Mihael_13 Posted June 16, 2006 Share Posted June 16, 2006 I wanted to make some things but could figure any one of them out: :wacko: 1:I want to do a script for a book (no need meshes textures and text,, can figure that out myself) that, when read, adds a sword and a spell* (even better a lesser power) **{see 2}** to you, and when read agein, removes them from your inventory, and that so can be done as many times as needed. now can anyone please help me out with that? 2: I wanted to do a script for the sword i mentioned earlyer; a random chance(1/4) of making the victims skin stone-like (like in the petrify spells mod by jackmix69) but instead of killing them instantly just paralizing them and gets a 5 dmg per sec (like an ablility or something added to the victim) and leaving the stone look after theyre dead. and the spell i also mentioned earlyer to remove all of these effects/ability from them ( including the stone look) aswell as a resurrect command if theyre already dead.. 3: non conected to the two above i just want to add a script to an amulet(new item) that once on youequip it, a massage** pops out, says some things, you press ok,the amulet teaches you some spells and is removed fom your inventory all help will be apreciated *if anyone wants to know about the background of the weapon contact me**if the content of the messege is realy important contact me aswell Link to comment Share on other sites More sharing options...
mezlo Posted June 17, 2006 Share Posted June 17, 2006 Here is #1. I'm writing this on-the-fly so it may not be 100% correct but will be very close. scn YourBookScript short YourBookVar Begin OnActivate if IsActionRef player == 1 if YourBookVar != 1 set YourBookVar to 1 player.additem YourSword player.addspell YourSpell else set YourBookVar to 2 player.removeitem YourSword player.removespell YourSpell endif endif End Hopefully this is what you're looking for. Mez Link to comment Share on other sites More sharing options...
mezlo Posted June 17, 2006 Share Posted June 17, 2006 Here is #3. Again I'm writing this on-the-fly so I hope it works. scn YourAmuletScript short button Begin OnEquip messagebox "blah blah blah", "OK" End Begin GameMode set button to GetButtonPressed if button > -1 if button == 0 player.addspell YourAmuletSpell01 player.addspell YourAmuletSpell02 player.unequip YourAmulet player.removeitem YourAmulet endif endif End Mez Link to comment Share on other sites More sharing options...
Mihael_13 Posted June 17, 2006 Author Share Posted June 17, 2006 thanks, just waht i needed Link to comment Share on other sites More sharing options...
oioioi Posted June 17, 2006 Share Posted June 17, 2006 HI and thanx to you my future helper...I am absolute noob in scripting.... could you please tell me how to add simple selfmade npc's to oblivion? Which programs will i need to download? maybe someone knows a link where i can find those informations....thx alot--- may dibella guide you Link to comment Share on other sites More sharing options...
Switch Posted June 17, 2006 Share Posted June 17, 2006 oioioi, please don't post off-topic questions in a thread, as that's thread hijacking. (See the rules for more info). Thanks. Link to comment Share on other sites More sharing options...
Mihael_13 Posted June 21, 2006 Author Share Posted June 21, 2006 thanx to mezlo, who guided me on my first steps, i compelted all i wanted to do so therse no need for aditional help.took a lot of time at the tescs wiki but its done, all thats left is testing... Link to comment Share on other sites More sharing options...
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