FireFlickerFlak Posted October 16, 2014 Share Posted October 16, 2014 I have a spell that completely kills itself and its script when dialogue is started while it is being cast. I am not sure why this is causing the script to error, but I imagine it would help if I could cancel parts of it while the player is in dialogue. How do I check for dialogue? Link to comment Share on other sites More sharing options...
Mattiewagg Posted October 17, 2014 Share Posted October 17, 2014 There's a condition function for it (IsInDialogueWithPlayer). Link to comment Share on other sites More sharing options...
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