cdo947214 Posted October 16, 2014 Share Posted October 16, 2014 I created an NPC and put her in Vault 101. I gave her a forcegreet dialogue that takes place right before you go into the classroom to take the GOAT. Now, I want her to travel to Rivet City. Do I put that in the "result script (end)" under topics, or do I create an AI package? How do I phrase it? Thanks. Link to comment Share on other sites More sharing options...
sirsamuelin Posted October 18, 2014 Share Posted October 18, 2014 Wow, that is indeed very specific... I think you can actually manage, check out the Gamebryo console commands at the Wiki, only package I remember is addscriptpackage 4083b, although, that only makes a particular npc to follow you. Link to comment Share on other sites More sharing options...
vforvic Posted October 21, 2014 Share Posted October 21, 2014 There are a couple of ways I would try, but something like below should work.Have your own Quest with Quest Script that says something like below. When the Player completes the quest Future Imperfect (GOAT) your NPC will move to a location of your design. You could have the NPC just stand around outside the classroom while the Player goes in to talk to Mr. Brotch or have the NPC run a package walking towards the Vault exit. In either case once the GOAT is finished and Future Imperfect ends your NPC will move and the Player will never notice.I would not have them use a Travel Package for such a great distance because way to many things can go wrong between the start and finish point. scn MyQuestScriptName short MoveOnce Begin GameMode if GetQuestCompleted CG03 == 1 && MoveOnce == 0 YourNPCref.moveto RivetCityMARKER ;This can be a current Marker or one you make yourself. set MoveOnce to 1 endif End Link to comment Share on other sites More sharing options...
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