StackEmHigh Posted October 18, 2014 Posted October 18, 2014 (edited) Hello. Thank you in advance for reading my post, and for offering any assistance (I apologize if my post is ill-placed). I have a question regarding Texture Sets. I am creating a Texture Set, and have been stopped short from the opening gate - what is confusing me are the various Texture names - _msn.dds, _s.dds, and _sk.dds to be precise. I know that these are all different "Types" of Textures, but what I am wondering is how do they "Match Up" with "Diffuse", Normal / Gloss", Sub-surface", "Detail Map" and "Specular"? For instance, I am about to target a Texture File for "Diffuse" - which Texture file should I choose (of the types mentioned above)? _msn.dds, _s.dds, _sk.dds...or the Texture with NO suffix? Is the following information correct: .dds – This is the “Diffuse Map”, the compressed Texture itself, and has no suffix attached to its name. _msn.dds – This type of Texture is referred to as a “Normal Map”. _s.dds – This is a “Gloss / Shine Map”. _sk.dds - These “Maps” contain sub-surface details. Thank you for your time, I look forward to hearing from you. StackEmHigh Edit: Just discovered another Texture for the list: _n.dds Edited October 18, 2014 by StackEmHigh
camaro_69_327 Posted October 18, 2014 Posted October 18, 2014 See if this thread helps straighten all this out>>>http://forums.nexusmods.com/index.php?/topic/1188259-bslightingshaderproperty-basics/
Recommended Posts