Braclo Posted July 18, 2010 Share Posted July 18, 2010 Creating my first mod so still learning some of the basics aswell. Im just wondering if I realease my mod, then later release a update or a bit of a expansion to it, will it mess up if someone is currently playing a quest in my mod and then update it to the newest one? Will they have to start from the start or will nothing much change? Thanks, -Braclo Link to comment Share on other sites More sharing options...
Dyshein Posted July 19, 2010 Share Posted July 19, 2010 If all you are doing is adding new quests/areas there shouldn't be a problem, but if you change existing quests you could causes players to have problems if they have a save file in the middle of said quest (for example, if you change a quest stage requirement and the player is still stuck in stage 20 when they should be in stage 30). So basicaly, just be careful if you are changing around what is already there, and be sure to let people know in your description if any potential problems might arise. Link to comment Share on other sites More sharing options...
Vagrant0 Posted July 19, 2010 Share Posted July 19, 2010 Generally, if you change ANY of the scripting within a mod update the changes won't take effect in savegames where that script already exists. So essentially, you can add new stuff, and you can have that new stuff reference old stuff, but you can't touch any of the old stuff, even to fix it, without requiring the player to start over from a save made before the mod was installed. Link to comment Share on other sites More sharing options...
Braclo Posted July 21, 2010 Author Share Posted July 21, 2010 Good to know, thank you both for your replies! :D -Braclo Link to comment Share on other sites More sharing options...
ub3rman123 Posted July 21, 2010 Share Posted July 21, 2010 Dang it! Now I know why my quest scripts never work. Thanks for pointing that out; maybe now I can finish up one quest I never implemented. Link to comment Share on other sites More sharing options...
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