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Face Tone changes made in GECK not appearing in-game


ScriptCool

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Good Day, I am trying to change the NPC Veronica's (BoS Faction) face, I used the Mojave Delight Race. Whenever I use GECK to my desired look for her, all the changes I want shows up there (the Face and Body Mesh of Mojave Delights and the Basic Face and Body Texture) but the tone of her color would always fail and stay pale. I made her brownish to dark yet to check if there are changes that is going to show but there is really none.

This is how she turns to look in game... and

http://i906.photobucket.com/albums/ac262/ValianceKnight/ScreenShot0.jpg

 

This is how she looks in GECK.

 

http://i906.photobucket.com/albums/ac262/ValianceKnight/maxresdefault.jpg

 

 

I am hoping you can help me to know how to fix this.

 

 

I tried to check if making a major change would do something different but here is the result.

http://i906.photobucket.com/albums/ac262/ValianceKnight/1.jpg

 

http://i906.photobucket.com/albums/ac262/ValianceKnight/2.jpg

 

http://i906.photobucket.com/albums/ac262/ValianceKnight/3.jpg

 

And yet. she still looks like a man, it seems like it didn't fully inherit the Mojave Delight race features.

http://i906.photobucket.com/albums/ac262/ValianceKnight/4.jpg

Edited by ScriptCool
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Thanks Jim, tried it changing the genheads to 1 on both ini in docs and steam folder but it is still the same. There is no problem with head and body seam, it's just that the tone doesn't reflect the character in game. If you put colors on the lips, put blushes or put eyeliners, it doesn't show. However, if I use the vanilla race... the NPC on both GECK and Game reflects the same. I am not sure if it has something to do with the Mojave Delight Races.

I have been thinking what could cause this but my own character has the facial tone, I am just wondering why does this race property doesn't extend to created npcs when done in GECK.

http://i906.photobucket.com/albums/ac262/ValianceKnight/5.jpg

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With things like Mojave Delight the effect from the lipstick, eyeshadow and blusher is minimal, they're already on the texture, that said you should be seeing a difference. I've got a lot of companions that use Mojave Delight and I've not run into this issue. It might be worth converting the esp into a master and see if that fixes it, the master flag is usually used to get rid of a head/body texture mismatch but it's something I always do and I'm not getting your problem. To convert it to a master open FNVEdit, in the left hand pane expand the entry next to your esp and highlight "File Header", then on the right hand pane right click "Record Flags" and select "Edit", OK the warning, check "ESM" in the little box that comes up, then OK and close FNVEdit agreeing to save, you don't need to change the extension, the game will still see the esp as a master. This needs to be undone if you want to edit in the GECK because the GECK will not save a master, just do the same again but uncheck the ESM thing this time.

 

I noticed from the screenshots you've not got the lighting on, click the lightbulb icon at the top, it should make what's in the render window look closer to what's in game.

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There is something I just thought of, is your ESP dependant on the Mojave Delight ESP? if so it won't work properly, while it does appear to be working in the GECK the game itself won't let one ESP rely on another. You could get round this by making Mojave Delight a Master or by recreating the race in your current ESP.

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I think that is the solution, its a matter of slave - master thing. If I would not make it a master file, that means I would have to create a new folder in Meshes and Texture and try to put all the nif and dds manually right? If there are nif and dds not available in the mojave delights folders I would have to extract them from their bsa yeah?

Edited by ScriptCool
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If you wanted to recreate the race in your esp rather than make Mojave Delight a master then you'd need to create a custom race and then switch her to it, the meshes and textures can stay where they are. Veronica is Caucasian so...

 

On the top bar click Character and select Race.

 

Find Caucasian, right click on it and select Duplicate, that will give you a new race called "Caucasian Copy0000".

 

Now double click the Caucasian Copy0000 entry to bring up its properties, select the Face Data tab and check Female at the bottom.

 

On this tab you need to select the Texture and Mesh entries for Head, Teeth Upper and Teeth Lower, the Meshes and Textures for these will be in the Mojave Delight folders. The head mesh you want is obviously Headfemale.nif (it's in meshes\MojaveDelight\characters\head) , the head texture is up to you, there are several (Bombshell, Goth ect.) just select the Headhuman.dds in whatever folder you choose. The teeth meshes can be found in the Head folder, the textures likewise in their respective Mojave Delight folder in your textures . Hit OK and you're done with the race.

 

Find Veronica in the list of NPCs, double click her and under Traits (first tab) change her race to Caucasian Copy0000 via the Race drop down menu, then OK it.

 

Open her again and check Preview Head at the bottom, if all has gone to plan then she should be sporting her new face texture.

 

Save the esp.

 

If you're going to share it all you have to do is upload the esp and tell people that they have to have Mojave Delight installed for it to work, you don't have to worry about getting permissions.

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