skinnytecboy Posted October 21, 2014 Share Posted October 21, 2014 Hi All, I've posted this question before in the general mod section, but no one ever responded. So I'm hoping that someone here may be able to help. This is related to my WIP: Carry On Skyrim WHAT I WANT TO DO: Basically I've created a Dwarven Centurion NPC who talks, walks and will follow. The only problem being that his animation SFX (Fullscan etc) are louder than his dialogue. I would like to alter these SFX for him independently, without affecting all centurions. I know how to alter SFX Levels , but I don't know how to do so without affecting all centurions. In the past, I have received help to alter his footsteps independently, but could not workout how to do the same with the rest of the animation SFX. Question: Does anyone know how I can point my NPC animations to exclusive audio? Any help given would be truly appreciated and duly credited Here's a little clip to demonstrate my issues Thanks in advance https://www.youtube.com/watch?v=f9eAuNT6_Js Link to comment Share on other sites More sharing options...
skinnytecboy Posted October 22, 2014 Author Share Posted October 22, 2014 (edited) I kinda have the sinking feeling that the only solution may involve working outside CK with nif files..... Please correct me or laugh and say "yes it does" Edited October 22, 2014 by skinnytecboy Link to comment Share on other sites More sharing options...
bojanni Posted October 22, 2014 Share Posted October 22, 2014 I only know biscuits: http://forums.nexusmods.com/index.php?/topic/1817090-changing-animation-sound-effects/ Link to comment Share on other sites More sharing options...
skinnytecboy Posted October 22, 2014 Author Share Posted October 22, 2014 Your biscuits are truly wonderful my friend. Thanks for the info. Looks like I have a fair bit of reading to do.:) Link to comment Share on other sites More sharing options...
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