eLucifer Posted July 20, 2010 Share Posted July 20, 2010 http://www.fallout3nexus.com/downloads/file.php?id=9295 (Pulse Rifle from HL2) http://www.fallout3nexus.com/downloads/file.php?id=7505 (A Minigun that shoots Heavy Incinerator projectiles) The textures of these mods just don't work. Whether or not you put them in the right direction or have Archieve Invalidation, they just don't work. Funny thing is, the minigun doesn't even have any new textures... So please, these mods I really want to use them in my game. Please do something about this, because I highly doubt the authors ever will. Link to comment Share on other sites More sharing options...
bben46 Posted July 21, 2010 Share Posted July 21, 2010 It seems that other people have been able to get these to work. Have you read through all of the documentation, especially the entire comment section? Do you have all of the required mods? Link to comment Share on other sites More sharing options...
myrmaad Posted July 21, 2010 Share Posted July 21, 2010 (edited) It seems that other people have been able to get these to work. Have you read through all of the documentation, especially the entire comment section? Do you have all of the required mods?The texture path of the top one (i rifle) is hard coded: c:\games\fallout 3\data\textures\jack's i rifle\ar2 irifle.dds The second weapon in the i rifle mod is pathed to:c:\docments and settings\d1\desktop\3dmodels\wep attachz\bipod folded.dds andc:\games\fallout 3\data\textures\jackpackwepons\assault\xm586 2.ddsit's a bit of a mess, the textures don't appear to be in included. Let me look at the other: The flamer minigun is only a plugin with no meshes or textures included. It's dependent on Broken Steel so if you don't have that DLC you're out of luck on that one. Try this: http://www.4shared.com/file/fklIxY_G/jacksIrifle.html Edited July 21, 2010 by myrmaad Link to comment Share on other sites More sharing options...
eLucifer Posted July 21, 2010 Author Share Posted July 21, 2010 I have all the DLCs and read the description, readme file and comments sections of both of those files. I'm no chump. HOWEVER, I didn't understand a thing from what this guy said: It seems that other people have been able to get these to work. Have you read through all of the documentation, especially the entire comment section? Do you have all of the required mods?The texture path of the top one (i rifle) is hard coded: c:\games\fallout 3\data\textures\jack's i rifle\ar2 irifle.dds The second weapon in the i rifle mod is pathed to:c:\docments and settings\d1\desktop\3dmodels\wep attachz\bipod folded.dds andc:\games\fallout 3\data\textures\jackpackwepons\assault\xm586 2.ddsit's a bit of a mess, the textures don't appear to be in included. Let me look at the other: The flamer minigun is only a plugin with no meshes or textures included. It's dependent on Broken Steel so if you don't have that DLC you're out of luck on that one. Try this: http://www.4shared.com/file/fklIxY_G/jacksIrifle.html I have all the files in where they should be. The textures folder and the meshes folder. I still don't get what else I'm supposed to do. And I don't get what to do with the .rar you sent me either. Please be more specific. Link to comment Share on other sites More sharing options...
endarax Posted July 21, 2010 Share Posted July 21, 2010 Hardcoding is where the author sets the path of the files to only one place. That place is most likely his Fallout 3 directory but since many people prefer to install the game in some other place such as F:\Games\Fallout 3 or something like that, the paths for them are started in the fallout 3 data folder itself. Anyway, You have to move the texture and mesh file to where myrmaad said in order for them to work. Hope this helps, good luck. -endarax Link to comment Share on other sites More sharing options...
myrmaad Posted July 21, 2010 Share Posted July 21, 2010 I actually fixed both meshes. I was actually talking to bben regarding the paths. All you need to do is download the 7z file I uploaded after I fixed it, unzip it and paste it into your data file, when asked, say yes to over-write. Or don't. It's up to you. Link to comment Share on other sites More sharing options...
eLucifer Posted July 21, 2010 Author Share Posted July 21, 2010 To Meshes? Ok I'll do that but I'm having problem with the textures, not meshes. :/ Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted July 22, 2010 Share Posted July 22, 2010 Hardcoded texture paths are part of the .nif. Link to comment Share on other sites More sharing options...
Recommended Posts