope that helped! :) Link to comment Share on other sites More sharing options...
superfootbal Posted October 16, 2014 Author Share Posted October 16, 2014 Okay, well I've managed to get the textures to show up by importing the nif into blender, exporting it as a .3ds and then importing it back into a vanilla static mesh. However, to get the mask to work as armor is much more difficult. And I don't really know how to do it.. I believe the mesh has to be 'rigged' first in blender. I tried importing it into a vanilla dragon priest mask and swapping the meshes around, but that didn't work, as I don't think it's been rigged. (don't ask me what rigging is though, I'm still getting my head round that). But, Here's a link to a tutorial you could look at. It goes through all the steps of creating an armor for skyrim. Might be helpful.http://www.birrabrothers.com/drac/index.php?dsps=206But, as I said, it is VERY complex, so might take a lot of trying to get it to work. Good luck, and I hope that helped! :smile:Lol. I know how to rig but alas I may give up on this dream of importing armor and just helping others make 3d models for importation. Nifscope confuses me. And to explain rigging, it is making a mesh move with bones (in blender they are called armature). Anyways thanks for the help. Link to comment Share on other sites More sharing options...
superfootbal Posted October 16, 2014 Author Share Posted October 16, 2014 Actually Nevermind the link to the tutorial you sent me seems to be pretty easy to follow, my dream may not die lol. But now I still need to size everything and texture away. Link to comment Share on other sites More sharing options...
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