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SigilStone01 Causes Editor Errors


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I subclassed one of the Sigil Stone Activators so I could remove the script, but every time I open this cell in the CS it gives me two errors (they are identical but it does give it to me twice).

 

NiControllerSequence::StoreTargets 'Idle'failed to find target with the following identifiers:
m_pcAVObjectName	SigilCore01
m_pcCtlrType		NiTransformController
m_pcPropertyType	(null)

 

Doing a text search in the CS for "SigilCore" returned Zero results, and so did doing the same search on these forums.

 

 

I can ignore these as they do not seem to mean anything; however entering this room in-game IS much more prone to Black-Screen freezes, so I'd like to fix this if possible.

 

I tried going into a copy of the SigilStone01.nif with Nifscope and removed the controller branches, but, the CS gave me the same error when editing this cell. Hmmmm...

 

 

Does anybody have any clue what I did or did not do wrong?

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Explain this line for me:

I subclassed one of the Sigil Stone Activators so I could remove the script

If you changed something in the .nif, the problem likely has to deal with whatever change you made.

 

If you're talking about just making a new activator definition without a script attached, try dropping a normal, scripted sigil stone activator into the scene to see if the same error comes up. If an error appears, it may simply be due to the more finicky nature of the 1.2 version of the engine and is a vanilla issue, much like the many "invalid nif version" errors you get when trying to place alyied ruin pieces.

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