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Rednered objects through mods


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What is the typical cause for a mod to display textures for an object on NPCs but not on PCs? For instance, I'm running Hemingway's Capes and they appear on vendors and are equipped on NPCs (and display properly) but when I equip a cape from this mod, the item equips but does not display on the character. I've already had the load order examined and approved on another thread, so I know its not the issue. Would this be caused by a missing .esp or a bug in the code?
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Capes and such are typically designed to fill the Tail or Amulet "Slot." Occasionally they may also use one of the ring slots, but this would not be common for things like capes.

 

A cape that is set for the Tail slot will show up on the Player, but NOT any NPC's. Therefore, since the NPC's are obviously wearing the capes, these are set to the Amulet slot.

 

Here's the kicker, most of the armor and clothing in Oblivion is set to "Hide Amulet" when worn. Therefore, your beautiful cape is hidden when you wear most items.

 

That is why there will typically be multiple versions of stuff like this "Cape - Amu" vs "Cape - Tail" or "Cape A" vs "Cape T".

 

 

The easiest way around this is to search for a mod that makes all rings and amulets viewable. I don't remember what any of them are called or I'd give you a link, but I have seen several; a little digging should turn one or more up.

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Do you have a mod that allows you to equip rings and amulets and have them show up on all of the clothing and armor in the game? Unlimited Rings and/or Amulets Shivering Isles (TESNexus php?id 10140 )makes all of the vanilla rings and amulets equippable and invisible, but will allow modded "amulets" like a cloak to show up on your character.
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Do you have a mod that allows you to equip rings and amulets and have them show up on all of the clothing and armor in the game? Unlimited Rings and/or Amulets Shivering Isles (TESNexus php?id 10140 )makes all of the vanilla rings and amulets equippable and invisible, but will allow modded "amulets" like a cloak to show up on your character.

 

Actually yeah I do, I'm not sure which one does it however cause I didn't select the option myself. I'll post my load order for help identifying which one. Just need to figure out how to make a spoiler tag someday so I don't spam threads with a load order all the time :P

 

The interesting thing is that even if it is due to specified armor not allowing it to be shown...I've been wearing a robe :P I can't see why a robe would block it, unless its not the amulet slot. I'll go in game and see what unequips when I try to equip one.

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00 Oblivion.esm

01 All Natural Base.esm [Version 0.9.9.5]

02 Francesco's Leveled Creatures-Items Mod.esm

03 Francesco's Optional New Items Add-On.esm

04 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]

05 Mart's Monster Mod.esm [Version 3.7b3p3]

06 FCOM_Convergence.esm [Version 0.9.9a7]

07 Kvatch Rebuilt.esm

08 Progress.esm [Version 2.2]

09 CLS-Craftybits.esm

0A HorseCombatMaster.esm

0B Unofficial Oblivion Patch.esp [Version 3.2.0]

0C Oblivion Citadel Door Fix.esp

0D DLCShiveringIsles.esp

0E Unofficial Shivering Isles Patch.esp [Version 1.4.0]

++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]

0F FCOM_FrancescosNamedBosses.esp [Version 0.9.9]

10 All Natural - Real Lights.esp [Version 0.9.9.5]

11 All Natural.esp [Version 0.9.9.5]

12 All Natural - SI.esp [Version 0.9.9.5]

13 Enhanced Water v2.0 HD.esp

++ Enhanced Water v2.0 HD - SI Addon.esp [Version 0.1]

14 Display Stats.esp [Version 1.2]

15 HotkeyCasting.esp

16 DLCHorseArmor.esp

17 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.5]

18 DLCOrrery.esp

19 DLCOrrery - Unofficial Patch.esp [Version 1.0.3]

1A DLCVileLair.esp

1B DLCVileLair - Unofficial Patch.esp [Version 1.0.5]

1C DLCMehrunesRazor.esp

1D DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4]

1E DLCSpellTomes.esp

1F DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]

20 1AzuSeraphimSet.esp

21 Ancient Elven Set.esp

22 Extra Robe Pack.esp

23 Hemingweys NPC Capes.esp [Version 1.02]

24 JG Elven.esp

25 PTArtifacts.esp

26 DLCThievesDen.esp

27 DLCThievesDen - Unofficial Patch.esp [Version 1.0.5]

28 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4]

29 Bob's Armory Oblivion.esp

2A FCOM_BobsArmory.esp [Version 0.9.9]

2B Oblivion WarCry EV.esp

2C FCOM_WarCry.esp [Version 0.9.9]

2D Oscuro's_Oblivion_Overhaul.esp [Version 1.34]

2E Hemingweys NPC Capes for OOO and FCOM.esp [Version 1.02]

2F Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b3p3]

30 FCOM_Convergence.esp [Version 0.9.9]

31 FCOM_RealSwords.esp [Version 0.9.9]

32 Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3]

++ Mart's Monster Mod - More Passive Wildlife.esp [Version 3.7b3p3]

33 Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3]

++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3]

34 Mart's Monster Mod - Zombies for Body Meshes.esp [Version 3.7b3p3]

35 Mart's Monster Mod - Safer Quest Locations.esp [Version 3.7b3p3]

36 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3]

37 Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b3p3]

38 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3]

39 Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3]

3A Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3f]

++ Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3]

++ Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp [Version 3.7b3p3]

++ Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3]

3B KnightlyArmory.esp

3C Kvatch Rebuilt.esp

++ Kvatch Rebuilt - OOO Compatibility.esp

3D Kvatch Rebuilt - Leveled Guards - FCOM.esp

3E Kvatch Rebuilt Weather Patch.esp

3F Vampire Hunting - Order Of The Virtuous Blood.esp

40 DLCBattlehornCastle.esp

41 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.4]

42 DLCFrostcrag.esp

43 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.4]

44 Tycho's Shield On Back v1.1.esp

45 Knights.esp

46 Knights - Unofficial Patch.esp [Version 1.0.9]

47 Damarask.esp [Version 1.02]

48 Mart's Monster Mod - City Defences.esp [Version 3.7b3p3]

49 bartholm.esp

4A DZ_Auto_Harvest.esp

4B ImmersiveWait.esp

4C CLS-Craftybits.esp

4D Quest Award Leveller.esp

++ Quest Award Leveller - Battlehorn Castle.esp

++ Quest Award Leveller - Vile Lair.esp

++ Quest Award Leveller - Mehrunes Razor.esp

++ Quest Award Leveller - Knights of the Nine.esp

4E Alternative Start by Robert Evrae.esp

4F StarX Vanilla Vampires Revised.esp

50 SpellDeflection.esp

51 SupremeMagicka.esp [Version 0.90]

52 SM_ShiveringIsles.esp [Version 0.86]

++ SM_OOO.esp [Version 0.89]

++ SM_MMM.esp [Version 0.89]

53 SM_EnchantStaff.esp [Version 0.80]

++ SM_UnlockSpells.esp [Version 0.70]

++ SM_NoSpellLights.esp [Version 0.70]

++ SM_Scrolls.esp [Version 0.84]

++ SM_SigilStone.esp [Version 0.83]

54 MidasSpells.esp

55 Arcane Infusion.esp

56 RshAlchemy.esp

57 Deadly Reflex 5 - Timed Block and 250% damage.esp

58 DeadlyReflex 5 - Combat Moves.esp

++ SM_DeadlyReflex.esp [Version 0.86]

59 Enchanting Skill.esp

5A nGCD.esp

5B ProgressGSD.esp [Version 2.0]

5C ProgressMBSP.esp [Version 2.0]

5D ProgressSBSP.esp [Version 1.0]

5E ProgressRBSP.esp [Version 1.0]

5F ProgressRacial.esp

60 ProgressArmorer.esp [Version 1.0]

++ Francesco's Slower skills x1.5.esp

61 Mart's Monster Mod - Resized Races.esp [Version 3.7b3p3]

62 bgBalancingEVCore.esp [Version 10.52EV-D]

++ bgBalancingEVOptionalClasses.esp [Version 9.0EV-U]

++ bgBalancingEVOptionalFangs.esp [Version 10.0EV-D]

++ bgBalancingEVOptionalMoreEyes.esp [Version 10]

63 bgBalancingEVOptionalNPCDiversity, Vanilla.esp [Version 10.0EV-D]

++ bgBalancingEVOptionalFCOMAdditions.esp [Version 10.]

++ bgBalancingEVOptionalSeamReducerHighElfFix.esp [Version 10.0EV-D]

64 Francesco's 10 days respawn time - 1-20 day lenght rescale.esp

65 Duke Patricks - Magic you can believe in.esp

++ Real Lava 1.3.esp

66 Hemingweys Capes.esp [Version 2.00]

++ Duke Patricks - BASIC Script Effect Silencer.esp

67 PoleWeapons.esp

++ Starx-OVB Patch.esp

68 Bashed Patch, 0.esp

 

 

 

 

Pretty easy to figure out the tag. I've never bothered with forum menus before. Anyway, there is my load order.

 

Edit: Just bought Amulet and Tail versions of a cape. The Tail displays fine but the Amulet doesn't (unless naked).

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Using the mod to allow Unlimited Amuletes and Rings and by adjustiing the Tweaks assorted and Tweaks clothing in Wrye Bash to allow clothing and armor to show amulets should fix your problem. Remember that choosing unlimited amulets or rings inside the Bashed Patch will make all Amulets and rings become invisible in the game!
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