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Request: FF7 Battle System


inculus

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I was having my daily thoughts as to what game I want to play but its always the same answer, FF7 or Oblivion. Then it came to me, why not merge aspects of both together? Keep the typical Oblivion style of exploring but when a battle comes up, switch to a Final Fantasy style of fighting. Time/turn based fighting.

 

So you'd be exploring as usual.

You'd see a wolf or something.

Run up to it.

When the fight triggers you'd get the typical FF7 screen shatter effect.

Then your character would be facing the Wolf(s) and the camera angle is now 3rd person and at a different angle.

 

I was thinking that perhaps when the fight starts the camera angle could change (via script effect) and you'd lose your typical control over your character. Then the animations would be controlled via scripts linked to the menu choices. Something like what the Estrus mod does with the camera minus the control over camera location. <"Estrus" is an adult mod so minors don't bother.> (Sorry for the terrible example but I don't know any other mods which do it).

 

You'd have the typical FF7 screen UI with:


  •  
  • Name
  • HP
  • Mana
  • Time-Till-Turn bar

 

Also the menu with:


  •  
  • Attack
  • Defend
  • Magic
  • Items

 

Combine this with some armour mods and the materia mod and you've got an Oblivion graphics quality, not-quite-but-is-almost-believable FF7 beginning of a re-make. Throw in mods for boss fights, FF7 music, perhaps some areas of the FF7 world (Midgar etc), possibly some quests for FF7 storyline and Bobs your uncle!

 

Of course there are a massive number of issues to contend with.


  •  
  • Would the game world pause while the battle is taking place?
  • What if you attack a mob before entering a battle? (Pre-emptive attack? * What about one-shotting things? What then?)
  • How to get the mob/player to stay where they are and only move during an attack and then move back.
  • Companion mods are all the rage. Would it be possible to get them into the battle too? (Keep them AI controlled or give control to the player?)
  • Escaping from a fight. (Despawn the mob? -> Could lead to abuse of the system. * Move the mob away? * Make it friendly for a set time?)
  • Which poor sod has the skills and patience to do a massive mod like this?

 

 

FEAR MY AWESOME PAINT SKILLZ!

http://i211.photobucket.com/albums/bb111/Inculus/FF7_Screen_Idea-1.jpg

 

But yeah basic idea. No need for barrier really as they tend to have too low durations in Oblivion, so thought maybe a list of icons with on-hover tooltips for current active effects? Buffs, debuffs, racials etc.

 

 

I have little experience with modding Oblivion as I prefer to mod Dragon Age:Origins so I don't really know if its possible or not. Hope is the food of foolish people but right now I'm full up! Any constructive discussion is greatly appreciated.

 

~Peace~

 

P.S. Willing to provide cookies and eternal love for anyone who can do this!

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With Oblivions Game Engine. EXTREMELY HARD. Sorry to ruin Your Dreams.....

Though You Could do it by making it when you finish A Combo You Get Stuck in The Mode your in until its your turn. But It would sort of be hard because you would get gang bashed and if you had a Mod that adds NPC they probably wouldn't have the script so you would be Screwed in Making Compatibility Mods.

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