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Combined helmet meshes not appearing on character models properly


BakaSmurf

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Hey guys,

 

So I'm trying to make a personal mod that adds a new helmet to the NCR's leveled lists, which will be known as the NCR Darklight Helm, a combination of the Darklight Cowl from Old World Blues and an M1 Helmet model from Earind's WW2 M1 Helmets mod.

 

Modification process pictured with images in spoiler box.

 

 

 

http://i663.photobucket.com/albums/uu352/BakaSmurf/01-CopyBranch_zpsfc5a08dc.png

http://i663.photobucket.com/albums/uu352/BakaSmurf/01-PasteBranch_zpsa0ab2690.png

http://i663.photobucket.com/albums/uu352/BakaSmurf/03-Edit_zps13bf2787.png

http://i663.photobucket.com/albums/uu352/BakaSmurf/04-GreatSuccess_zpsd75724a1.png

http://i663.photobucket.com/albums/uu352/BakaSmurf/05-YUNOWORKDARKLIGHTHELMET_zps3130625a.png

 

 

 

Disregard the Darklight Cowl's missing texture in the GECK, it appears fine in-game. The issue I'm having with the mod is in that while the new helm appears as it should in the GECK when examining it from the mesh preview window, the M1 Helmet is nowhere to be seen when it's equipped on an NPC in the GECK for preview, or when equipped in-game by anyone.

 

I'm not terribly familiar with the intricacies of NifSkope, but I was hoping that someone would be able to at least point me in the right direction to get this working in-game, because personally I really think that this would help in making the in-game NCR patrols and guardsmen look more intimidating.

 

Thanks for any help you guys can provide.

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Hm, are you using the copy branch/paste branch method? In that case, make sure to paste the new branch to the root (BSFaseNode or whatever the one after the NiHeader is called). I've had that happen before when I copy the branch to the wrong spot :laugh:

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Hm, are you using the copy branch/paste branch method? In that case, make sure to paste the new branch to the root (BSFaseNode or whatever the one after the NiHeader is called). I've had that happen before when I copy the branch to the wrong spot :laugh:

 

Unfortunately I have been pasting the M1's branch to the Cowl's root branch (0 Ni Node Txt Scene Root [0]), which doesn't seem to be working in this case... Or rather it is working, but only until the helmet is actually equipped to a character.

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Well, I'm working on a mod at the moment but you could shoot me the models thru a PM and I'll see if I can figure things out :smile:

Uh... I'm not sure that would be legal, considering that I'm using a model straight from Old World Blues as the base.

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I have the DLC myself too...

That's beside the point, exchanging files that were originally created by Bethesda/Obsidian is illegal... If you have the DLC yourself you could simply extract the Darklight Cowl yourself and download the M1 helmets and follow the steps I took (which would take you less then a minute, adjusting the M1 aside, really) to re-create it. Heck, maybe you'll even do it right the first time and will be able to just post instructions for me to follow.

 

Not trying to be difficult, but the law is the law, and the Nexus has a zero tolerance policy when it comes to file sharing period.

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