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eLucifer

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Everything posted by eLucifer

  1. As for the armor workbench, what exactly do you mean by ctd immediately? As in upon seeing/being in the same cell and crashing or on trying to use the workbench? Well, the settler problem existed, believe it or not, before I installed Icebreaker and Immersive Generic Dialogue. In any case using the Armor Workbench lets me see its menu for a single second and gives me CTD. What do you think is the problem?
  2. Well, I have a problem with my new installation of the game. Armor Workbenches(not others) give me CTD and settlers won't trade or barter. Here's my load order: Fallout4.esm=1 DLCRobot.esm=1 DLCworkshop01.esm=1 DLCCoast.esm=1 DLCworkshop02.esm=1 DLCworkshop03.esm=1 DLCNukaWorld.esm=1 NPCScaling.esm=1 ArmorKeywords.esm=1 ConcealedArmor.esm=1 NAC.esm=1 HUDFramework.esm=1 NAC-FarHarbor.esp=1 NAC-NukaWorld.esp=1 Armorsmith Extended.esp=1 Armorsmith All DLCs Patch.esp=1 PAMAP.esp=1 Consistent Power Armor Overhaul.esp=1 Brotherhood Power Armor Overhaul.esp=1 BPAO - PAMAP 2.0 Automatron Patch.esp=1 QuickEnterFromStand.esp=1 QuickExitToStand.esp=1 ConcealedArmor.esp=1 bugfix_maglocks_terminal_delay.esp=1 LegendaryArmorDrops-FH+AT.esp=1 No Legendary Items From Creatures.esp=1 RichMerchants.esp=1 ShutUpAndHealMeDoc.esp=1 ModSchematics.esp=1 MoreWeaves.esp=1 More Smarter Companions Mod.esp=1 Companion Infinite Ammo and Unbreakable Power Armour.esp=1 CompanionHealThyself.esp=1 CompanionHealThyself - Base Only.esp=0 RononStuffs Better Companion perks.esp=1 Dogmeat A True Companion.esp=1 Craftable Armor Size.esp=1 Craftable Armor Size - Fix Material Requirements.esp=1 RRTV_MyFirstInfirmary.esp=1 Swinging Meat Bags.esp=1 Vertibird Alt Fix.esp=1 CrippleMsg_FullDLCver.esp=1 Faster Terminal Displays (20x).esp=1 Live Dismemberment - Mental.esp=0 Live Dismemberment - Mind-Blowing.esp=0 Live Dismemberment - POSTAL.esp=0 Live Dismemberment - Brutal.esp=0 Live Dismemberment - Insane-o.esp=0 Live Dismemberment - Liebermode.esp=0 Live Dismemberment - Regular.esp=1 NeverRespawn.esp=1 ThirdPersonADS.esp=1 PD_LowerWeapon.esp=1 PlayerComments.esp=1 MREs.esp=1 Stm_DiamondCityExpansion.esp=1 RagdollCollision.esp=1 CourserCrusher.esp=1 The Deadly Commonwealth Expansion.esp=1 QuazVehicleOverhaul.esp=1 Insignificant Object Remover.esp=1 Lev30.esp=1 Lev30FH.esp=1 Lev30NW.esp=1 OWR_OWT.esp=1 keyNuker.esp=1 Wasteland Survival Guide - All DLC.esp=1 DV-Durable Vertibirds.esp=1 RobotFactionPaint.esp=1 AutomatronSDTank.esp=1 Faded Glory - Soundtrack Expansion.esp=1 Dynamic Music Overhaul.esp=1 50% Fusion Core Drain.esp=1 VaultTecAcceleratedFocusSystem.esp=1 VaultTecAcceleratedFocusSystem - FarHarbor.esp=1 VaultTecAcceleratedFocusSystem - NukaWorld.esp=1 IcebreakerCDO-Settlements.esp=1 ImmersiveGenericDialogues.esp=1 EnclaveX02.esp=1 EnclaveX02_PAMAP.esp=1 HeavyGunnerArmor.esp=1 Mercenary.esp=1 ChineseStealthSuit.esp=1 AnS Wearable Backpacks and Pouches.esp=1 AnS Wearable Backpacks and Pouches - Ballistic Weave.esp=1 AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp=1 Bozar.esp=1 mjp_PTRS41ATR.esp=1 MP-412.esp=1 Chainsaw.esp=1 Chainsaw_LL.esp=1 SkibsWeapons-REDUX.esp=1 Moddable Plasma Caster.esp=1 WM Heavy Machine Gun - Standalone.esp=1 XM50m1.esp=1 FaceMaxson.esp=1 InstituteStory.esp=1 Can you help?
  3. It probably has something to do with the fact that the game was designed with the Pip-Boy app in mind.
  4. I have edited ALL the .ini files I needed to edit to make the FOV 90, but it just doesn't show up in the game. And even if I use console commands it just goes back to default FOV when I quit the console. There are no mods that change the FOV either so how am I supposed to do this? Please help.
  5. I think with the official release of the CK incoming it's only a matter of time before someone makes this mod.
  6. I don't know if that's possible, but it'd be awesome if the bug with the quest Feeding the Troops where Teagan always sends you to the same settlement or sends you to same 2-3 settlements over and over again would be fixed. Also, if there's a fix so that every Brother recognizes that I'm Sentinel, not just Maxon. Squires call me Knight, Haylen calls me Paladin, etc etc. Really immersion breaking. :( Thank your for your attention. :)
  7. Same problem with seehung. Cannot download FH patch for Armorsmith Extended. Perhaps we can download it from another source if possible?
  8. I, along with many others, can't download certain files via the manager or manually at all. The archives seem broken. Will this be fixed?
  9. For me Delete or Ctrl+Delete doesn't work! What else would?
  10. Is anyone having crashing issues at the loading screen after the second Plague ambush? Please help. If it helps I have Alton Revoicing and Cliffside Shack mods aswell.
  11. Isn't this the inspiration for the Email Armor from Clockwork City? :D
  12. So um, where is this armor located? Is it Light, Medium or Heavy?
  13. http://forums.nexusmods.com/index.php?/topic/1241122-some-problems-im-havingi-have-mgso/ Loading the save file mentioned here ends with a ctd. Can anyone help?
  14. I have a quicksave file which I think may be corrupted since it won't load and crash the game at the ''Initializing Data'' step when loading. Problem is my last save file before it is far behind(I tried loading it and works fine). Can I somehow ''clean'' this save file? Alternatively, can you check if it works in your game? I've uploaded the file in the following link: http://www.speedyshare.com/ZKCVc/quiksave.ess PS: I tried running the ''tes3cmd'' from the folder called ''Save Cleaning'' appearantly added by MGSO. I got to take a brief look at what seemed like the dos command box(or whatever it's called) and I assume it did its thing but my save file still won't load. Another problem I'm dealing with is the fact that my character can't cast spells. He was never really good at magic, but at least he could cast very low end Resurrection spells. At some random point in the game, even this was taken away and my character can't cast any spells based on Magicka consumption. That is to say any items and abilities work just fine. Thanks in advance. :3
  15. Maybe there will be custom dungeons like in Neverwinter Online.
  16. http://skyrim.nexusmods.com/mods/42552/ http://skyrim.nexusmods.com/mods/16977/
  17. Creating/finding new playthrough ideas and implementing gameplay changing and related item adding mods.
  18. I'm currently looking for two mods. If someone knows if these exist, please feel free to PM me. _A mod that enables you to give items to non-follower NPCs. _A mod that enables Vampirism for NPCs or at least your followers. It would be cool if this mod also enables you to see the Active Effects on your follower or any other NPC.
  19. I'm currently looking for two mods. If someone knows if these exist, please feel free to PM me. _A mod that enables you to give items to non-follower NPCs. _A mod that enables Vampirism for NPCs or at least your followers. It would be cool if this mod also enables you to see the Active Effects on your follower or any other NPC.
  20. I just got an idea for a Romantic Bandit playthrough. Below are my suggestions but you can change the race or choose any and/or all skills described. Mods that add various travelling merchants, summons, weapons and companions are needed. If there is a mod that enables you to give items to random characters who are not followers, get it(I think I'll ask for this on the Mod Detectives thread, and possibly on Requests). And perhaps a mod that enables you to create notes ingame. You can make write small poems for women too. Or perform for them if you find an appropriate mod. Race: Nord(preferably somewhat skinny with scarred but handsome face, long blonde hair, no beard). Character: Rough, mean but passionate and charming. Speech(for obvious reasons), Light Armor(only simple stuff), One-Handed(simple axe/sword/dual), Blocking(simple shield&axe/sword), Archery(simple bow&arrow), Sneaking, Enchanting and Smithing(only to make magic jewelry for women) and Conjuration(only Daedra with ''female'' form). You can add Alchemy to make ''perfumes'' using flower and similiar ingredients(doesn't matter if they end up as poisons or some other random potion). Companions: Can have up to three. Must be warrior women(but without high morals like Mjoll), or bandit-ish characters(like that Wood Elf dude from Interesting NPCs). You can give them the jewelry you made(You can also ''give'' the jewelry to random women by just leaving it in their houses or something, preferably by sneaking in at night and leaving them in their nightstand when husbands are asleep. Same goes with the perfumes you make). But you gotta see the woman first before making the specific piece of jewerly or literature or perfume exclusively for her. No cities(unless needed by quests but make your visits brief). Only towns or smaller settlements to trade/stay in, but you can trade just outside big cities aswell, make sure you don't get close to guards. You can also visit Solstheim or other islands added by mods. Adventure is encouraged. No questlines except for Bard's College(endgame, exception for no cities but don't visit other places and bring disguise). Vampires and hunting them are romantic enough, so yes to Dawnguard/Volkihar factions(but stay away from Serana whenever you can). You may want to get a mod that enables Vampirism for your followers if such a thing exists. Only side quests. No Daedric quests either. Visit Dibellan shrines. Chat with Dibellan artists. Carry an Amulet of Dibella but don't wear it. Don't wear any other jewelry either. The ones you find, give to women.
  21. I can do voice acting and little bit of dungeon design.
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