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The Ultimate Orc Mod


ExpatLuke

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That's a fantastic idea ExpatLuke, I've always wanted to have a mod that lets you rebuild a stronghold, recruits new members and initiate trade or war with other tribes. Also, I love the idea of unifying every stronghold into one massive Orc Faction. I've always wanted to gather a horde of Orcs and battle both Imperials and stormcloaks, and then finally claim Skyrim for the Orcs... It's a good idea.

Get on it Saurus lol... I think this would be a perfect mod for you to dip your toes in with.

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then this is a mod that would only be playable if you were playing as an Orc. Is that really a valid mod?

 

It would obviously be meant to be played by an Orc... but if people want to play it as another race, I doubt it would race restricted. The goal would be to make it as lore friendly as possible.

 

Is someone picking up this project?

 

Not yet it seems. I'm really hoping someone does though.

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That may be so, but we've had stories of people having affairs even under the eyes of their supposed God. You can't look at Lore as being, only has only will, you have to look at Lore as a structure for a building. So long as the structure works, we can make the building out of anything.

 

If a War Chief has 2 sons. And the eldest is clearly in line for the right of succession, the idea of surpassing his father and becoming War Chief himself probably never even looked like a possibility. But the guy also is still a man with sexual desires and romantic asperations. Despite not having the strength to take the thrown, he was still raised with the mentality of a War Chief, that if he is strong enough, he should be allowed to get it. And what he wants is to be married to the woman he loves. So he uses his strengths, just like every Orc is taught to, only his strength is stealth, not combat, so he can't kill his father in open combat. So he waits, until one day, a lone Orc shows up at his Stronghold's gate. The Orcs look upon him with suspicion as he plots with his father to take back a lost Stronghold that was taken by Forsworn. He is a quiet, stealthy orc, a rare specimen among his race, and he listens in on the discussion. The strange Orc asks for men to help him in taking the keep, and a plan unfolds in his head, a loophole.

 

Malakath encouraged the strong, and though his body was weak, his mind was strong, and he prayed that Malakath would recognize his strength. He volunteers, using the excuse of wanting to prove his own strength in his tribe for once and to stand beyond his brother's shadows. These are half-truths. Hearing her beloved volunteer, his love also Volunteers, offering her Bow with his knife.

 

The strange Orc accepts their offer, his father, proud of his son's bravery, decides to hold a feast in their honor, in case this may be their last. The next day, he leaves, his secret beloved beside him, and the Strange Orc before him. They make their way to the Stronghold, it is quite well defended, but he are not without his brains. He inform the Strange Orc that before this Stronghold was taken, his father and he would do trade here, and he would often go exploring in the dark mines. He remembers a small portion of the mine had nearly collapsed on him, with light poking from the outside. There was another entrance they could take, from behind, in the shadows.

 

They slowly uncovered the secret entrance to the Mine, making their way in and slaughtering the Forsworn as they advanced, keeping to the shadows. The Strange Orc is a master fighter, taking down many of the Forsworn by himself, while his beloved assists with her bow, and he with his knife. But then the true trial came to them. They had managed to take out a large percentage of the Forsworn because the caves were so narrow and dark, but the entrance was coming up, and whatever was left of the Forsworn would all be waiting for them, along with their leader.

 

But to his surprise, they held their own, the Strange Orc unleashing a power he had never seen before and Fought evenly with their Leader. He was incredibly powerful, using magic and trickery to his advantage, but the Strange Orc eventually overwhelmed him, slicing his head off and removing his heart, the trophy his father wanted for their victory.

 

When the battle finally ended, he approached the Strange Orc, wondering if he wanted to continue working with them after this. The Strange Orc seemed to enjoy the idea of having them around and so he requested something very personal. He asked, if he were to join the Strange Orc's Stronghold, he would permit him to marry. The Strange Orc looked at him with suspicion, or was it confusion, sometimes it is hard to tell which an Orc is feeling. He ultimately gave his blessing, and the betrothal was kept secret from his father, who held a second celebration in honor of their grand victory.

 

But the trial was not over with yet. For Malakath would not have this go unanswered. That night, he felt the urge to go out and new that Malakath was calling to him. The Strange Orc had noticed him leave and had followed, but Malakath seemed to want this, as the Strange Orc was the one to allow his affair to go rewarded.

 

But it seemed Malakath enjoyed a clever Orc for once. Yes he prided himself on the honor and strength of the Orcs that worshipped him, but he was the Deadra of Oaths and curses, and new Oaths can be made before him, as he is their Deadra, and he is their all-father. He sends you both on a quest to recover an ancient weapon, powerless now, but will serve as a symbol of their devotion to him. The weapon is guarded in a deep cavern filled with the worst of Skyrim, guarded by the lands greatest nightmares. The Deadra of Curses expects no less of them.

 

So, while his beloved starts preparing the Stronghold for their return, the two of them venture forth into parts unknown, to prove their devotion to the Deadra.

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Greetings

 

Awhile back i suggested a similar thing, though i would like to be forgiven because I am relatively new to the community, so instead of trying to advance my request, instead I want to complement this post with whatever ideas I can scrape by.

 

So here goes:

 

 

If someone experienced another mod called "Undeath", you'd recall one of it's more interesting features was to personally travel to Dragontail Mountains, which at the time was the center of operations for the King of Worms.

 

This Ultimate Orc Mod could achieve a similar goal, where you had to travel to the Capital of Orsinium to prove yourself that you are capable of running the stronghold.

 

This test in which you partake in to recieve acknowledgment for Chiefdom can be called:

 

--THE TRIALS OF TRINIMAC--

 

This event consists of three tests:

 

Test of Survival

 

This test involves throwing you into the wilderness with nothing but a rusty sword, a woodcutters axe and a bread. Against the tundra of Orsinium, you have to go through the forest to retrieve an orcish artifact of some description and back. This can be best experienced with several survival mods, along with the mod "Hunterborn" to make this particular challenge be raised to its fullest potential.

 

Test of Leadership

 

In here, the player is given command of three soldiers: A warrior, an archer and a healer, and the player has to unite them, making sure that they have a good morale, that they stay disciplined and, above all else, alive. In this case a new follower system is advised to integrate the management between the player and npc to a more indepth level, where the player can tell one npc to aid the other, to hold position and to change combat tactics.

Ah, and the player is tied, so he has to rely fully on the three npc's.

 

Test of mettle

 

Probably the easiest, this challenge has the player duke it out against a dremora. Of course, it also worth mentioning that dremora will mirror flawlessly the player's strenghts, skills, perks, shouts and possessions, almost as if the dremora becomes the player itself.

 

 

 

After the player succeds in completing the trials, a celebration is ensued, and a ritual is performed to give official recognition to the player as chief of the stronghold, and giving you a permit, written in orichalcum stone.

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