BRCM Posted October 18, 2014 Share Posted October 18, 2014 Hey, The DLC simply do not appear. While this appears to be a common issue I have tried the typical solutions to fix this, such as checking them off. If anyone has a suggestion I would GREATLY appreciate it. I use FOMM, Windows7, I run the game through steam with FOSE renamed to FalloutLauncher and there are no apparent issues with the mods, everything looks great. Here is my load-order: Fallout3.esmBrokenSteel.esmZeta.esmThePitt.esmAnchorage.esmPointLookout.esmUnofficial Fallout 3 Patch.esmCRAFT.esmCALIBR.esmProject Beauty.esmFO3 Wanderers Edition - Main File.esmMart's Mutant Mod.esmRH_IRONSIGHTS.esmAWorldOfPainFO3.esmImaginatorFO3.espEnhanced Weather - Rain and Snow.esmFOOK2 - Main.ESMFOOK2 - [DIK] DLC Improvement Kit.ESMCINEMATECH.esmProject Beauty- Broken Steel.espProject Beauty- Point Lookout.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - Project Beauty (Followers Enhanced).espFO3 Wanderers Edition - Project Beauty.espGNR Enhanced.espWeaponModKits.espUndergroundHideout.espDYNAVISION - Dynamic Lens Effect.espMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Master Menu Module.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - Project Beauty.espBoSPatrols.espRH_IronSights_Basic_AnchoragePlugin.espRH_IronSights_Basic_BrokenSteelPlugin.espRH_IronSights_Basic_PittPlugin.espRH_IronSights_Basic_PointLookoutPlugin.espRH_IronSights_Basic_VanillaPlugin.espRH_IronSights_Basic_ZetaPlugin.espRH_IronSights_Pitt_NewRifleSights.espRH_IronSights_PL_NewItems.espRH_IronSights_RemoveReticule.espEnhanced Weather - Rain and Snow in Fallout.espEnhanced Weather - REBOOT.espEnhanced Weather - Sneak Bonus during Storms.espEnhanced Weather - Weather Sounds in Interiors.espFellout-Full.espFellout-Anchorage.espFellout-BrokenSteel.espFellout-pipboylight.espFellout-PointLookout.espFellout-Zeta.espFOOK2 - Main.espFOOK2 - [DIK] DLC Improvement Kit.espFOOK2 - Main [Hotfix].espFOOK2 - DIK [Hotfix].espDirectors Chair - Fallout 3.espFallout 3 Merged Patch.esp Total active plugins: 70Total plugins: 70 Link to comment Share on other sites More sharing options...
M48A5 Posted October 18, 2014 Share Posted October 18, 2014 (edited) The correct load order:Fallout 3AnchorageThePittBrokenSteelPointLookoutZeta You cannot have FOOK and FWE in the same game. Choose one or the other. If you intend to keep FWE, disable and uninstall MMM-Tougher Traders, Zones Respawn and Natural Selection. They are part of FWE. You do not need FWE-Project Beauty (Followers Enhanced), you are not using Broken Steel (Followers Enhanced) You are missing compatibility patches for MMM, WMK and RH_Ironsights. Your FWE, MMM and RH_Ironsights plugins are in the wrong order also. See the recommended load order on the FWE description page. Edited October 18, 2014 by M48A5 Link to comment Share on other sites More sharing options...
BRCM Posted October 19, 2014 Author Share Posted October 19, 2014 (edited) The correct load order:Fallout 3AnchorageThePittBrokenSteelPointLookoutZeta You cannot have FOOK and FWE in the same game. Choose one or the other. If you intend to keep FWE, disable and uninstall MMM-Tougher Traders, Zones Respawn and Natural Selection. They are part of FWE. You do not need FWE-Project Beauty (Followers Enhanced), you are not using Broken Steel (Followers Enhanced) You are missing compatibility patches for MMM, WMK and RH_Ironsights. Your FWE, MMM and RH_Ironsights plugins are in the wrong order also. See the recommended load order on the FWE description page. Hey, I appreciate you hitting me back. I spent about three hours fixing EVERYTHING. All the DLC are appearing and the game looks incredible. So for that I thank you. Now, I get the occasional lag spike and crash every 5 to 10 minutes. Do you think it could be in regards to a compatibility mod I need? For reference to anyone who wants to confirm a load order that does bring up all the DLC correctly: Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmUnofficial Fallout 3 Patch.esmCRAFT.esmCALIBR.esmProject Beauty.esmAWorldOfPainFO3.esmCINEMATECH.esmEVE.esmRH_IRONSIGHTS.esmImaginatorFO3.espFO3 Wanderers Edition - Main File.esmMart's Mutant Mod.esmEnhanced Weather - Rain and Snow.esmProject Beauty- Broken Steel.espProject Beauty- Point Lookout.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - Followers Enhanced (BrokenSteel).espFO3 Wanderers Edition - Optional VATS Realtime.espFO3 Wanderers Edition - Optional Restore Tracers.espFO3 Wanderers Edition - Optional Restore Tracers (automatics only).espWeaponModKits.espWeaponModKits - FWE Master Release.espWeaponModKits - OperationAnchorage.espWeaponModKits - ThePitt.espWeaponModKits - BrokenSteel.espWeaponModKits - PointLookout.espWeaponModKits - Zeta.espMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Project Beauty.espMart's Mutant Mod - Master Menu Module.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Zones Respawn.espEnhanced Weather - Rain and Snow in Fallout.espEnhanced Weather - REBOOT.espEnhanced Weather - Sneak Bonus during Storms.espEnhanced Weather - Weather Sounds in Interiors.espRH_IronSights_Basic_AnchoragePlugin.espRH_IronSights_Basic_PittPlugin.espRH_IronSights_Basic_BrokenSteelPlugin.espRH_IronSights_Basic_PointLookoutPlugin.espRH_IronSights_Basic_ZetaPlugin.espRH_IronSights_Basic_VanillaPlugin.espRH_IronSights_Pitt_NewRifleSights.espRH_IronSights_PL_NewItems.espRH_IronSights_RemoveReticule.espRH_EVE_Bridge.espRH_FWE_Bridge.espRH_WMK_Bridge.espFellout-Full.espFellout-Anchorage.espFellout-BrokenSteel.espFellout-pipboylight.espFellout-PointLookout.espFellout-Zeta.espBoSPatrols.espDYNAVISION - Dynamic Lens Effect.espGNR Enhanced.espUndergroundHideout.espBlackened FWE + MMM + EVE + Project Beauty.espDirectors Chair - Fallout 3.espFallout 3 Merged Patch.esp Total active plugins: 77Total plugins: 77 Total active plugins: 74Total plugins: 74 Edited October 19, 2014 by BRCM Link to comment Share on other sites More sharing options...
M48A5 Posted October 19, 2014 Share Posted October 19, 2014 (edited) Use only one "Optional Restore Tracers". Disable and uninstall all of your Marts Mutant Mod and get the new merged one from Paradox Ignition. http://www.nexusmods.com/fallout3/mods/16787/? It is the only one supported by Blackened. While you are there, you might as well get the RH_Ironsights and Fellout mergers. I believe I have seen that Enhanced Weather need to be loaded after Fellout. I don't use Enhanced Weather, so you might want to look into that. If you decide not to use the merged Fellout, then disable and uninstall the DLC plugins. They are not necessary with Fellout-Full. They are only available to use is you don't have all the DLCs. The mod author made the individual plugins so that users could download the ones they needed. Edited October 19, 2014 by M48A5 Link to comment Share on other sites More sharing options...
blove Posted October 19, 2014 Share Posted October 19, 2014 Just to clarify, FOOK2 contains Refurbish DLC by JustinOther which changes the DLC quest triggers to be more appropriate and immersive. Link to comment Share on other sites More sharing options...
BRCM Posted October 20, 2014 Author Share Posted October 20, 2014 Just to clarify, FOOK2 contains Refurbish DLC by JustinOther which changes the DLC quest triggers to be more appropriate and immersive. I re-did everything to remove FOOK. Anchorage still appeared probably because the radio signal can be heard from the start? I would really like FOOK but concerned about the conflict with FWE which is the primary MOD I want. Link to comment Share on other sites More sharing options...
BRCM Posted October 20, 2014 Author Share Posted October 20, 2014 Use only one "Optional Restore Tracers". Disable and uninstall all of your Marts Mutant Mod and get the new merged one from Paradox Ignition. http://www.nexusmods.com/fallout3/mods/16787/? It is the only one supported by Blackened. While you are there, you might as well get the RH_Ironsights and Fellout mergers. I believe I have seen that Enhanced Weather need to be loaded after Fellout. I don't use Enhanced Weather, so you might want to look into that. If you decide not to use the merged Fellout, then disable and uninstall the DLC plugins. They are not necessary with Fellout-Full. They are only available to use is you don't have all the DLCs. The mod author made the individual plugins so that users could download the ones they needed. So I am to remove all MMM mods...OR...remove all MMM merger mods? Should I be using all the paradox mergers over the Blackened? I appreciate your assistance. :D Link to comment Share on other sites More sharing options...
M48A5 Posted October 20, 2014 Share Posted October 20, 2014 Paradox Ignition merges plugins into one mod. Blackened provides compatibility between mods. Two different things. It is not use either/or, it is use both. Link to comment Share on other sites More sharing options...
BRCM Posted October 20, 2014 Author Share Posted October 20, 2014 Paradox Ignition merges plugins into one mod. Blackened provides compatibility between mods. Two different things. It is not use either/or, it is use both. Understood. Thank you sir. Is there a specific reason why FWE and FOOK don't work or is that too long of a reason? Link to comment Share on other sites More sharing options...
M48A5 Posted October 20, 2014 Share Posted October 20, 2014 Paradox Ignition merges plugins into one mod. Blackened provides compatibility between mods. Two different things. It is not use either/or, it is use both. Understood. Thank you sir. Is there a specific reason why FWE and FOOK don't work or is that too long of a reason? Both FWE and FOOK are a major overhaul of the game. They both change many of the same things in the game and therefore conflict in many ways. So much so, that they cannot be used in the same game. I tried FOOK on a game after having used FWE on a previous game and could not progress past a certain point in the game with FOOK. It would continually crash. I uninstalled FOOK and went back to FWE. Link to comment Share on other sites More sharing options...
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