Jump to content

Morph to/from Binary anyone?


Kaerar

Recommended Posts

Well after hunting through a savegame for the head of a character I had created I managed to find where the chargen morph is held (rather than normal mop or mor inserted morph).

 

The morph is hidden in binary format in the save file here:

SAVEGAME_PLAYERCHAR > SAVEGAME_PLAYERCHAR_CHAR > SAVEGAME_PLAYER_MORPH

 

Using the GFF editor it's easy to find. (4th from bottom in the SAVEGAME_PLAYERCHAR_CHAR expansion)

 

Unfortunately while I found it, I haven't the skills to decode it. Though for anyone savvy with hex editing or binary decoding it should be a breeze to work out the pointers. Just need to work out how they relate to morphs and then the shapechanging and fade issues can be dealt with :)

 

 

Tested to work as I copied one chargen made morph to another savegame by copying just this field. Saved me a lot of time remaking the head ;)

 

EDIT: The morph data also contains the basic armour data like whether it's Dalish leather or Studded Leather. It doesn't know if it's a unique of that armour though.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...