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Cobl and wrye bash


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Thank you very much for your interest.

 

I have been through this before, all mention of it only tells me that I need to merge them, never how to merge them.

 

Links from this guide that indicate that they may give instruction do not seem to be there any more, or may be just for my brouser lol.

 

thank you for your time

 

knightofyourlife

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Hi all

 

My problems are now on there way to being sorted. I have at last been given a link to a tutorial that is of help.

 

Thank you to Jaime74 for the link

 

Thank you to Desu for posting the tutorial.

 

I am passing this info on in this thread for any one else that has also been confounded

 

http://broblivion.blogspot.com/2010/01/very-basics-of-wrye-bash.html

 

Thank you for your Time

 

Knightofyourlife

Edited by myrmaad
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Hi everybody,

 

my general problem in understanding Wrye Bash lies in the fact that I have not really understood what terms like "merging", "patching" or "importing actually do or mean! What are the differences between them? In what situation do I have to use which mechanism? What will work, and what will cause issues? And why?

 

I know that there's a lot of information given in Wrye Bash's readme, but it doesn't explain the concept itself, so usage of the tool can be a quite "dangerous" trial&error, like trying to steer an aircraft without any training.

What I'd really need is some basic explanation (e.g. some good examples).

 

I can click around in Wrye Bash a lot, but the tool doesn't really help me in understanding which of the 1000s of options make sense at all. For example, when I try to rebuild my Bashed Patch, the wizard offers me to activate hundreds of special components of my mods to "import", "merge" or "patch", but from my trial and error turnaroaunds I did so far I know that any second "wrong" click can make my game crash! Why does Wrye Bash offer my to import certain cells, factions, relations or whatever, if I haven't set any tags to tell it to do so?

 

I guess that it all *makes* sense, in fact. But you need someone to explain it to you.

I am still in search of a tutorial that can help me to become a more experienced WryeBashian. Please help me! :) :)

 

[Edit:

Well, before I get accused for being too lazy to research, I should mention that there's at least some basic information in the UESP wiki: http://www.uesp.net/wiki/Tes4Mod:Wrye_Bash/Bashed_Patch

Though it's still not a real "tutorial", this might answer some of my basic questions. I will go on reading first... ;.)

I am afraid that in the end mumbling won't help the case. Maybe there is no real tutorial unless someone takes up the task to create one and thus save us all. I don't think that I am capable enough for it. I'm still hoping for someone more intelligent. Maybe there's light at the end of the tunnel... ;-)]

Edited by jaime74
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I'm confused on what you're finding so hard.

 

 

Lets see your Load order please, I don't need or use the Cobl filter because it covers all sorts of mods I don't use, so it's unnecessary.

 

But if you did have all those mods and wanted to use it, you would simply sort it down at the bottom of your load order. (Make it one of the last ones).

 

You can sort as the person on the blog did, but I usually just click on the Load Order Column header. Voila.

 

Then you follow the same instructions, highlighting all the mods you have installed from top to bottom: you do this by selecting the Oblivion.esm which needs to be first at the top (and sorts as 00) and then going to the bottom of your load order, hold down the Shift key and select the last mod in the list. They all then highlight.

 

http://i26.photobucket.com/albums/c117/SeaBlossom/otherstuff/oblivion/techstuff/th_BashPatch09.jpg http://i26.photobucket.com/albums/c117/SeaBlossom/otherstuff/oblivion/techstuff/th_BashPatch02.jpg http://i26.photobucket.com/albums/c117/SeaBlossom/otherstuff/oblivion/techstuff/th_BashPatch10.jpg

 

Right click on the whole highlighted bunch and select Mark Mergeable in the context menu.

http://i26.photobucket.com/albums/c117/SeaBlossom/otherstuff/oblivion/techstuff/th_BashPatch11.jpg

 

A popup will list which were mergeable and which weren't. You should scroll down through it looking for errors listed, they would be right after the list of not mergeable mods.

http://i26.photobucket.com/albums/c117/SeaBlossom/otherstuff/oblivion/techstuff/th_Image19-1.jpg http://i26.photobucket.com/albums/c117/SeaBlossom/otherstuff/oblivion/techstuff/th_BashPatch14.jpg

 

 

Then Right-Click on your Bashed patch that you got out of the extras folder and copied into your load list. You should have already sorted everything before doing the mark mergeable function, so if you add new mods to the order, rinse and repeat the mark mergeable process, (select all etc)

http://i26.photobucket.com/albums/c117/SeaBlossom/otherstuff/oblivion/techstuff/th_BashPatch04.jpg http://i26.photobucket.com/albums/c117/SeaBlossom/otherstuff/oblivion/techstuff/th_BashPatch07.jpg

 

The color codes help you sort your mods, for example the orange one in my load is out of order, so if you re-arrange the order you should re-build the patch, even if you don't add any thing new.

 

Read the documentation to decide which options you prefer here. When you select an option, any possibilities for inclusion are listed on the right pane:

http://i26.photobucket.com/albums/c117/SeaBlossom/otherstuff/oblivion/techstuff/th_Image20.jpghttp://i26.photobucket.com/albums/c117/SeaBlossom/otherstuff/oblivion/techstuff/th_Image1-9.jpg

 

I am selective of most the options but I always select all on the merge patches option, unless there's some specific odd reason I don't want a mod's changes included included.

 

 

Here's the logic:

Every mod makes changes to the game, so the last mod in the load order to touch or change an area, weapon, armor, npc, creature -- what have you -- the last mod that alters it, wins.

Edited by myrmaad
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Here is the most comprehensive tutorial site I know of. It does a very good job of explaining some of the concepts of Wrye Bash, along with a lot of other Oblivion stuff. It will be information overload at first. Try to read and understand one section at a time instead of the whole thing at once.

 

http://sites.google.com/site/oblivionpoinfo/

 

Stick with us, we will make you into a geek before you know it. :thumbsup:

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Here is the most comprehensive tutorial site I know of. It does a very good job of explaining some of the concepts of Wrye Bash, along with a lot of other Oblivion stuff. It will be information overload at first. Try to read and understand one section at a time instead of the whole thing at once.

 

http://sites.google.com/site/oblivionpoinfo/

 

Stick with us, we will make you into a geek before you know it. :thumbsup:

 

Bben

 

Thank you

 

Knightofyourlife

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