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Face Tone changes made in GECK not appearing in-game


ScriptCool

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I'm reviving this thread in the hopes that some one can help me out. I am having the same issue as OP, the only difference being that I am having the issue with a custom companion I've created using purely vanilla assets.

I have bUseFaceGenHeads=1 set in Fallout.ini and have converted the esp to esm in FNVedit yet still am not seeing any of the changes i have made to the characters facial tones in game.

 

This has been my first attempt at creating a custom npc. If any one can provide some sort of work around or point out something i may have done wrong or overlooked it would be greatly appreciated as i would love to create more characters in the future. Cheers : )

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