duberdicus Posted July 21, 2010 Share Posted July 21, 2010 Hello. First of all I'd like to congratulate you for the great community you seem to have built over here:) I'm having a problem with my MMM mod. I have it and FWE installed, and I'm not sure which one's responsible for it, but pistols (the only I noticed so far is the .552 pistol) and super mutants don't seem to show up. In the case of the pistols, there's a red sign with an exclamation mark floating around my character whenever I old one in my hands. But the Super Mutants don't seem to show up. I see their hunting rifles but not them. Since I wasn't familiarized with modding in Fallout3 I installed the game in the default directory (that is, program files), and now I read that it might cause problems. Could this be the reason? I also downloaded that "trog invisible fix" for MMM, but nothing was fixed. What is the solution? If I have to reinstall the game how do I preserve my save files? Thanks. Link to comment Share on other sites More sharing options...
duberdicus Posted July 22, 2010 Author Share Posted July 22, 2010 Sorry for the double post but it really pisses me of that I can't play well with this problem:( does anybody know how to help me? I noticed that some guns, for example, the FN FAL, also don't appear. But some other custom weapons, from FWE I guess, appear. Here's the load order. What am I doing wrong? Anchorage.esmFallout3.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmCRAFT.esmCALIBR.esmFO3 Wanderers Edition - Main File.esmMart's Mutant Mod.esmCRAFT - Activation Perk.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - Followers Enhanced (BrokenSteel).espFO3 Wanderers Edition - Alternate Travel.espFO3 Wanderers Edition - Optional Worn Weapons.espFO3 Wanderers Edition - Optional Restore Tracers (automatics only).espMart's Mutant Mod.espMart's Mutant Mod - Hunting & Looting.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.esp Total active plugins: 29Total plugins: 29 Thank you, and please, try to answer me:/ Link to comment Share on other sites More sharing options...
AlfredTetzlaff Posted July 22, 2010 Share Posted July 22, 2010 Hi, I have never used that MMM-FWE combination myself but I believe this will help you: http://www.fallout3nexus.com/downloads/file.php?id=4968 Link to comment Share on other sites More sharing options...
duberdicus Posted July 26, 2010 Author Share Posted July 26, 2010 Sorry for the delay, but I was away for 4 days. Anyway I tried that (creating that merged patch and using the FOIP) and the problem wasn't fixed. Here's my new mod load list. Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmCRAFT.esmCALIBR.esmFO3 Wanderers Edition - Main File.esmMart's Mutant Mod.esmCRAFT - Activation Perk.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - Alternate Travel.espFO3 Wanderers Edition - Followers Enhanced (BrokenSteel).espFO3 Wanderers Edition - Optional Worn Weapons.espFO3 Wanderers Edition - Optional Restore Tracers (automatics only).espMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - FWE Master Release.espMy Merged Patch.esp Total active plugins: 29Total plugins: 29 It's a shame this isn't working, I was enjoying this so much :( Link to comment Share on other sites More sharing options...
duberdicus Posted July 26, 2010 Author Share Posted July 26, 2010 Well, could you at least direct me to some place where I could ask for help with this problem? Link to comment Share on other sites More sharing options...
RastahMan Posted July 27, 2010 Share Posted July 27, 2010 Try to masterupdate if that don't help ya, go to megaton house and wait 9 days(for respawn), maybe that help you. Link to comment Share on other sites More sharing options...
TheRealZandrake Posted July 30, 2010 Share Posted July 30, 2010 I have the exact same problem. Certain Super Mutants are totally invisible except their weapons. And weapons such as the FN FAL, 14mm, Desert Eagle (these are all I've seen so far), show up as exclamation marks. I've tried different load orders, FOIP, waiting out the respawn time, and whatnot. Nothing has fixed it. I wanna play with these mods together, but it just won't work. Either there's some big inevitable conflict with FWE and MMM, or they both just don't work right with certain versions of the game. I didn't have this problem with my last copy of FO3, I've only had it with the GOTY edition. Link to comment Share on other sites More sharing options...
Thyrandor Posted August 3, 2010 Share Posted August 3, 2010 Well, I only use MMM, but I had the exact same problem with the invisibkle super mutants. I managed to fix it by manually isntalling MMM. I had used the FOMOD version before. All teh super mutants are visible with the manual install. Maybe some meshes got mixed up in the FOMOD version. Link to comment Share on other sites More sharing options...
SonarX Posted December 22, 2011 Share Posted December 22, 2011 This might help with invisible mutants -----> http://www.fallout3nexus.com/downloads/file.php?id=13848&navtag=file/images.php?id=13848&tab=3 <------ Link to comment Share on other sites More sharing options...
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