brokenergy Posted July 18, 2010 Share Posted July 18, 2010 We have been looking for this patch and it is almost here. Patch 1.04 is going to released on 19th July 2010 for PC and fixes many of the issues that people have been experiencing. Here is the note of what they have fixed for 1.04, obtained from the official forums. General Fixes• Daggers will now properly assign the dexterity-based damage bonus• Achievement images and messages will now display properly.• Resolved some authorization issues with downloadable content.• Blood talents from the Grey Warden Base premium downloadable content will now work properly in Awakening.• Fixed an issue where installing new downloadable content would occasionally leave the "Other Campaigns" selection greyed-out without a restart of the game.• Multiple transitions in and out of Fade areas will no longer multiply the number of visual effects running and slow down gameplay.• Floating numbers no longer appears over players' heads.• Damage statistics will now be updated properly on the Inventory screen when weapons were unequipped.• Importing a character to a new module from a savegame that did not have the hero in the party caused the game to crash.• If a character is imported into Dragon Age: Awakening and is stripped of their incompatible gear from DLC, they will be equipped with default equipment.• Names with accents and special characters will now show up correctly in the Story So Far load hints.• Switching between Dragon Age: Origins and Dragon Age: Awakening will no longer reset options to default settings.• Fixed a number of memory leaks that were increasing the number of crashes• Audio drivers were causing a number of audio-related crashes. As such, audio drivers have been updated.• Fixed issues that were preventing portraits from being uploaded to the BioWare social site.• Game saves on Xbox 360 were being corrupted if you sold too many items to the same merchant. Saves will no longer be corrupted if you do this.• Screenshots are no longer automatically uploaded on the PC by default on new installations.• Fixed pick-pocketing. Characters were successfully stealing, but not receiving any items. Dragon Age: Origins Fixes• Fixed an issue that would cause incorrect characters to occasionally appear in Morrigan's ritual.• Players who rescued their party members in the Fade of the Broken Circle plot were still forced to fight the sloth demon alone. This has been resolved.• It is no longer possible for the player to get blocked during gameplay by pursuing both candidates' quests in the Orzammar plot line.Dragon Age: Awakening Fixes• A variety of bugs were preventing personal quests from triggering and causing issues with party member approval have been fixed.• Lillith will no longer repeatedly thank the player at Vigil's Keep after being rescued.• During the Assault on Amaranthine, a bug would occasionally make some enemies invincible, which impeded game progress. This no longer happens.• Imported rogue characters will now properly detect traps.• The message, "Legacy tattoo asset do not use!" will no longer appear on the faces of imported characters.• Masterpiece and paragon silverite runes are now weapon runes instead of armor runes.• The masterpiece slow rune is now available for purchase from merchant stores.• Players may now receive notes of appreciation from their Origins love interests. Known IssuesWhile we have fixed the party member approval/personal quest issues, it is important to note that players may not experience the results of this fix until starting a new game. Because of the nature of the bug and the fix implemented, while it is possible that it will still affect party members that are not yet in the player’s group, in general existing game saves may still not see proper approval results.(Awakening) Silverite Mine IssuesSome players have experienced a situation where it is possible to enter the Silverite Mine in the Wending Wood early by picking the lock to the door (despite the lock initially appearing to be impossible to pick) prior to completing the quest with Velanna. Due to technical limitations, we will be unable to patch this issue and as such we wish to communicate to players to avoid this situation. Entering the Silverite Mine early may result in loss of some inventory as well as broken plot flags due to prior quests not being completed properly. Normally, the door will unlock after fully resolving the encounter with Velanna and the player should not attempt to enter the Silverite Mine before then. (Origins) Arl of Denerim’s Estate, Basement (immediately post-Riordan rescue) IssuesSome characters that have an area-of-effect aura, such as Miasma, enabled may cause the guards on the other side of the door in the basement of the Arl of Denerim’s estate to attack the party prior to the party having had their encounter with them. Due to technical limitations similar to the Silverite Mine issues, we will also be unable to patch this issue. Unfortunately, if this happens then the player’s party is stuck in a state where they are unable to remove the guard’s disguise they had earlier donned. The only way to fix this issue after it has occurred is to re-load an earlier save and ensure that any area-of-effect auras are disabled prior to getting the party too close to the door. Normally, upon opening the door the party will have an encounter with the guards where the disguises will be dropped and the party’s equipment will be restored. So immediately after rescuing Riordan and taking the stairs to the basement, ensure that the party disables any aggressive area-of-effect auras and refrains from casting any area-of-effect spells prior to opening the door in the basement so the guard cutscene triggers properly. It’s safe to resume those effects after the guard encounter.(Awakening) Armor sets: Sentinel Armor & Vigilance Sword (Xbox 360 and PS3), Blackblade Armor (All platforms)Unfortunately, we are unable to fix the issues concerning these armor sets and the Vigilance Sword. Due to various limitations surrounding what we can and cannot patch concerning DLC content, very strict limits in the size of console title updates, and the state of some of the assets we attempted to implement, we regret to inform you that these items will not be fixed at this time. There is a workaround for the appearance of the Sentinel Armor and the Vigilance Sword on consoles, and that is to not have the Soldier’s Peak/Grey Warden Base DLC installed. We realize this is not by any means an ideal solution, but regrettably we will be unable to fix this properly and for that we apologize. Note concerning Silverite Mine, Arl of Denerim’s Estate, and Item issues: Please accept our apologies. While we wish we could have fixed these issues to the community’s satisfaction, we are unable to do so at this time. As indicated, we realize that none of these workarounds are ideal in any way but regrettably have no other course of action as we have very strict limitations with what we are able and not able to patch, on consoles especially. We have taken into account the root issues related to the implementation of these areas/pieces and will carry it forward in an effort to avoid things like this happening in the future. *** So some of the major issues are not fixed but many of the bugs are removed now. Maybe I'll play Awakening when this is released. Link to comment Share on other sites More sharing options...
usprivateer Posted July 18, 2010 Share Posted July 18, 2010 Hmmm, now I get to try to figure out what mods I have that will conflict. I've never really noticed the dexterity bug. How does that manifest in game? Link to comment Share on other sites More sharing options...
Kaerar Posted July 18, 2010 Share Posted July 18, 2010 The daggers are strength based limiting Rogue's usefulness in melee combat. Only thing that will conflict for me is the runs. I run a run fix mod so easy fix ;) Oddly enough the Blackblade armour fix was released by the community ages ago. Dunno why Bioware can't fix it :blink: Link to comment Share on other sites More sharing options...
RustyBlade Posted July 18, 2010 Share Posted July 18, 2010 With the exception of the memory leaks fix I have no reason to even consider installing it. Most of the listed issues have already been fixed or I have played the game enough that I already compensate for them via console or cheating. Add to that the fact that we have no idea how many mods will be broken by this and it tells me not to install for a good while. Thanks BioWare but IMO this is too little, too late; perhaps I will install with the next expansion pack (if there is one.) Link to comment Share on other sites More sharing options...
brokenergy Posted July 18, 2010 Author Share Posted July 18, 2010 There isn't going to be another expansion pack for DA:O, Rusty. But BW has stated that they will continue patching DA:O so IDK, maybe some of the other bugs will be fixed in 1.05? Link to comment Share on other sites More sharing options...
DarkeWolf Posted July 19, 2010 Share Posted July 19, 2010 I'm really interested in hearing how those memory leak fixes work.Or in the case of their "fix" for the load screen time...Don't Work. And yeah, I'm seriously wondering how many mods are gonna be broken with the new patch. For a company that hired out a bunch of modders for a game, how is it that they can't fix some of the issues that the community has fixed or worked around, for months now? *losing faith in BW VERRRRRRRRRRRY rapidly* Link to comment Share on other sites More sharing options...
Thandal Posted July 19, 2010 Share Posted July 19, 2010 ... And yeah, I'm seriously wondering how many mods are gonna be broken with the new patch...Not sure that issue is BioWare's problem! [picture of smiley with tongue out] :P ( Emoticons broken for me since the Forum upgrade last week... [picture of saddey] ) :( ] [Edit: using the "dark" skin (Thanks guys! :thumbsup: ) the forums' various tools and features are now accessible, albeit in slightly different ways than before. Now, if we could just get the "light" skin to behave as well... ;D ) ] But seriously... I'm not a modder, so I realize things that might jump out to them won't necessarily jump out for me, but I don't see much in the "fix" list that should impact the kinds of mods most of us are concerned about. The mods that correct the problems in the game mechanics (plot trigger failures, Dex bonus for daggers) just won't be needed any more. If by "broken" you mean, "A mod that contained elements that addressed many different bugs, some of which are now 'officialy' corrected but others of which are not, and now conflicts with that 'official' code." (e.g. Qwinn's Unofficial Fixpack, which I love!) I have every confidence in the Community, (shout out to Qwinn, xatnos, TerraEx, Altorian, Kamajii, and many, many others!) and expect that the important ones will have their own updates quickly. Link to comment Share on other sites More sharing options...
spets21 Posted July 19, 2010 Share Posted July 19, 2010 ooooh! after long months of waiting and finally bioware released a patch although most of the bugs mentioned that was being released was already fixed by the community namely qwins but thank you bioware for showing us that you do care about your fan's *cough.... but something tells me(a little voice on my right shoulderhttp://bestsmileys.com/evil/11.gif)that i should not install this patch just yet hmmmm i'll just wait till you guys do , and may be give us feed backs on what mods that conflicts to this new patch.....hehehe now what about mem leak any word on when that problem will be fixed? Link to comment Share on other sites More sharing options...
Riddleofsteel Posted July 19, 2010 Share Posted July 19, 2010 Anyone tried this yet? Almost done downloading it. And I had no idea there was a fixpack from Qwinn. Might just install that and wait on 1.04... Link to comment Share on other sites More sharing options...
usprivateer Posted July 19, 2010 Share Posted July 19, 2010 How do you stop your game from auto updating on XP? Link to comment Share on other sites More sharing options...
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