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Problem on texturing a mesh


LoofSquared

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So, I have a slight problem with my almost finished work on a bow, here it goes :

 

I edited the dark seducer bow from Shivering Isles and ran on a problem. With a new grip I placed the new texture is just fine,

but it's all different with the bow itself. The bow seems to be reflecting all too much light, I've been trying playing with the normal maps,

nothing, it just keeps getting worse the more I try. Now here's the thing, in dark, the grip is dark as it should be,

the bow itself is either bright and the whole texture is visible (without a normal map) or reflecting like it was glass

(with normal map mostly dark gray when put into grayscale). I also found out that when opened in Nifskope,

the grip has shadows and the bow itself does not, no matter what texture is used.

 

I understand my writing might seem at some points like unnecessary repeating and that does make people lose the interest,

but I just ask someone to read the whole thing and post an answer to my problem if the someone has it somewhere deep between their brain nerve systems.

 

- Simon

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Had that problem earlier. Click in GIMP: Layer: Layer Mask: add Layer Mask: Black (Full transparency. That allows you to alter the alpha channel, which is responsible for excessive shininess. You can run an eraser over any parts you want to be shiny.
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Right now I'm not exactly sure of anything, the glow map.. to tell what it's like.. well, one small spot of it coloured, everything else black,

shouldn't be making the whole bow glow, and so it didn't, already tried without a glow map.

I have just actually started modelling and texturing, I'm sorry to say this, but I'm not even sure what do you mean with material properties.

 

EDIT

---------

 

Didn't see your post untill now, ub3rman. I'll be trying that.

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