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Hello.

 

Thank you in advance for reading my post, and for offering any assistance (I apologize if my post is ill-placed).

 

I have a question regarding Texture Sets.

 

I am creating a Texture Set, and have been stopped short from the opening gate - what is confusing me are the various Texture names - _msn.dds, _s.dds, and _sk.dds to be precise.

 

I know that these are all different "Types" of Textures, but what I am wondering is how do they "Match Up" with "Diffuse", Normal / Gloss", Sub-surface", "Detail Map" and "Specular"?

 

For instance, I am about to target a Texture File for "Diffuse" - which Texture file should I choose (of the types mentioned above)? _msn.dds, _s.dds, _sk.dds...or the Texture with NO suffix?

 

Is the following information correct:

 

.dds – This is the “Diffuse Map”, the compressed Texture itself, and has no suffix attached to its name.

_msn.dds – This type of Texture is referred to as a “Normal Map”.

 

_s.dds – This is a “Gloss / Shine Map”.

 

_sk.dds - These “Maps” contain sub-surface details.

 

Thank you for your time, I look forward to hearing from you.

 

StackEmHigh

 

Edit:

 

Just discovered another Texture for the list: _n.dds

Edited by StackEmHigh
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